Add SeparatedValue machine serialization

This commit is contained in:
Matt Nadareski
2023-08-05 02:04:01 -04:00
parent d8abe31bdf
commit 7094d56df8

View File

@@ -1,3 +1,6 @@
using System.Collections.Generic;
using System.Linq;
namespace SabreTools.Serialization
{
/// <summary>
@@ -7,6 +10,36 @@ namespace SabreTools.Serialization
{
#region Serialize
/// <summary>
/// Convert from <cref="Models.SeparatedValue.Row"/> to <cref="Models.Internal.Machine"/>
/// </summary>
public static Models.Internal.Machine ConvertMachineFromSeparatedValue(Models.SeparatedValue.Row item)
{
var machine = new Models.Internal.Machine
{
[Models.Internal.Machine.NameKey] = item.GameName,
[Models.Internal.Machine.DescriptionKey] = item.GameDescription,
};
var datItem = ConvertFromSeparatedValue(item);
switch (datItem)
{
case Models.Internal.Disk disk:
machine[Models.Internal.Machine.DiskKey] = new Models.Internal.Disk[] { disk };
break;
case Models.Internal.Media media:
machine[Models.Internal.Machine.MediaKey] = new Models.Internal.Media[] { media };
break;
case Models.Internal.Rom rom:
machine[Models.Internal.Machine.RomKey] = new Models.Internal.Rom[] { rom };
break;
}
return machine;
}
/// <summary>
/// Convert from <cref="Models.SeparatedValue.Row"/> to <cref="Models.Internal.DatItem"/>
/// </summary>
@@ -50,6 +83,49 @@ namespace SabreTools.Serialization
#region Deserialize
/// <summary>
/// Convert from <cref="Models.Internal.Machine"/> to an array of <cref="Models.SeparatedValue.Row"/>
/// </summary>
public static Models.SeparatedValue.Row[] ConvertMachineToSeparatedValue(Models.Internal.Machine item)
{
var rowItems = new List<Models.SeparatedValue.Row>();
if (item.ContainsKey(Models.Internal.Machine.DiskKey) && item[Models.Internal.Machine.DiskKey] is Models.Internal.Disk[] disks)
{
foreach (var disk in disks)
{
var rowItem = ConvertToSeparatedValue(disk);
rowItem.GameName = item.ReadString(Models.Internal.Machine.NameKey);
rowItem.Description = item.ReadString(Models.Internal.Machine.DescriptionKey);
rowItems.Add(rowItem);
}
}
if (item.ContainsKey(Models.Internal.Machine.MediaKey) && item[Models.Internal.Machine.MediaKey] is Models.Internal.Media[] media)
{
foreach (var medium in media)
{
var rowItem = ConvertToSeparatedValue(medium);
rowItem.GameName = item.ReadString(Models.Internal.Machine.NameKey);
rowItem.Description = item.ReadString(Models.Internal.Machine.DescriptionKey);
rowItems.Add(rowItem);
}
}
if (item.ContainsKey(Models.Internal.Machine.RomKey) && item[Models.Internal.Machine.RomKey] is Models.Internal.Rom[] roms)
{
foreach (var rom in roms)
{
var rowItem = ConvertToSeparatedValue(rom);
rowItem.GameName = item.ReadString(Models.Internal.Machine.NameKey);
rowItem.Description = item.ReadString(Models.Internal.Machine.DescriptionKey);
rowItems.Add(rowItem);
}
}
return rowItems.ToArray();
}
/// <summary>
/// Convert from <cref="Models.Internal.Disk"/> to <cref="Models.SeparatedValue.Row"/>
/// </summary>