mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Strip away most functionality from ItemDictionaryDB
This commit is contained in:
@@ -1,20 +1,11 @@
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using System.Collections;
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#if NET40_OR_GREATER || NETCOREAPP
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#if NET40_OR_GREATER || NETCOREAPP
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using System.Collections.Concurrent;
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#endif
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#else
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using System.Collections.Generic;
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using System.Linq;
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#if NET40_OR_GREATER || NETCOREAPP
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using System.Threading.Tasks;
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#endif
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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using SabreTools.Core;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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using SabreTools.Hashing;
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using SabreTools.Logging;
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using SabreTools.Matching;
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namespace SabreTools.DatFiles
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{
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@@ -22,760 +13,37 @@ namespace SabreTools.DatFiles
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/// Item dictionary with statistics, bucketing, and sorting
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/// </summary>
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[JsonObject("items"), XmlRoot("items")]
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public class ItemDictionaryDB : IDictionary<string, ConcurrentList<DatItem>?>
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public class ItemDictionaryDB
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{
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#region Private instance variables
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/// <summary>
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/// Determine the bucketing key for all items
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/// </summary>
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private ItemKey bucketedBy;
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/// <summary>
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/// Determine merging type for all items
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/// </summary>
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private DedupeType mergedBy;
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/// <summary>
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/// Internal dictionary for all items
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/// </summary>
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#if NET40_OR_GREATER || NETCOREAPP
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private readonly ConcurrentDictionary<long, DatItem> items;
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private readonly ConcurrentDictionary<long, DatItem> items = new ConcurrentDictionary<long, DatItem>();
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#else
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private readonly Dictionary<long, DatItem> items;
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private readonly Dictionary<long, DatItem> items = [];
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#endif
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/// <summary>
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/// Internal dictionary for all machines
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/// </summary>
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#if NET40_OR_GREATER || NETCOREAPP
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private readonly ConcurrentDictionary<long, Machine> machines;
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private readonly ConcurrentDictionary<long, Machine> machines = new ConcurrentDictionary<long, Machine>();
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#else
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private readonly Dictionary<long, Machine> machines;
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private readonly Dictionary<long, Machine> machines = [];
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#endif
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/// <summary>
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/// Internal dictionary for item to machine mappings
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/// </summary>
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#if NET40_OR_GREATER || NETCOREAPP
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private readonly ConcurrentDictionary<long, long> itemToMachineMapping;
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private readonly ConcurrentDictionary<long, long> itemToMachineMapping = new ConcurrentDictionary<long, long>();
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#else
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private readonly Dictionary<long, long> machines;
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private readonly Dictionary<long, long> itemToMachineMapping = [];
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#endif
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/// <summary>
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/// Logging object
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/// </summary>
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private readonly Logger logger;
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#endregion
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#region Publically available fields
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#region Keys
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/// <summary>
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/// Get the keys from the file dictionary
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/// </summary>
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/// <returns>List of the keys</returns>
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[JsonIgnore, XmlIgnore]
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public ICollection<string> Keys
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{
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get { return items.Keys; }
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}
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/// <summary>
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/// Get the keys in sorted order from the file dictionary
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/// </summary>
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/// <returns>List of the keys in sorted order</returns>
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[JsonIgnore, XmlIgnore]
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public List<string> SortedKeys
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{
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get
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{
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var keys = items.Keys.ToList();
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keys.Sort(new NaturalComparer());
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return keys;
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}
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}
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#endregion
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#region Statistics
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/// <summary>
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/// DAT statistics
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/// </summary>
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[JsonIgnore, XmlIgnore]
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public DatStatistics DatStatistics { get; } = new DatStatistics();
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#endregion
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#endregion
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#region Accessors
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/// <summary>
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/// Passthrough to access the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to reference</param>
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public ConcurrentList<DatItem>? this[string key]
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{
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get
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// Ensure the key exists
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EnsureKey(key);
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// Now return the value
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return items[key];
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}
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}
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set
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{
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Remove(key);
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if (value == null)
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items[key] = null;
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else
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AddRange(key, value);
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}
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}
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/// <summary>
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/// Add a value to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void Add(string key, DatItem value)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// Ensure the key exists
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EnsureKey(key);
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// If item is null, don't add it
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if (value == null)
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return;
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// Now add the value
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items[key]!.Add(value);
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// Now update the statistics
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DatStatistics.AddItemStatistics(value);
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}
