Enable nullability everywhere

This commit is contained in:
Matt Nadareski
2024-02-28 19:19:50 -05:00
parent 11d024bd16
commit 823a9ca7b7
145 changed files with 1545 additions and 1260 deletions

View File

@@ -236,31 +236,38 @@ namespace SabreTools.Filtering
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (datFile.Items[game].Count == 0)
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].Machine.RomOf))
parent = datFile.Items[game][0].Machine.RomOf;
string? parent = null;
if (!string.IsNullOrWhiteSpace(items[0].Machine.RomOf))
parent = items[0].Machine.RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent].Count == 0)
if (datFile.Items[parent]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = datFile.Items[game][0];
ConcurrentList<DatItem> parentItems = datFile.Items[parent];
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!datFile.Items[game].Where(i => i.GetName() == datItem.GetName()).Any() && !datFile.Items[game].Contains(datItem))
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
datFile.Items.Add(game, datItem);
}
}
@@ -279,27 +286,27 @@ namespace SabreTools.Filtering
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
if (datFile.Items[machine] == null || datFile.Items[machine].Count == 0)
if (datFile.Items[machine] == null || datFile.Items[machine]!.Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (datFile.Items[machine][0].Machine.MachineType.HasFlag(MachineType.Device)))
if (dev ^ (datFile.Items[machine]![0].Machine.MachineType.HasFlag(MachineType.Device)))
continue;
// Get all device reference names from the current machine
List<string> deviceReferences = datFile.Items[machine]
List<string?> deviceReferences = datFile.Items[machine]!
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => i as DeviceReference)
.Select(dr => dr.Name)
.Select(dr => dr!.Name)
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string> slotOptions = datFile.Items[machine]
List<string?> slotOptions = datFile.Items[machine]!
.Where(i => i.ItemType == ItemType.Slot)
.Select(i => i as Slot)
.Where(s => s.SlotOptionsSpecified)
.SelectMany(s => s.SlotOptions)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.SlotOptions!)
.Select(so => so.DeviceName)
.Distinct()
.ToList();
@@ -308,25 +315,28 @@ namespace SabreTools.Filtering
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List<string> newDeviceReferences = new();
foreach (string deviceReference in deviceReferences)
List<string> newDeviceReferences = [];
foreach (string? deviceReference in deviceReferences)
{
// If the machine doesn't exist then we continue
if (datFile.Items[deviceReference] == null || datFile.Items[deviceReference].Count == 0)
if (deviceReference == null || datFile.Items[deviceReference] == null || datFile.Items[deviceReference]!.Count == 0)
continue;
// Add to the list of new device reference names
ConcurrentList<DatItem> devItems = datFile.Items[deviceReference];
var devItems = datFile.Items[deviceReference];
if (devItems == null)
continue;
newDeviceReferences.AddRange(devItems
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => (i as DeviceReference).Name));
.Select(i => (i as DeviceReference)!.Name!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine][0];
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
if (!datFile.Items[machine]!.Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
@@ -343,7 +353,7 @@ namespace SabreTools.Filtering
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
datFile.Items[machine].Add(new DeviceReference() { Name = deviceReference });
datFile.Items[machine]!.Add(new DeviceReference() { Name = deviceReference });
}
}
@@ -352,26 +362,29 @@ namespace SabreTools.Filtering
{
// Loop through all names and check the corresponding machines
List<string> newSlotOptions = new();
foreach (string slotOption in slotOptions)
foreach (string? slotOption in slotOptions)
{
// If the machine doesn't exist then we continue
if (datFile.Items[slotOption] == null || datFile.Items[slotOption].Count == 0)
if (slotOption == null || datFile.Items[slotOption] == null || datFile.Items[slotOption]!.Count == 0)
continue;
// Add to the list of new slot option names
ConcurrentList<DatItem> slotItems = datFile.Items[slotOption];
var slotItems = datFile.Items[slotOption];
if (slotItems == null)
continue;
newSlotOptions.AddRange(slotItems
.Where(i => i.ItemType == ItemType.Slot)
.Where(s => (s as Slot).SlotOptionsSpecified)
.SelectMany(s => (s as Slot).SlotOptions)
.Select(o => o.DeviceName));
.Where(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.SlotOptions!)
.Select(o => o.DeviceName!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine][0];
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
if (!datFile.Items[machine]!.Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
@@ -388,7 +401,7 @@ namespace SabreTools.Filtering
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
datFile.Items[machine].Add(new Slot() { SlotOptions = new List<SlotOption> { new SlotOption { DeviceName = slotOption } } });
datFile.Items[machine]!.Add(new Slot() { SlotOptions = new List<SlotOption> { new SlotOption { DeviceName = slotOption } } });
}
}
}
@@ -406,40 +419,41 @@ namespace SabreTools.Filtering
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile.Items[game].Count == 0)
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].Machine.CloneOf))
parent = datFile.Items[game][0].Machine.CloneOf;
string? parent = null;
if (!string.IsNullOrWhiteSpace(items[0].Machine.CloneOf))
parent = items[0].Machine.CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent].Count == 0)
if (datFile.Items[parent]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = datFile.Items[game][0];
ConcurrentList<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!datFile.Items[game].Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !datFile.Items[game].Contains(datItem))
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !items.Contains(datItem))
{
datFile.Items.Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
ConcurrentList<DatItem> items = datFile.Items[game];
string romof = datFile.Items[parent][0].Machine.RomOf;
foreach (DatItem item in items)
items = datFile.Items[game];
string? romof = datFile.Items[parent]![0].Machine.RomOf;
