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Maintain consistent terminology
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@@ -499,7 +499,7 @@ namespace SabreTools.Library.DatFiles
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{
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Globals.Logger.User("Creating fully non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is sort by game
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// For sake of ease, the first thing we want to do is bucket by game
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datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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@@ -523,7 +523,7 @@ namespace SabreTools.Library.DatFiles
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{
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Globals.Logger.User("Creating merged sets from the DAT");
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// For sake of ease, the first thing we want to do is sort by game
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// For sake of ease, the first thing we want to do is bucket by game
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datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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@@ -546,7 +546,7 @@ namespace SabreTools.Library.DatFiles
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{
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Globals.Logger.User("Creating non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is sort by game
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// For sake of ease, the first thing we want to do is bucket by game
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datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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@@ -569,7 +569,7 @@ namespace SabreTools.Library.DatFiles
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{
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Globals.Logger.User("Creating split sets from the DAT");
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// For sake of ease, the first thing we want to do is sort by game
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// For sake of ease, the first thing we want to do is bucket by game
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datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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