mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Update argument handling
This commit is contained in:
@@ -20,180 +20,162 @@ namespace DATabase
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Remapping.CreateRemappings();
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// If there's not enough arguments, show the help screen
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if (args.Length == 0 || args[0] == "-h" || args[0] == "-?" || args[0] == "--help")
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if (args.Length == 0)
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{
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Help();
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return;
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}
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// Determine what mode we are in from the first argument
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switch (args[0])
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// Determine which switches are enabled (with values if necessary)
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bool help = false, import = false, generate = false, convert = false,
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listsys = false, listsrc = false, norename = false, old = false; ;
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string system = "", source = "", input = "";
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foreach (string arg in args)
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{
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// Import a file or folder
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case "-i":
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case "--import":
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// Check if there are enough arguments
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if (args.Length > 1)
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{
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// Check to see if the second argument is a file that exists
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if (args.Length > 1 && File.Exists(args[1]))
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{
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Console.WriteLine(args[1]);
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Import imp = new Import(args[1], _connectionString);
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imp.ImportData();
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}
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// Check to see if the second argument is a directory that exists
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else if (args.Length > 1 && Directory.Exists(args[1]))
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{
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foreach (string filename in Directory.GetFiles(args[1], "*", SearchOption.TopDirectoryOnly))
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{
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Console.WriteLine(filename);
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Import imp = new Import(filename, _connectionString);
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imp.ImportData();
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}
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}
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// If it's invalid for either, show the help
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else
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{
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Help();
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}
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}
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// If there aren't enough arguments
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else
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{
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Help();
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}
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break;
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// Generate a DAT
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case "-g":
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case "--generate":
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Generate gen;
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if (args.Length > 1)
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{
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int system = -1, source = -1;
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help = help || (arg == "-h" || arg == "-?" || arg == "--help");
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import = import || (arg == "-i" || arg == "--import");
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generate = generate || (arg == "-g" || arg == "--generate");
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convert = convert || (arg == "-c" || arg == "--convert");
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listsys = listsys || (arg == "-lso");
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listsrc = listsrc || (arg == "-lsy");
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norename = norename || (arg == "-nr" || arg == "--no-rename");
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old = old || (arg == "-old" || arg == "--old");
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system = (arg.Split('=')[0] == "system" && system == "" ? arg.Split('=')[1] : system);
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source = (arg.Split('=')[0] == "source" && source == "" ? arg.Split('=')[1] : source);
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input = (arg.Split('=')[0] == "input" ? arg.Split('=')[1] : input);
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}
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for (int i = 1; i < args.Length; i++)
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{
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if (args[i].StartsWith("system=") && system == -1)
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{
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Int32.TryParse(args[i].Split('=')[1], out system);
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}
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else if (args[i].StartsWith("source=") && source == -1)
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{
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Int32.TryParse(args[i].Split('=')[1], out source);
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}
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else
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{
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Help();
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return;
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}
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}
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// If more than one switch is enabled, show the help screen
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if (!(help ^ import ^ generate ^ listsys ^ listsrc) || help)
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{
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Help();
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return;
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}
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gen = new Generate(system, source, _connectionString);
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}
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else
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// Now take care of each mode in succesion
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// Import a file or folder
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if (import)
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{
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// Check to see if the second argument is a file that exists
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if (input != "" && File.Exists(input))
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{
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Console.WriteLine(input);
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Import imp = new Import(input, _connectionString);
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imp.ImportData();
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}
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// Check to see if the second argument is a directory that exists
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else if (input != "" && Directory.Exists(input))
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{
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foreach (string filename in Directory.GetFiles(input, "*", SearchOption.TopDirectoryOnly))
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{
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gen = new Generate(-1, -1, _connectionString);
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Console.WriteLine(filename);
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Import imp = new Import(filename, _connectionString);
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imp.ImportData();
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}
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gen.Export();
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break;
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}
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// Otherwise, show help
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else
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{
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Help();
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return;
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}
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}
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// List all available sources
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case "-lso":
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string query = @"
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// Generate a DAT
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else if (generate)
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{
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int sysid = -1, srcid = -1;
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Int32.TryParse(system, out sysid);
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Int32.TryParse(source, out srcid);
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Generate gen = new Generate(sysid, srcid, _connectionString, norename, old);
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gen.Export();
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}
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// List all available sources
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else if (listsrc)
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{
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string query = @"
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SELECT DISTINCT sources.id, sources.name
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FROM sources JOIN games on sources.id=games.source
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ORDER BY sources.name COLLATE NOCASE";