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}
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/// <summary>
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/// Add a range of values to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void Add(string key, ConcurrentList<DatItem>? value)
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{
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AddRange(key, value);
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}
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/// <summary>
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/// Add a range of values to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void AddRange(string key, ConcurrentList<DatItem>? value)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// If the value is null or empty, just return
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if (value == null || !value.Any())
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return;
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// Ensure the key exists
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EnsureKey(key);
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// Now add the value
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items[key]!.AddRange(value);
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// Now update the statistics
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foreach (DatItem item in value)
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{
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DatStatistics.AddItemStatistics(item);
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}
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}
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}
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/// <summary>
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/// Get if the file dictionary contains the key
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/// </summary>
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/// <param name="key">Key in the dictionary to check</param>
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/// <returns>True if the key exists, false otherwise</returns>
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public bool ContainsKey(string key)
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{
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// If the key is null, we return false since keys can't be null
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if (key == null)
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return false;
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// Explicit lock for some weird corner cases
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lock (key)
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{
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return items.ContainsKey(key);
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}
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}
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/// <summary>
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/// Get if the file dictionary contains the key and value
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/// </summary>
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/// <param name="key">Key in the dictionary to check</param>
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/// <param name="value">Value in the dictionary to check</param>
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/// <returns>True if the key exists, false otherwise</returns>
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public bool Contains(string key, DatItem value)
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{
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// If the key is null, we return false since keys can't be null
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if (key == null)
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return false;
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// Explicit lock for some weird corner cases
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lock (key)
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{
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if (items.ContainsKey(key) && items[key] != null)
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return items[key]!.Contains(value);
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}
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return false;
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}
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/// <summary>
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/// Ensure the key exists in the items dictionary
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/// </summary>
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/// <param name="key">Key to ensure</param>
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public void EnsureKey(string key)
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{
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// If the key is missing from the dictionary, add it
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if (!items.ContainsKey(key))
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#if NET40_OR_GREATER || NETCOREAPP
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items.TryAdd(key, []);
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#else
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items[key] = [];
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#endif
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}
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/// <summary>
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/// Get a list of filtered items for a given key
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/// </summary>
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/// <param name="key">Key in the dictionary to retrieve</param>
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public ConcurrentList<DatItem> FilteredItems(string key)
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{
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lock (key)
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{
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// Get the list, if possible
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ConcurrentList<DatItem>? fi = items[key];
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if (fi == null)
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return [];
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// Filter the list
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return fi.Where(i => i != null)
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.Where(i => i.GetBoolFieldValue(DatItem.RemoveKey) != true)
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.Where(i => i.GetFieldValue<Machine>(DatItem.MachineKey) != null)
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.ToConcurrentList();
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}
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}
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/// <summary>
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/// Remove a key from the file dictionary if it exists
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/// </summary>
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/// <param name="key">Key in the dictionary to remove</param>
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public bool Remove(string key)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// If the key doesn't exist, return
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if (!ContainsKey(key) || items[key] == null)
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return false;
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// Remove the statistics first
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foreach (DatItem item in items[key]!)
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{
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DatStatistics.RemoveItemStatistics(item);
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}
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// Remove the key from the dictionary
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#if NET40_OR_GREATER || NETCOREAPP
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return items.TryRemove(key, out _);
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#else
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return items.Remove(key);
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#endif
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}
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}
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/// <summary>
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/// Remove the first instance of a value from the file dictionary if it exists
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/// </summary>
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/// <param name="key">Key in the dictionary to remove from</param>
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/// <param name="value">Value to remove from the dictionary</param>
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public bool Remove(string key, DatItem value)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// If the key and value doesn't exist, return
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if (!Contains(key, value) || items[key] == null)
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return false;
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// Remove the statistics first
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DatStatistics.RemoveItemStatistics(value);
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return items[key]!.Remove(value);
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}
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}
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/// <summary>
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/// Reset a key from the file dictionary if it exists
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/// </summary>
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/// <param name="key">Key in the dictionary to reset</param>
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public bool Reset(string key)
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{
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// If the key doesn't exist, return
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if (!ContainsKey(key) || items[key] == null)
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return false;
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// Remove the statistics first
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foreach (DatItem item in items[key]!)
