Update argument handling

This commit is contained in:
Matt Nadareski
2016-03-24 13:23:25 -07:00
parent 18ab82846e
commit 7bc7749c32

View File

@@ -20,180 +20,162 @@ namespace DATabase
Remapping.CreateRemappings();
// If there's not enough arguments, show the help screen
if (args.Length == 0 || args[0] == "-h" || args[0] == "-?" || args[0] == "--help")
if (args.Length == 0)
{
Help();
return;
}
// Determine what mode we are in from the first argument
switch (args[0])
// Determine which switches are enabled (with values if necessary)
bool help = false, import = false, generate = false, convert = false,
listsys = false, listsrc = false, norename = false, old = false; ;
string system = "", source = "", input = "";
foreach (string arg in args)
{
// Import a file or folder
case "-i":
case "--import":
// Check if there are enough arguments
if (args.Length > 1)
{
// Check to see if the second argument is a file that exists
if (args.Length > 1 && File.Exists(args[1]))
{
Console.WriteLine(args[1]);
Import imp = new Import(args[1], _connectionString);
imp.ImportData();
}
// Check to see if the second argument is a directory that exists
else if (args.Length > 1 && Directory.Exists(args[1]))
{
foreach (string filename in Directory.GetFiles(args[1], "*", SearchOption.TopDirectoryOnly))
{
Console.WriteLine(filename);
Import imp = new Import(filename, _connectionString);
imp.ImportData();
}
}
// If it's invalid for either, show the help
else
{
Help();
}
}
// If there aren't enough arguments
else
{
Help();
}
break;
// Generate a DAT
case "-g":
case "--generate":
Generate gen;
if (args.Length > 1)
{
int system = -1, source = -1;
help = help || (arg == "-h" || arg == "-?" || arg == "--help");
import = import || (arg == "-i" || arg == "--import");
generate = generate || (arg == "-g" || arg == "--generate");
convert = convert || (arg == "-c" || arg == "--convert");
listsys = listsys || (arg == "-lso");
listsrc = listsrc || (arg == "-lsy");
norename = norename || (arg == "-nr" || arg == "--no-rename");
old = old || (arg == "-old" || arg == "--old");
system = (arg.Split('=')[0] == "system" && system == "" ? arg.Split('=')[1] : system);
source = (arg.Split('=')[0] == "source" && source == "" ? arg.Split('=')[1] : source);
input = (arg.Split('=')[0] == "input" ? arg.Split('=')[1] : input);
}
for (int i = 1; i < args.Length; i++)
{
if (args[i].StartsWith("system=") && system == -1)
{
Int32.TryParse(args[i].Split('=')[1], out system);
}
else if (args[i].StartsWith("source=") && source == -1)
{
Int32.TryParse(args[i].Split('=')[1], out source);
}
else
{
Help();
return;
}
}
// If more than one switch is enabled, show the help screen
if (!(help ^ import ^ generate ^ listsys ^ listsrc) || help)
{
Help();
return;
}
gen = new Generate(system, source, _connectionString);
}
else
// Now take care of each mode in succesion
// Import a file or folder
if (import)
{
// Check to see if the second argument is a file that exists
if (input != "" && File.Exists(input))
{
Console.WriteLine(input);
Import imp = new Import(input, _connectionString);
imp.ImportData();
}
// Check to see if the second argument is a directory that exists
else if (input != "" && Directory.Exists(input))
{
foreach (string filename in Directory.GetFiles(input, "*", SearchOption.TopDirectoryOnly))
{
gen = new Generate(-1, -1, _connectionString);
Console.WriteLine(filename);
Import imp = new Import(filename, _connectionString);
imp.ImportData();
}
gen.Export();
break;
}
// Otherwise, show help
else
{
Help();
return;
}
}
// List all available sources
case "-lso":
string query = @"
// Generate a DAT
else if (generate)
{
int sysid = -1, srcid = -1;
Int32.TryParse(system, out sysid);
Int32.TryParse(source, out srcid);
Generate gen = new Generate(sysid, srcid, _connectionString, norename, old);
gen.Export();
}
// List all available sources
else if (listsrc)
{
string query = @"
SELECT DISTINCT sources.id, sources.name
FROM sources JOIN games on sources.id=games.source
