mirror of
https://github.com/claunia/SabreTools.git
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[ALL] Move object classes to DLL
This commit is contained in:
574
SabreTools.Helper/Objects/DATFromDir.cs
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574
SabreTools.Helper/Objects/DATFromDir.cs
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@@ -0,0 +1,574 @@
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using SabreTools.Helper;
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using SharpCompress.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace SabreTools
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{
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/// <summary>
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/// Create a DAT file from a specified file, directory, or set thereof
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/// </summary>
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public class DATFromDir
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{
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// Path-related variables
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private string _basePath;
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private string _tempDir;
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// User specified inputs
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private List<String> _inputs;
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private Dat _datdata;
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private bool _noMD5;
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private bool _noSHA1;
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private bool _bare;
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private bool _archivesAsFiles;
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private bool _enableGzip;
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private bool _nowrite;
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// Other required variables
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private Logger _logger;
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// Public variables
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public Dat DatData
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{
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get { return _datdata; }
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}
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/// <summary>
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/// Create a new DATFromDir object
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/// </summary>
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/// <param name="inputs">A List of Strings representing the files and folders to be DATted</param>
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/// <param name="datdata">DatData object representing the requested output DAT</param>
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/// <param name="noMD5">True if MD5 hashes should be skipped over, false otherwise</param>
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/// <param name="noSHA1">True if SHA-1 hashes should be skipped over, false otherwise</param>
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/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
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/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
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/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
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/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
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/// <param name="nowrite">True if the file should not be written out, false otherwise (default)</param>
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/// <param name="logger">Logger object for console and file output</param>
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public DATFromDir(List<String> inputs, Dat datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles, bool enableGzip, string tempDir, Logger logger, bool nowrite = false)
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{
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_inputs = inputs;
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_datdata = datdata;
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_noMD5 = noMD5;
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_noSHA1 = noSHA1;
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_bare = bare;
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_archivesAsFiles = archivesAsFiles;
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_enableGzip = enableGzip;
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_tempDir = tempDir;
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_logger = logger;
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_nowrite = nowrite;
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}
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/// <summary>
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/// Process the file, folder, or list of some combination into a DAT file
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/// </summary>
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/// <returns>True if the DAT could be created, false otherwise</returns>
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/// <remarks>Try to get the hashing multithreaded (either on a per-hash or per-file level)</remarks>
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public bool Start()
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{
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// Double check to see what it needs to be named
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_basePath = (_inputs.Count > 0 ? (File.Exists(_inputs[0]) ? _inputs[0] : _inputs[0] + Path.DirectorySeparatorChar) : "");
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_basePath = (_basePath != "" ? Path.GetFullPath(_basePath) : "");
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// If the description is defined but not the name, set the name from the description
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if (String.IsNullOrEmpty(_datdata.Name) && !String.IsNullOrEmpty(_datdata.Description))
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{
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_datdata.Name = _datdata.Description;
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}
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// If the name is defined but not the description, set the description from the name
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else if (!String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
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{
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_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
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}
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// If neither the name or description are defined, set them from the automatic values
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else if (String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
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{
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if (_inputs.Count > 1)
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{
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_datdata.Name = Environment.CurrentDirectory.Split(Path.DirectorySeparatorChar).Last();
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}
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else
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{
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if (_basePath.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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_basePath = _basePath.Substring(0, _basePath.Length - 1);
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}
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_datdata.Name = _basePath.Split(Path.DirectorySeparatorChar).Last();
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}
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// If the name is still somehow empty, populate it with defaults
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_datdata.Name = (String.IsNullOrEmpty(_datdata.Name) ? "Default" : _datdata.Name);
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_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
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}
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StreamWriter sw;
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if (_nowrite)
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{
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sw = new StreamWriter(new MemoryStream());
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}
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else
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{
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// Create and open the output file for writing
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FileStream fs = File.Create(Style.CreateOutfileName(Environment.CurrentDirectory, _datdata));
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sw = new StreamWriter(fs, Encoding.UTF8);
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sw.AutoFlush = true;
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}
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// Write out the initial file header
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DatTools.WriteHeader(sw, _datdata, _logger);
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// Loop over each of the found paths, if any
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string lastparent = null;
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foreach (string path in _inputs)
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{
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// Set local paths and vars
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_basePath = (File.Exists(path) ? path : path + Path.DirectorySeparatorChar);
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_basePath = Path.GetFullPath(_basePath);
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// This is where the main loop would go
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if (File.Exists(_basePath))
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{
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lastparent = ProcessPossibleArchive(_basePath, sw, lastparent);
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}
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else if (Directory.Exists(_basePath))
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{
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_logger.Log("Folder found: " + _basePath);
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// Process the files in the base folder first
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foreach (string item in Directory.EnumerateFiles(_basePath, "*", SearchOption.TopDirectoryOnly))
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{
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lastparent = ProcessPossibleArchive(item, sw, lastparent);
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}
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// Then process each of the subfolders themselves
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string basePathBackup = _basePath;
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foreach (string item in Directory.EnumerateDirectories(_basePath))
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{
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if (_datdata.Type != "SuperDAT")
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{
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_basePath = (File.Exists(item) ? item : item + Path.DirectorySeparatorChar);
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_basePath = Path.GetFullPath(_basePath);
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}
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bool items = false;
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foreach (string subitem in Directory.EnumerateFiles(item, "*", SearchOption.AllDirectories))
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{
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items = true;
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lastparent = ProcessPossibleArchive(subitem, sw, lastparent);
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}
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// In romba mode we ignore empty folders completely
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if (!_datdata.Romba)
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{
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// If there were no subitems, add a "blank" game to to the set (if not in Romba mode)
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if (!items)
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{
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string actualroot = item.Remove(0, basePathBackup.Length);
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Rom rom = new Rom
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{
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Name = "null",
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Machine = new Machine
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{
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Name = (_datdata.Type == "SuperDAT" ?
