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Add ControlType, fix a bunch of numerics
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@@ -699,56 +699,20 @@ namespace SabreTools.Library.DatFiles
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case "control":
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var control = new Control
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{
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ControlType = reader.GetAttribute("type"),
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RegButtons = reader.GetAttribute("regbuttons"),
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ControlType = reader.GetAttribute("type").AsControlType(),
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Player = Sanitizer.CleanLong(reader.GetAttribute("player")),
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Buttons = Sanitizer.CleanLong(reader.GetAttribute("buttons")),
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RequiredButtons = Sanitizer.CleanLong(reader.GetAttribute("reqbuttons")),
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Minimum = Sanitizer.CleanLong(reader.GetAttribute("minimum")),
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Maximum = Sanitizer.CleanLong(reader.GetAttribute("maximum")),
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Sensitivity = Sanitizer.CleanLong(reader.GetAttribute("sensitivity")),
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KeyDelta = Sanitizer.CleanLong(reader.GetAttribute("keydelta")),
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Reverse = reader.GetAttribute("reverse").AsYesNo(),
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Ways = reader.GetAttribute("ways"),
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Ways2 = reader.GetAttribute("ways2"),
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Ways3 = reader.GetAttribute("ways3"),
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};
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// Set the player
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if (reader.GetAttribute("player") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("player"), out long player))
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control.Player = player;
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}
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// Set the buttons
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if (reader.GetAttribute("buttons") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("buttons"), out long buttons))
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control.Buttons = buttons;
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}
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// Set the minimum
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if (reader.GetAttribute("minimum") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("minimum"), out long minimum))
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control.Minimum = minimum;
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}
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// Set the maximum
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if (reader.GetAttribute("maximum") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("maximum"), out long maximum))
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control.Maximum = maximum;
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}
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// Set the sensitivity
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if (reader.GetAttribute("sensitivity") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("sensitivity"), out long sensitivity))
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control.Sensitivity = sensitivity;
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}
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// Set the keydelta
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if (reader.GetAttribute("keydelta") != null)
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{
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if (Int64.TryParse(reader.GetAttribute("keydelta"), out long keyDelta))
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control.KeyDelta = keyDelta;
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}
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input.Controls.Add(control);
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reader.Read();
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@@ -1608,10 +1572,10 @@ namespace SabreTools.Library.DatFiles
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foreach (var control in input.Controls)
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{
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xtw.WriteStartElement("control");
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xtw.WriteOptionalAttributeString("type", control.ControlType);
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xtw.WriteOptionalAttributeString("type", control.ControlType.FromControlType());
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xtw.WriteOptionalAttributeString("player", control.Player?.ToString());
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xtw.WriteOptionalAttributeString("buttons", control.Buttons?.ToString());
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xtw.WriteOptionalAttributeString("regbuttons", control.RegButtons);
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xtw.WriteOptionalAttributeString("reqbuttons", control.RequiredButtons?.ToString());
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xtw.WriteOptionalAttributeString("minimum", control.Minimum?.ToString());
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xtw.WriteOptionalAttributeString("maximum", control.Maximum?.ToString());
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xtw.WriteOptionalAttributeString("sensitivity", control.Sensitivity?.ToString());
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