[DatFile] Fix subdevice parsing

This commit is contained in:
Matt Nadareski
2018-01-16 23:40:21 -08:00
parent 3fdd1ce6b7
commit 896bdb9ec9
3 changed files with 19 additions and 5 deletions

View File

@@ -2678,7 +2678,7 @@ namespace SabreTools.Library.DatFiles
BucketBy(SortedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromDevices(true);
while (AddRomsFromDevices(true));
AddRomsFromDevices(false);
// Then, remove the romof and cloneof tags so it's not picked up by the manager
@@ -2700,7 +2700,7 @@ namespace SabreTools.Library.DatFiles
BucketBy(SortedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromDevices(true);
while (AddRomsFromDevices(true));
AddRomsFromDevices(false);
AddRomsFromParent();
@@ -2832,8 +2832,9 @@ namespace SabreTools.Library.DatFiles
/// Use device_ref and slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
private void AddRomsFromDevices(bool dev = false)
private bool AddRomsFromDevices(bool dev = false)
{
bool foundnew = false;
List<string> games = Keys;
foreach (string game in games)
{
@@ -2857,6 +2858,7 @@ namespace SabreTools.Library.DatFiles
// Determine if the game has any devices or not
List<string> devices = this[game][0].Devices;
List<string> newdevs = new List<string>();
foreach (string device in devices)
{
// If the device doesn't exist then we continue
@@ -2871,14 +2873,27 @@ namespace SabreTools.Library.DatFiles
foreach (DatItem item in devItems)
{
DatItem datItem = (DatItem)item.Clone();
newdevs.AddRange(datItem.Devices ?? new List<string>());
datItem.CopyMachineInformation(copyFrom);
if (this[game].Where(i => i.Name == datItem.Name).Count() == 0 && !this[game].Contains(datItem))
{
foundnew = true;
Add(game, datItem);
}
}
}
// Now that every device is accounted for, add the new list of devices, if they don't already exist
foreach (string device in newdevs)
{
if (!this[game][0].Devices.Contains(device))
{
this[game][0].Devices.Add(device);
}
}
}
return foundnew;
}
/// <summary>