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(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
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Path.DirectorySeparatorChar.ToString() :
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"") + actualroot :
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actualroot),
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},
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HashData = new Hash
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{
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Size = -1,
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CRC = "null",
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MD5 = "null",
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SHA1 = "null",
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},
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};
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
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if (_datdata.Files.ContainsKey(key))
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{
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_datdata.Files[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Files.Add(key, temp);
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}
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}
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// Now scour subdirectories for empties and add those as well (if not in Romba mode)
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foreach (string subdir in Directory.EnumerateDirectories(item, "*", SearchOption.AllDirectories))
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{
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if (Directory.EnumerateFiles(subdir, "*", SearchOption.AllDirectories).Count() == 0)
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{
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string actualroot = subdir.Remove(0, basePathBackup.Length);
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Rom rom = new Rom
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{
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Name = "null",
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Machine = new Machine
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{
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Name = (_datdata.Type == "SuperDAT" ?
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(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
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Path.DirectorySeparatorChar.ToString() :
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"") + actualroot :
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actualroot),
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},
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HashData = new Hash
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{
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Size = -1,
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CRC = "null",
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MD5 = "null",
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SHA1 = "null",
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},
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};
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
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if (_datdata.Files.ContainsKey(key))
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{
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_datdata.Files[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Files.Add(key, temp);
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}
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}
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}
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}
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}
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_basePath = basePathBackup;
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}
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// If this somehow skips past the original sensors
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else
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{
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_logger.Error(path + " is not a valid input!");
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}
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}
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// Now output any empties to the stream (if not in Romba mode)
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if (!_datdata.Romba)
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{
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List<string> keys = _datdata.Files.Keys.ToList();
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foreach (string key in keys)
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{
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List<Rom> roms = _datdata.Files[key];
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for (int i = 0; i < roms.Count; i++)
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{
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Rom rom = roms[i];
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// If we're in a mode that doesn't allow for actual empty folders, add the blank info
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if (_datdata.OutputFormat != OutputFormat.SabreDat && _datdata.OutputFormat != OutputFormat.MissFile)
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{
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rom.Type = ItemType.Rom;
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rom.Name = "-";
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rom.HashData.Size = Constants.SizeZero;
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rom.HashData.CRC = Constants.CRCZero;
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rom.HashData.MD5 = Constants.MD5Zero;
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rom.HashData.SHA1 = Constants.SHA1Zero;
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}
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if (_nowrite)
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{
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string inkey = rom.HashData.Size + "-" + rom.HashData.CRC;
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if (_datdata.Files.ContainsKey(inkey))
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{
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_datdata.Files[inkey].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Files.Add(inkey, temp);
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}
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}
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else
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{
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// If we have a different game and we're not at the start of the list, output the end of last item
