mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[ALL] Overhaul to internal system
This massive change replaces the old "Rom" struct system with a new one that have different objects for each major item type. This required a lot of work and a lot of changes and has unfortunately been untested. But this is the first step in moving away from using structs. The next major step is converting Dat over to this as well.
This commit is contained in:
@@ -188,14 +188,14 @@ namespace SabreTools
|
||||
List<string> keys = datdata.Files.Keys.ToList();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
List<Rom> temp = new List<Rom>();
|
||||
List<Rom> newroms = datdata.Files[key];
|
||||
List<DatItem> temp = new List<DatItem>();
|
||||
List<DatItem> newroms = datdata.Files[key];
|
||||
for (int i = 0; i < newroms.Count; i++)
|
||||
{
|
||||
Rom rom = newroms[i];
|
||||
Rom rom = (Rom)newroms[i];
|
||||
|
||||
// In the case that the RomData is incomplete, skip it
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
if (rom.Name == null || rom.MachineName == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -209,27 +209,27 @@ namespace SabreTools
|
||||
rom.Name = Regex.Replace(rom.Name, @"(.*) \.(.*)", "$1.$2");
|
||||
|
||||
// Run the name through the filters to make sure that it's correct
|
||||
rom.Machine.Name = Style.NormalizeChars(rom.Machine.Name);
|
||||
rom.Machine.Name = Style.RussianToLatin(rom.Machine.Name);
|
||||
rom.Machine.Name = Style.SearchPattern(rom.Machine.Name);
|
||||
rom.MachineName = Style.NormalizeChars(rom.MachineName);
|
||||
rom.MachineName = Style.RussianToLatin(rom.MachineName);
|
||||
rom.MachineName = Style.SearchPattern(rom.MachineName);
|
||||
|
||||
// WoD gets rid of anything past the first "(" or "[" as the name, we will do the same
|
||||
string stripPattern = @"(([[(].*[\)\]] )?([^([]+))";
|
||||
Regex stripRegex = new Regex(stripPattern);
|
||||
Match stripMatch = stripRegex.Match(rom.Machine.Name);
|
||||
rom.Machine.Name = stripMatch.Groups[1].Value;
|
||||
Match stripMatch = stripRegex.Match(rom.MachineName);
|
||||
rom.MachineName = stripMatch.Groups[1].Value;
|
||||
|
||||
rom.Machine.Name = rom.Machine.Name.TrimEnd().TrimStart();
|
||||
rom.MachineName = rom.MachineName.TrimEnd().TrimStart();
|
||||
|
||||
if (!_norename)
|
||||
{
|
||||
rom.Machine.Name += " [" + sources[rom.Metadata.SourceID] + "]";
|
||||
rom.MachineName += " [" + sources[rom.SourceID] + "]";
|
||||
}
|
||||
|
||||
// If a game has source "0" it's Default. Make this Int32.MaxValue for sorting purposes
|
||||
if (rom.Metadata.SourceID == 0)
|
||||
if (rom.SourceID == 0)
|
||||
{
|
||||
rom.Metadata.SourceID = Int32.MaxValue;
|
||||
rom.SourceID = Int32.MaxValue;
|
||||
}
|
||||
|
||||
temp.Add(rom);
|
||||
|
||||
Reference in New Issue
Block a user