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{
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DatStatistics.RemoveItemStatistics(item);
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}
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// Remove the key from the dictionary
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items[key] = [];
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return true;
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}
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/// <summary>
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/// Override the internal ItemKey value
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/// </summary>
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/// <param name="newBucket"></param>
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public void SetBucketedBy(ItemKey newBucket)
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{
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bucketedBy = newBucket;
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Generic constructor
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/// </summary>
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public ItemDictionaryDB()
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{
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bucketedBy = ItemKey.NULL;
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mergedBy = DedupeType.None;
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#if NET40_OR_GREATER || NETCOREAPP
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items = new ConcurrentDictionary<string, ConcurrentList<DatItem>?>();
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machines = new ConcurrentDictionary<string, Machine>();
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#else
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items = new Dictionary<string, ConcurrentList<DatItem>?>();
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machines = new Dictionary<string, Machine>();
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#endif
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logger = new Logger(this);
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}
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#endregion
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#region Custom Functionality
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/// <summary>
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/// Take the arbitrarily bucketed Files Dictionary and convert to one bucketed by a user-defined method
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/// </summary>
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/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
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/// <param name="dedupeType">Dedupe type that should be used</param>
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/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
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// If we have a situation where there's no dictionary or no keys at all, we skip
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#if NET40_OR_GREATER || NETCOREAPP
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if (items == null || items.IsEmpty)
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#else
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if (items == null || items.Count == 0)
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#endif
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return;
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// If the sorted type isn't the same, we want to sort the dictionary accordingly
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if (bucketedBy != bucketBy && bucketBy != ItemKey.NULL)
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{
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logger.User($"Organizing roms by {bucketBy}");
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// Set the sorted type
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bucketedBy = bucketBy;
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// Reset the merged type since this might change the merge
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mergedBy = DedupeType.None;
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// First do the initial sort of all of the roms inplace
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List<string> oldkeys = [.. Keys];
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#if NET452_OR_GREATER || NETCOREAPP
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Parallel.For(0, oldkeys.Count, Globals.ParallelOptions, k =>
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#elif NET40_OR_GREATER
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Parallel.For(0, oldkeys.Count, k =>
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#else
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for (int k = 0; k < oldkeys.Count; k++)
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#endif
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{
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string key = oldkeys[k];
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if (this[key] == null)
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Remove(key);
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// Now add each of the roms to their respective keys
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for (int i = 0; i < this[key]!.Count; i++)
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{
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DatItem item = this[key]![i];
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if (item == null)
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continue;
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// We want to get the key most appropriate for the given sorting type
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string newkey = item.GetKey(bucketBy, lower, norename);
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// If the key is different, move the item to the new key
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if (newkey != key)
