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https://github.com/claunia/SabreTools.git
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[SabreTools, DatFile, DatHeader] Remove 1G1R skeleton
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@@ -513,48 +513,6 @@ namespace SabreTools.Library.DatFiles
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_datHeader.StripHash = value;
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}
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}
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public bool OneGameOneRegion
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{
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get
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{
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if (_datHeader == null)
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{
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_datHeader = new DatHeader();
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}
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return _datHeader.OneGameOneRegion;
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}
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set
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{
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if (_datHeader == null)
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{
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_datHeader = new DatHeader();
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}
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_datHeader.OneGameOneRegion = value;
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}
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}
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public List<string> Regions
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{
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get
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{
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if (_datHeader == null)
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{
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_datHeader = new DatHeader();
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}
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return _datHeader.Regions;
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}
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set
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{
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if (_datHeader == null)
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{
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_datHeader = new DatHeader();
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}
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_datHeader.Regions = value;
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}
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}
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public SortedBy SortedBy
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{
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get { return _sortedBy; }
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@@ -5477,9 +5435,6 @@ namespace SabreTools.Library.DatFiles
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// Output the number of items we're going to be writing
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Globals.Logger.User("A total of {0} items will be written out to '{1}'", Count, FileName);
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// Filter the DAT by 1G1R rules, if we're supposed to
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// TODO: Create 1G1R logic before write
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// If we are removing hashes, do that now
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if (StripHash != 0x0)
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{
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@@ -35,8 +35,6 @@ namespace SabreTools.Library.DatFiles
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private bool _sceneDateStrip;
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private DedupeType _dedupeRoms;
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private Hash _stripHash;
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private bool _oneGameOneRegion;
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private List<string> _regions;
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// Data specific to the Miss DAT type
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private bool _useGame;
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@@ -164,24 +162,6 @@ namespace SabreTools.Library.DatFiles
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get { return _stripHash; }
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set { _stripHash = value; }
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}
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public bool OneGameOneRegion
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{
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get { return _oneGameOneRegion; }
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set { _oneGameOneRegion = value; }
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}
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public List<string> Regions
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{
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get
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{
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if (_regions == null)
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{
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_regions = new List<string>();
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}
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return _regions;
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}
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set { _regions = value; }
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}
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// Data specific to the Miss DAT type
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public bool UseGame
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@@ -266,8 +246,6 @@ namespace SabreTools.Library.DatFiles
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_sceneDateStrip = this._sceneDateStrip,
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_dedupeRoms = this._dedupeRoms,
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_stripHash = this._stripHash,
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_oneGameOneRegion = this._oneGameOneRegion,
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_regions = this._regions,
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_useGame = this._useGame,
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_prefix = this._prefix,
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