ORDER BY sources.name COLLATE NOCASE";
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
using (SQLiteDataReader sldr = slc.ExecuteReader())
{
using (SQLiteDataReader sldr = slc.ExecuteReader())
// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
Console.WriteLine("Error: No sources found! Please add a source and then try again.");
return;
}
Console.WriteLine("Error: No sources found! Please add a source and then try again.");
return;
}
Console.WriteLine("Available Sources (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1));
}
Console.WriteLine("Available Sources (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1));
}
}
}
}
}
break;
// List all available systems
case "-lsy":
query = @"
// List all available systems
else if (listsys)
{
string query = @"
SELECT DISTINCT systems.id, systems.manufacturer, systems.system
FROM systems JOIN games ON systems.id=games.system
ORDER BY systems.manufacturer, systems.system";
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
using (SQLiteDataReader sldr = slc.ExecuteReader())
{
using (SQLiteDataReader sldr = slc.ExecuteReader())
// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
Console.WriteLine("Error: No systems found! Please add a system and then try again.");
return;
}
Console.WriteLine("Error: No systems found! Please add a system and then try again.");
return;
}
Console.WriteLine("Available Systems (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1) + " - " + sldr.GetString(2));
}
Console.WriteLine("Available Systems (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1) + " - " + sldr.GetString(2));
}
}
}
}
}
break;
case "-c":
case "--convert":
// Check if there are enough arguments
if (args.Length > 1)
{
// Check to see if the second argument is a file that exists
if (args.Length > 1 && File.Exists(args[1]))
{
Console.WriteLine("Converting " + args[1]);
XElement conv = Converters.RomVaultToXML(File.ReadAllLines(args[1]));
FileStream fs = File.OpenWrite(Path.GetFileNameWithoutExtension(args[1]) + ".new.xml");
StreamWriter sw = new StreamWriter(fs);
sw.Write(conv);
sw.Close();
fs.Close();
Console.WriteLine("Converted file: " + Path.GetFileNameWithoutExtension(args[1]) + ".new.xml");
}
// If it's invalid, show the help
else
{
Help();
}
}
// If there aren't enough arguments
else
{
Help();
}
break;
// Invalid argument
default:
// Convert RV DAT to XML DAT
else if (convert)
{
if (File.Exists(input))
{
Console.WriteLine("Converting " + input);
XElement conv = Converters.RomVaultToXML(File.ReadAllLines(input));
FileStream fs = File.OpenWrite(Path.GetFileNameWithoutExtension(input) + ".new.xml");
StreamWriter sw = new StreamWriter(fs);
sw.Write(conv);
sw.Close();
fs.Close();
Console.WriteLine("Converted file: " + Path.GetFileNameWithoutExtension(input) + ".new.xml");
}
// Otherwise, show help
else
{
Help();
break;
return;
}
}
return;
}
@@ -288,18 +270,20 @@ CREATE TABLE IF NOT EXISTS systems (
Console.Write(@"
DATabase - Import and Generate DAT files
-----------------------------------------
Usage: DATabase <option> (<filename>|<dirname>) | (system=sy) (source=so)
Usage: DATabase <option> (input=<filename>|<dirname>) | (system=sy) (source=so)
<option> can be one of the following:
-h, -?, --help Show this help
-i, --import Start tool in import mode
-g, --generate Start tool in generate mode
-lso List all sources (id <= name)
-lsy List all systems (id <= name)
-c, --convert Convert a RV DAT to XML
-h, -?, --help Show this help
-i, --import Start tool in import mode
-g, --generate Start tool in generate mode
-lso List all sources (id <= name)
-lsy List all systems (id <= name)
-c, --convert Convert a RV DAT to XML
-nr, --no-rename Do not rename games according to source/system
-old Use RV datfile format
If started in import or convert mode, either a filename
or directory name is required in order to run.
or directory name is required in order to run.
If started in generate mode, here are the possible states:
system blank, source blank Create MEGAMERGED