foreach (DatItem item in items!)
{
item.Machine.RomOf = romof;
}
@@ -458,13 +472,14 @@ namespace SabreTools.Filtering
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile.Items[game].Count == 0)
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].Machine.CloneOf))
parent = datFile.Items[game][0].Machine.CloneOf;
string? parent = null;
if (!string.IsNullOrWhiteSpace(items[0].Machine.CloneOf))
parent = items[0].Machine.CloneOf;
// If there is no parent, then we continue
if (string.IsNullOrWhiteSpace(parent))
@@ -472,7 +487,7 @@ namespace SabreTools.Filtering
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (datFile.Items[parent].Count == 0)
if (datFile.Items[parent]!.Count == 0)
{
copyFrom = new Rom();
copyFrom.Machine.Name = parent;
@@ -480,25 +495,25 @@ namespace SabreTools.Filtering
}
else
{
copyFrom = datFile.Items[parent][0];
copyFrom = datFile.Items[parent]![0];
}
ConcurrentList<DatItem> items = datFile.Items[game];
foreach (DatItem item in items)
items = datFile.Items[game];
foreach (DatItem item in items!)
{
// Special disk handling
if (item.ItemType == ItemType.Disk)
{
Disk disk = item as Disk;
Disk disk = (item as Disk)!;
// If the merge tag exists and the parent already contains it, skip
if (disk.MergeTag != null && datFile.Items[parent].Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk).Name).Contains(disk.MergeTag))
if (disk.MergeTag != null && datFile.Items[parent]!.Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk)!.Name).Contains(disk.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (disk.MergeTag != null && !datFile.Items[parent].Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk).Name).Contains(disk.MergeTag))
else if (disk.MergeTag != null && !datFile.Items[parent]!.Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk)!.Name).Contains(disk.MergeTag))
{
disk.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent, disk);
@@ -515,16 +530,16 @@ namespace SabreTools.Filtering
// Special rom handling
else if (item.ItemType == ItemType.Rom)
{
Rom rom = item as Rom;
Rom rom = (item as Rom)!;
// If the merge tag exists and the parent already contains it, skip
if (rom.MergeTag != null && datFile.Items[parent].Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom).Name).Contains(rom.MergeTag))
if (rom.MergeTag != null && datFile.Items[parent]!.Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom)!.Name).Contains(rom.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.MergeTag != null && !datFile.Items[parent].Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom).Name).Contains(rom.MergeTag))
else if (rom.MergeTag != null && !datFile.Items[parent]!.Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom)!.Name).Contains(rom.MergeTag))
{
if (subfolder)
rom.Name = $"{rom.Machine.Name}\\{rom.Name}";
@@ -534,7 +549,7 @@ namespace SabreTools.Filtering
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!datFile.Items[parent].Contains(item) || skipDedup)
else if (!datFile.Items[parent]!.Contains(item) || skipDedup)
{
if (subfolder)
rom.Name = $"{item.Machine.Name}\\{rom.Name}";
@@ -545,7 +560,7 @@ namespace SabreTools.Filtering
}
// All other that would be missing to subfolder of parent
else if (!datFile.Items[parent].Contains(item))
else if (!datFile.Items[parent]!.Contains(item))
{
if (subfolder)
item.SetName($"{item.Machine.Name}\\{item.GetName()}");
@@ -569,9 +584,13 @@ namespace SabreTools.Filtering
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
if (datFile.Items[game].Count > 0
&& (datFile.Items[game][0].Machine.MachineType.HasFlag(MachineType.Bios)
|| datFile.Items[game][0].Machine.MachineType.HasFlag(MachineType.Device)))
var items = datFile.Items[game];
if (items == null)
continue;
if (items.Count > 0
&& (items[0].Machine.MachineType.HasFlag(MachineType.Bios)
|| items[0].Machine.MachineType.HasFlag(MachineType.Device)))
{
datFile.Items.Remove(game);
}
@@ -590,32 +609,36 @@ namespace SabreTools.Filtering
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile.Items[game].Count == 0)
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ datFile.Items[game][0].Machine.MachineType.HasFlag(MachineType.Bios))
if (bios ^ items[0].Machine.MachineType.HasFlag(MachineType.Bios))
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].Machine.RomOf))
parent = datFile.Items[game][0].Machine.RomOf;
string? parent = null;
if (!string.IsNullOrWhiteSpace(items[0].Machine.RomOf))
parent = items[0].Machine.RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent].Count == 0)
if (datFile.Items[parent]!.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
ConcurrentList<DatItem> parentItems = datFile.Items[parent];
var parentItems = datFile.Items[parent];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (datFile.Items[game].Contains(datItem))
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
@@ -632,38 +655,42 @@ namespace SabreTools.Filtering
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (datFile.Items[game].Count == 0)
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].Machine.CloneOf))
parent = datFile.Items[game][0].Machine.CloneOf;
string? parent = null;
if (!string.IsNullOrWhiteSpace(items[0].Machine.CloneOf))
parent = items[0].Machine.CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent].Count == 0)
if (datFile.Items[parent] == null || datFile.Items[parent]!.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
ConcurrentList<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
var parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
while (datFile.Items[game].Contains(datItem))
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
ConcurrentList<DatItem> items = datFile.Items[game];
string romof = datFile.Items[parent][0].Machine.RomOf;
foreach (DatItem item in items)
items = datFile.Items[game];
string? romof = datFile.Items[parent]![0].Machine.RomOf;
foreach (DatItem item in items!)
{
item.Machine.RomOf = romof;
}
@@ -679,7 +706,10 @@ namespace SabreTools.Filtering
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
ConcurrentList<DatItem> items = datFile.Items[game];
var items = datFile.Items[game];
if (items == null)
continue;
foreach (DatItem item in items)
{
item.Machine.CloneOf = null;