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Split deduplication from bucketing, add short-circuit
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@@ -322,7 +322,7 @@ namespace SabreTools.DatFiles
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private void SetOneGamePerRegionImpl(List<string> regionList)
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{
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// For sake of ease, the first thing we want to do is bucket by game
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BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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BucketBy(ItemKey.Machine, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = [];
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