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{
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Add(newkey, item);
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Remove(key, item);
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i--; // This make sure that the pointer stays on the correct since one was removed
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}
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}
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// If the key is now empty, remove it
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if (this[key]!.Count == 0)
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Remove(key);
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#if NET40_OR_GREATER || NETCOREAPP
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});
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||||
#else
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||||
}
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#endif
|
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}
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// If the merge type isn't the same, we want to merge the dictionary accordingly
|
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if (mergedBy != dedupeType)
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{
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logger.User($"Deduping roms by {dedupeType}");
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// Set the sorted type
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mergedBy = dedupeType;
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List<string> keys = [.. Keys];
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#if NET452_OR_GREATER || NETCOREAPP
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Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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#elif NET40_OR_GREATER
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||||
Parallel.ForEach(keys, key =>
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||||
#else
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foreach (var key in keys)
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#endif
|
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{
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// Get the possibly unsorted list
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ConcurrentList<DatItem>? sortedlist = this[key]?.ToConcurrentList();
|
||||
if (sortedlist == null)
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||||
#if NET40_OR_GREATER || NETCOREAPP
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||||
return;
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||||
#else
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||||
continue;
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||||
#endif
|
||||
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||||
// Sort the list of items to be consistent
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DatItem.Sort(ref sortedlist, false);
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// If we're merging the roms, do so
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if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine))
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sortedlist = DatItem.Merge(sortedlist);
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// Add the list back to the dictionary
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Reset(key);
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AddRange(key, sortedlist);
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||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
});
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||||
#else
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||||
}
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||||
#endif
|
||||
}
|
||||
// If the merge type is the same, we want to sort the dictionary to be consistent
|
||||
else
|
||||
{
|
||||
List<string> keys = [.. Keys];
|
||||
#if NET452_OR_GREATER || NETCOREAPP
|
||||
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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||||
#elif NET40_OR_GREATER
|
||||
Parallel.ForEach(keys, key =>
|
||||
#else
|
||||
foreach (var key in keys)
|
||||
#endif
|
||||
{
|
||||
// Get the possibly unsorted list
|
||||
ConcurrentList<DatItem>? sortedlist = this[key];
|
||||
|
||||
// Sort the list of items to be consistent
|
||||
if (sortedlist != null)
|
||||
DatItem.Sort(ref sortedlist, false);
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
});
|
||||
#else
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove any keys that have null or empty values
|
||||
/// </summary>
|
||||
public void ClearEmpty()
|
||||
{
|
||||
var keys = items.Keys.Where(k => k != null).ToList();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
// If the key doesn't exist, skip
|
||||
if (!items.ContainsKey(key))
|
||||
continue;
|
||||
|
||||
// If the value is null, remove
|
||||
else if (items[key] == null)
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
items.TryRemove(key, out _);
|
||||
#else
|
||||
items.Remove(key);
|
||||
#endif
|
||||
|
||||
// If there are no non-blank items, remove
|
||||
else if (!items[key]!.Any(i => i != null && i is not Blank))
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
items.TryRemove(key, out _);
|
||||
#else
|
||||
items.Remove(key);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all items marked for removal
|
||||
/// </summary>
|
||||
public void ClearMarked()
|
||||
{
|
||||
var keys = items.Keys.ToList();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
ConcurrentList<DatItem>? oldItemList = items[key];
|
||||
ConcurrentList<DatItem>? newItemList = oldItemList?.Where(i => i.GetBoolFieldValue(DatItem.RemoveKey) != true)?.ToConcurrentList();
|
||||
|
||||
Remove(key);
|
||||
AddRange(key, newItemList);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List all duplicates found in a DAT based on a DatItem
|
||||
/// </summary>
|
||||
/// <param name="datItem">Item to try to match</param>
|
||||
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
||||
/// <returns>List of matched DatItem objects</returns>
|
||||
public ConcurrentList<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
