Maintain consistent terminology

This commit is contained in:
Matt Nadareski
2020-07-15 10:47:13 -07:00
parent 4e406604c2
commit 6f875c3460
7 changed files with 112 additions and 134 deletions

View File

@@ -499,7 +499,7 @@ namespace SabreTools.Library.DatFiles
{
Globals.Logger.User("Creating fully non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
@@ -523,7 +523,7 @@ namespace SabreTools.Library.DatFiles
{
Globals.Logger.User("Creating merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
@@ -546,7 +546,7 @@ namespace SabreTools.Library.DatFiles
{
Globals.Logger.User("Creating non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
@@ -569,7 +569,7 @@ namespace SabreTools.Library.DatFiles
{
Globals.Logger.User("Creating split sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information