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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// If nothing is found, tell the user and exit
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if (!sldr.HasRows)
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{
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// If nothing is found, tell the user and exit
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if (!sldr.HasRows)
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{
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Console.WriteLine("Error: No sources found! Please add a source and then try again.");
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return;
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}
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Console.WriteLine("Error: No sources found! Please add a source and then try again.");
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return;
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}
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Console.WriteLine("Available Sources (id <= name):");
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while (sldr.Read())
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{
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Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1));
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}
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Console.WriteLine("Available Sources (id <= name):");
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while (sldr.Read())
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{
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Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1));
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}
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}
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}
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}
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}
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break;
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// List all available systems
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case "-lsy":
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query = @"
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// List all available systems
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else if (listsys)
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{
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string query = @"
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SELECT DISTINCT systems.id, systems.manufacturer, systems.system
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FROM systems JOIN games ON systems.id=games.system
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ORDER BY systems.manufacturer, systems.system";
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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// If nothing is found, tell the user and exit
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if (!sldr.HasRows)
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{
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// If nothing is found, tell the user and exit
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if (!sldr.HasRows)
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{
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Console.WriteLine("Error: No systems found! Please add a system and then try again.");
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return;
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}
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Console.WriteLine("Error: No systems found! Please add a system and then try again.");
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return;
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}
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Console.WriteLine("Available Systems (id <= name):");
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while (sldr.Read())
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{
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Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1) + " - " + sldr.GetString(2));
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}
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Console.WriteLine("Available Systems (id <= name):");
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while (sldr.Read())
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{
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Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1) + " - " + sldr.GetString(2));
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}
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}
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}
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}
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}
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break;
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case "-c":
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case "--convert":
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// Check if there are enough arguments
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if (args.Length > 1)
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{
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// Check to see if the second argument is a file that exists
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if (args.Length > 1 && File.Exists(args[1]))
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{
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Console.WriteLine("Converting " + args[1]);
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XElement conv = Converters.RomVaultToXML(File.ReadAllLines(args[1]));
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FileStream fs = File.OpenWrite(Path.GetFileNameWithoutExtension(args[1]) + ".new.xml");
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(conv);
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sw.Close();
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fs.Close();
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Console.WriteLine("Converted file: " + Path.GetFileNameWithoutExtension(args[1]) + ".new.xml");
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}
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// If it's invalid, show the help
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else
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{
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Help();
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}
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}
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// If there aren't enough arguments
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else
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{
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Help();
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}
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break;
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// Invalid argument
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default:
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// Convert RV DAT to XML DAT
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else if (convert)
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{
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if (File.Exists(input))
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{
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Console.WriteLine("Converting " + input);
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XElement conv = Converters.RomVaultToXML(File.ReadAllLines(input));
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FileStream fs = File.OpenWrite(Path.GetFileNameWithoutExtension(input) + ".new.xml");
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(conv);
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sw.Close();
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fs.Close();
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Console.WriteLine("Converted file: " + Path.GetFileNameWithoutExtension(input) + ".new.xml");
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}
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// Otherwise, show help
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else
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{
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Help();
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break;
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return;
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}
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}
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return;
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}
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@@ -288,18 +270,20 @@ CREATE TABLE IF NOT EXISTS systems (
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Console.Write(@"
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DATabase - Import and Generate DAT files
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-----------------------------------------
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Usage: DATabase <option> (<filename>|<dirname>) | (system=sy) (source=so)
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Usage: DATabase <option> (input=<filename>|<dirname>) | (system=sy) (source=so)
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<option> can be one of the following:
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-h, -?, --help Show this help
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-i, --import Start tool in import mode
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-g, --generate Start tool in generate mode
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-lso List all sources (id <= name)
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-lsy List all systems (id <= name)
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-c, --convert Convert a RV DAT to XML
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-h, -?, --help Show this help
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-i, --import Start tool in import mode
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-g, --generate Start tool in generate mode
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-lso List all sources (id <= name)
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-lsy List all systems (id <= name)
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-c, --convert Convert a RV DAT to XML
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-nr, --no-rename Do not rename games according to source/system
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-old Use RV datfile format
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If started in import or convert mode, either a filename
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or directory name is required in order to run.
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or directory name is required in order to run.
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If started in generate mode, here are the possible states:
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system blank, source blank Create MEGAMERGED
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