Fix issues with game naming and renaming

This commit is contained in:
Matt Nadareski
2016-05-09 09:35:07 -07:00
parent e9ce152653
commit 5ad9a83b63
2 changed files with 5 additions and 4 deletions

View File

@@ -455,7 +455,7 @@ Make a selection:
rom.Game = Style.NormalizeChars(rom.Game);
rom.Game = Style.RussianToLatin(rom.Game);
rom.Game = Style.SearchPattern(rom.Game);
rom.Game = rom.Game.Replace("\n", "").Replace("\r", "");
rom.Game = rom.Game.TrimEnd().TrimStart();
if (!norename)
{
@@ -467,7 +467,7 @@ Make a selection:
}
// Then write out the file
Output.WriteToDatFromDict(name, description, "", date, "SabreTools", "SabreTools", false, old, true, _outroot, roms, _logger);
Output.WriteToDatFromDict(name, description, "", date, "SabreTools", "SabreTools", false, old, true, _outroot, roms, _logger, norename);
}
/// <summary>

View File

@@ -153,9 +153,10 @@ namespace SabreTools.Helper
/// <param name="outDir">Set the output directory</param>
/// <param name="dict">Dictionary containing all the roms to be written</param>
/// <param name="logger">Logger object for console and/or file output</param>
/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public static bool WriteToDatFromDict(string name, string description, string version, string date, string category, string author,
bool forceunpack, bool old, bool merge, string outDir, Dictionary<string, List<RomData>> dict, Logger logger)
bool forceunpack, bool old, bool merge, string outDir, Dictionary<string, List<RomData>> dict, Logger logger, bool norename = true)
{
// Get all values in the dictionary and write out
SortedDictionary<string, List<RomData>> sortable = new SortedDictionary<string, List<RomData>>();
@@ -171,7 +172,7 @@ namespace SabreTools.Helper
foreach (RomData rom in newroms)
{
count++;
string key = rom.SystemID + "-" + rom.SourceID + "-" + rom.Game + "-" + rom.Name;
string key = (norename ? "" : rom.SystemID + "-" + rom.SourceID + "-" ) + rom.Game + "-" + rom.Name;
if (sortable.ContainsKey(key))
{
sortable[key].Add(rom);