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int last = 0;
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if (lastparent != null && lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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{
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DatTools.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, _datdata, 0, out last, _logger);
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}
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// If we have a new game, output the beginning of the new item
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if (lastparent == null || lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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{
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DatTools.WriteStartGame(sw, rom, new List<string>(), lastparent, _datdata, 0, last, _logger);
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}
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// Write out the rom data
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if (_datdata.OutputFormat != OutputFormat.SabreDat && _datdata.OutputFormat != OutputFormat.MissFile)
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{
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DatTools.WriteRomData(sw, rom, lastparent, _datdata, 0, _logger);
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}
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}
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lastparent = rom.Machine.Name;
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}
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}
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// If we had roms but not blanks (and not in Romba mode), create an artifical rom for the purposes of outputting
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if (lastparent != null && _datdata.Files.Count == 0)
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{
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_datdata.Files.Add("temp", new List<Rom>());
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}
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}
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// Now write the final piece and close the output stream
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DatTools.WriteFooter(sw, _datdata, 0, _logger);
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sw.Close();
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return true;
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}
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/// <summary>
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/// Check a given file for hashes, based on current settings
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/// </summary>
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/// <param name="item">Filename of the item to be checked</param>
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/// <param name="sw">StreamWriter representing the output file</param>
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/// <param name="lastparent">Name of the last parent rom to make sure that everything is grouped as well as possible</param>
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/// <returns>New parent to be used</returns>
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private string ProcessPossibleArchive(string item, StreamWriter sw, string lastparent)
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{
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// Define the temporary directory
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string tempdir = (String.IsNullOrEmpty(_tempDir) ? Environment.CurrentDirectory : _tempDir);
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tempdir += (tempdir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? "" : Path.DirectorySeparatorChar.ToString());
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tempdir += "__temp__" + Path.DirectorySeparatorChar;
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// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
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if (_datdata.Romba)
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{
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Rom rom = FileTools.GetTorrentGZFileInfo(item, _logger);
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// If the rom is valid, write it out
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if (rom.Name != null)
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{
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int last = 0;
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if (_nowrite)
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{
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
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if (_datdata.Files.ContainsKey(key))
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{
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_datdata.Files[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Files.Add(key, temp);
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}
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}
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else
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{
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DatTools.WriteStartGame(sw, rom, new List<string>(), "", _datdata, 0, 0, _logger);
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DatTools.WriteRomData(sw, rom, "", _datdata, 0, _logger);
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DatTools.WriteEndGame(sw, rom, new List<string>(), new List<string>(), "", _datdata, 0, out last, _logger);
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||||
}
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||||
}
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||||
else
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{
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||||
return string.Empty;
|
||||
}
|
||||
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_logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
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return rom.Machine.Name;
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}
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// If both deep hash skip flags are set, do a quickscan
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if (_noMD5 && _noSHA1)
|
||||
{
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ArchiveType? type = FileTools.GetCurrentArchiveType(item, _logger);
|
||||
|
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// If we have an archive, scan it
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if (type != null)
|
||||
{
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List<Rom> extracted = FileTools.GetArchiveFileInfo(item, _logger);
|
||||
foreach (Rom rom in extracted)
|
||||
{
|
||||