|
||||
{
|
||||
ConcurrentList<DatItem> output = [];
|
||||
|
||||
// Check for an empty rom list first
|
||||
if (DatStatistics.TotalCount == 0)
|
||||
return output;
|
||||
|
||||
// We want to get the proper key for the DatItem
|
||||
string key = SortAndGetKey(datItem, sorted);
|
||||
|
||||
// If the key doesn't exist, return the empty list
|
||||
if (!ContainsKey(key))
|
||||
return output;
|
||||
|
||||
// Try to find duplicates
|
||||
ConcurrentList<DatItem>? roms = this[key];
|
||||
if (roms == null)
|
||||
return output;
|
||||
|
||||
ConcurrentList<DatItem> left = [];
|
||||
for (int i = 0; i < roms.Count; i++)
|
||||
{
|
||||
DatItem other = roms[i];
|
||||
if (other.GetBoolFieldValue(DatItem.RemoveKey) == true)
|
||||
continue;
|
||||
|
||||
if (datItem.Equals(other))
|
||||
{
|
||||
other.SetFieldValue<bool?>(DatItem.RemoveKey, true);
|
||||
output.Add(other);
|
||||
}
|
||||
else
|
||||
{
|
||||
left.Add(other);
|
||||
}
|
||||
}
|
||||
|
||||
// Add back all roms with the proper flags
|
||||
Remove(key);
|
||||
AddRange(key, output);
|
||||
AddRange(key, left);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a DAT contains the given DatItem
|
||||
/// </summary>
|
||||
/// <param name="datItem">Item to try to match</param>
|
||||
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
||||
/// <returns>True if it contains the rom, false otherwise</returns>
|
||||
public bool HasDuplicates(DatItem datItem, bool sorted = false)
|
||||
{
|
||||
// Check for an empty rom list first
|
||||
if (DatStatistics.TotalCount == 0)
|
||||
return false;
|
||||
|
||||
// We want to get the proper key for the DatItem
|
||||
string key = SortAndGetKey(datItem, sorted);
|
||||
|
||||
// If the key doesn't exist, return the empty list
|
||||
if (!ContainsKey(key))
|
||||
return false;
|
||||
|
||||
// Try to find duplicates
|
||||
ConcurrentList<DatItem>? roms = this[key];
|
||||
return roms?.Any(r => datItem.Equals(r)) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recalculate the statistics for the Dat
|
||||
/// </summary>
|
||||
public void RecalculateStats()
|
||||
{
|
||||
// Wipe out any stats already there
|
||||
DatStatistics.ResetStatistics();
|
||||
|
||||
// If we have a blank Dat in any way, return
|
||||
if (items == null)
|
||||
return;
|
||||
|
||||
// Loop through and add
|
||||
foreach (string key in items.Keys)
|
||||
{
|
||||
ConcurrentList<DatItem>? datItems = items[key];
|
||||
if (datItems == null)
|
||||
continue;
|
||||
|
||||
foreach (DatItem item in datItems)
|
||||
{
|
||||
DatStatistics.AddItemStatistics(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the highest-order Field value that represents the statistics
|
||||
/// </summary>
|
||||
private ItemKey GetBestAvailable()
|
||||
{
|
||||
// Get the required counts
|
||||
long diskCount = DatStatistics.GetItemCount(ItemType.Disk);
|
||||
long mediaCount = DatStatistics.GetItemCount(ItemType.Media);
|
||||
long romCount = DatStatistics.GetItemCount(ItemType.Rom);
|
||||
long nodumpCount = DatStatistics.GetStatusCount(ItemStatus.Nodump);
|
||||
|
||||
// If all items are supposed to have a SHA-512, we bucket by that
|
||||
if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA512))
|
||||
return ItemKey.SHA512;
|
||||
|
||||
// If all items are supposed to have a SHA-384, we bucket by that
|
||||
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA384))
|
||||
return ItemKey.SHA384;
|
||||
|
||||
// If all items are supposed to have a SHA-256, we bucket by that
|
||||
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA256))
|
||||
return ItemKey.SHA256;
|
||||
|
||||
// If all items are supposed to have a SHA-1, we bucket by that
|
||||
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA1))
|
||||
return ItemKey.SHA1;
|
||||
|
||||
// If all items are supposed to have a MD5, we bucket by that
|
||||
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.MD5))
|
||||
return ItemKey.MD5;
|
||||
|
||||
// Otherwise, we bucket by CRC
|
||||
else
|
||||
return ItemKey.CRC;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sort the input DAT and get the key to be used by the item
|
||||
/// </summary>
|
||||
/// <param name="datItem">Item to try to match</param>
|
||||
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
||||
/// <returns>Key to try to use</returns>
|
||||
private string SortAndGetKey(DatItem datItem, bool sorted = false)
|
||||
{
|
||||
// If we're not already sorted, take care of it
|
||||
if (!sorted)
|
||||
BucketBy(GetBestAvailable(), DedupeType.None);
|
||||
|
||||
// Now that we have the sorted type, we get the proper key
|
||||
return datItem.GetKey(bucketedBy);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDictionary Implementations
|
||||
|
||||
public ICollection<ConcurrentList<DatItem>?> Values => ((IDictionary<string, ConcurrentList<DatItem>?>)items).Values;
|
||||
|
||||
public int Count => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Count;
|
||||
|
||||
public bool IsReadOnly => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).IsReadOnly;
|
||||
|
||||
public bool TryGetValue(string key, out ConcurrentList<DatItem>? value)
|
||||
{
|
||||
return ((IDictionary<string, ConcurrentList<DatItem>?>)items).TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
public void Add(KeyValuePair<string, ConcurrentList<DatItem>?> item)
|
||||
{
|
||||
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Add(item);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Clear();
|
||||
}
|
||||
|
||||
public bool Contains(KeyValuePair<string, ConcurrentList<DatItem>?> item)
|
||||
{
|
||||
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Contains(item);
|
||||
}
|
||||
|
||||
public void CopyTo(KeyValuePair<string, ConcurrentList<DatItem>?>[] array, int arrayIndex)
|
||||
{
|
||||
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<string, ConcurrentList<DatItem>?> item)
|
||||
{
|
||||
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Remove(item);
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<string, ConcurrentList<DatItem>?>> GetEnumerator()
|
||||
{
|
||||
return ((IEnumerable<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return ((IEnumerable)items).GetEnumerator();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user