Create and use constructors in Skippers

This commit is contained in:
Matt Nadareski
2024-02-29 01:27:16 -05:00
parent 57b0362d31
commit 78ff313ddc
15 changed files with 117 additions and 371 deletions

View File

@@ -11,54 +11,14 @@ namespace SabreTools.Skippers.Detectors
public SuperNintendoEntertainmentSystem()
{
// Create tests
var rule1Test1 = new DataTest
{
Offset = "16",
Value = "0000000000000000",
};
var rule2Test1 = new DataTest
{
Offset = "16",
Value = "AABB040000000000",
};
var rule3Test1 = new DataTest
{
Offset = "16",
Value = "535550455255464F",
};
var figTest = new DataTest("16", "0000000000000000", true);
var smcTest = new DataTest("16", "AABB040000000000", true);
var ufoTest = new DataTest("16", "535550455255464F", true);
// Create rules
var rule1 = new Rule
{
StartOffset = "200",
Operation = HeaderSkipOperation.None,
Tests =
[
rule1Test1,
]
};
var rule2 = new Rule
{
StartOffset = "200",
Operation = HeaderSkipOperation.None,
Tests =
[
rule2Test1,
]
};
var rule3 = new Rule
{
StartOffset = "200",
Operation = HeaderSkipOperation.None,
Tests =
[
rule3Test1,
]
};
var figRule = new Rule("200", null, HeaderSkipOperation.None, [figTest], "snes");
var smcRule = new Rule("200", null, HeaderSkipOperation.None, [smcTest], "snes");
var ufoRule = new Rule("200", null, HeaderSkipOperation.None, [ufoTest], "snes");
// Create file
Name = "Nintendo Super Famicom/SNES";
@@ -67,9 +27,9 @@ namespace SabreTools.Skippers.Detectors
SourceFile = "snes";
Rules =
[
rule1, // FIG
rule2, // SMC
rule3, // UFO
figRule,
smcRule,
ufoRule,
];
}
}