lastparent = ProcessFileHelper(item, rom, sw, _basePath,
|
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Path.Combine((Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) +
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Path.GetFileNameWithoutExtension(item)
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||||
), _datdata, lastparent);
|
||||
}
|
||||
}
|
||||
// Otherwise, just get the info on the file itself
|
||||
else if (!Directory.Exists(item) && File.Exists(item))
|
||||
{
|
||||
lastparent = ProcessFile(item, sw, _basePath, "", _datdata, lastparent);
|
||||
}
|
||||
}
|
||||
// Otherwise, attempt to extract the files to the temporary directory
|
||||
else
|
||||
{
|
||||
bool encounteredErrors = FileTools.ExtractArchive(item,
|
||||
tempdir,
|
||||
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
|
||||
(!_archivesAsFiles && _enableGzip ? ArchiveScanLevel.Internal : ArchiveScanLevel.External),
|
||||
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
|
||||
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
|
||||
_logger);
|
||||
|
||||
// If the file was an archive and was extracted successfully, check it
|
||||
if (!encounteredErrors)
|
||||
{
|
||||
_logger.Log(Path.GetFileName(item) + " treated like an archive");
|
||||
foreach (string entry in Directory.EnumerateFiles(tempdir, "*", SearchOption.AllDirectories))
|
||||
{
|
||||
string tempbasepath = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar);
|
||||
lastparent = ProcessFile(Path.GetFullPath(entry), sw, Path.GetFullPath(tempdir),
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||||
(String.IsNullOrEmpty(tempbasepath)
|
||||
? ""
|
||||
: (tempbasepath.Length < _basePath.Length
|
||||
? tempbasepath
|
||||
: tempbasepath.Remove(0, _basePath.Length))) +
|
||||
Path.GetFileNameWithoutExtension(item), _datdata, lastparent);
|
||||
}
|
||||
|
||||
// Clear the temp directory
|
||||
if (Directory.Exists(tempdir))
|
||||
{
|
||||
FileTools.CleanDirectory(tempdir);
|
||||
}
|
||||
}
|
||||
// Otherwise, just get the info on the file itself
|
||||
else if (!Directory.Exists(item) && File.Exists(item))
|
||||
{
|
||||
lastparent = ProcessFile(item, sw, _basePath, "", _datdata, lastparent);
|
||||
}
|
||||
}
|
||||
|
||||
return lastparent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a single file as a file
|
||||
/// </summary>
|
||||
/// <param name="item">File to be added</param>
|
||||
/// <param name="sw">StreamWriter representing the output file</param>
|
||||
/// <param name="basepath">Path the represents the parent directory</param>
|
||||
/// <param name="parent">Parent game to be used</param>
|
||||
/// <param name="datdata">DatData object with output information</param>
|
||||
/// <param name="lastparent">Last known parent game name</param>
|
||||
/// <returns>New last known parent game name</returns>
|
||||
private string ProcessFile(string item, StreamWriter sw, string basepath, string parent, Dat datdata, string lastparent)
|
||||
{
|
||||
_logger.Log(Path.GetFileName(item) + " treated like a file");
|
||||
Rom rom = FileTools.GetSingleFileInfo(item, _noMD5, _noSHA1);
|
||||
|
||||
return ProcessFileHelper(item, rom, sw, basepath, parent, datdata, lastparent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a single file as a file (with found Rom data)
|
||||
/// </summary>
|
||||
/// <param name="item">File to be added</param>
|
||||
/// <param name="rom">Rom data to be used to write to file</param>
|
||||
/// <param name="sw">StreamWriter representing the output file</param>
|
||||
/// <param name="basepath">Path the represents the parent directory</param>
|
||||
/// <param name="parent">Parent game to be used</param>
|
||||
/// <param name="datdata">DatData object with output information</param>
|
||||
/// <param name="lastparent">Last known parent game name</param>
|
||||
/// <returns>New last known parent game name</returns>
|
||||
private string ProcessFileHelper(string item, Rom rom, StreamWriter sw, string basepath, string parent, Dat datdata, string lastparent)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
||||
{
|
||||
basepath = basepath.Substring(0, basepath.Length - 1);
|
||||
}
|
||||
|
||||
string actualroot = (item == basepath ? item.Split(Path.DirectorySeparatorChar).Last() : item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0]);
|
||||
if (parent == "")
|
||||
{
|
||||
actualroot = (actualroot == "" && datdata.Type != "SuperDAT" ? basepath.Split(Path.DirectorySeparatorChar).Last() : actualroot);
|
||||
}
|
||||
string actualitem = (item == basepath ? item : item.Remove(0, basepath.Length + 1));
|
||||
|
||||
// If we're in SuperDAT mode, make sure the added item is by itself
|
||||
if (datdata.Type == "SuperDAT")
|
||||
{
|
||||
actualroot += (actualroot != "" ? Path.DirectorySeparatorChar.ToString() : "") +
|
||||
(parent != "" ? parent + Path.DirectorySeparatorChar : "") +
|
||||
Path.GetDirectoryName(actualitem);
|
||||
actualroot = actualroot.TrimEnd(Path.DirectorySeparatorChar);
|
||||
actualitem = Path.GetFileName(actualitem);
|
||||
}
|
||||
else if (parent != "")
|
||||
{
|
||||
actualroot = parent.TrimEnd(Path.DirectorySeparatorChar);
|
||||
}
|
||||
|
||||
// Drag and drop is funny
|
||||
if (actualitem == Path.GetFullPath(actualitem))
|
||||
{
|
||||
actualitem = Path.GetFileName(actualitem);
|
||||
}
|
||||
|
||||
_logger.Log("Actual item added: " + actualitem);
|
||||
|
||||
// Update rom information
|
||||
rom.Machine = new Machine
|
||||
{
|
||||
Name = (datdata.Type == "SuperDAT" ?
|
||||
(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
|
||||
Path.DirectorySeparatorChar.ToString() :
|
||||
"") + actualroot :
|
||||
actualroot),
|
||||
};
|
||||
rom.Machine.Name = rom.Machine.Name.Replace(Path.DirectorySeparatorChar.ToString() + Path.DirectorySeparatorChar.ToString(), Path.DirectorySeparatorChar.ToString());
|
||||
rom.Name = actualitem;
|
||||
|
||||
if (_nowrite)
|
||||
{
|
||||
string key = rom.HashData.Size + "-" + rom.HashData.CRC;
|
||||
if (_datdata.Files.ContainsKey(key))
|
||||
{
|
||||
_datdata.Files[key].Add(rom);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<Rom> temp = new List<Rom>();
|
||||
temp.Add(rom);
|
||||
_datdata.Files.Add(key, temp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
int last = 0;
|
||||
if (lastparent != null && lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
{
|
||||
DatTools.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, datdata, 0, out last, _logger);
|
||||
}
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastparent == null || lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
{
|
||||
DatTools.WriteStartGame(sw, rom, new List<string>(), lastparent, datdata, 0, last, _logger);
|
||||
}
|
||||
|
||||
// Write out the rom data
|
||||
DatTools.WriteRomData(sw, rom, lastparent, datdata, 0, _logger);
|
||||
}
|
||||
_logger.User("File added: " + actualitem + Environment.NewLine);
|
||||
|
||||
return rom.Machine.Name;
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
_logger.Error(ex.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user