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Promote Input
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264
SabreTools.Library/DatItems/Input.cs
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264
SabreTools.Library/DatItems/Input.cs
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using System.Collections.Generic;
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using System.Linq;
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using SabreTools.Library.Filtering;
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using Newtonsoft.Json;
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using SabreTools.Library.Tools;
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/// <summary>
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/// This holds all of the auxiliary types needed for proper parsing
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/// </summary>
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namespace SabreTools.Library.DatItems
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{
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/// <summary>
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/// Represents one ListXML input
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/// </summary>
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[JsonObject("input")]
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public class Input : DatItem
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{
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#region Fields
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/// <summary>
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/// Input service ID
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/// </summary>
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[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public bool? Service { get; set; }
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/// <summary>
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/// Determins if this has a tilt sensor
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/// </summary>
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[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public bool? Tilt { get; set; }
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/// <summary>
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/// Number of players on the input
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/// </summary>
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[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Players { get; set; } // TODO: Int32?
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/// <summary>
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/// Number of coins required
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/// </summary>
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[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Coins { get; set; } // TODO: Int32?
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/// <summary>
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/// Set of controls for the input
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/// </summary>
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[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<Control> Controls { get; set; }
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#endregion
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#region Accessors
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/// <summary>
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/// Set fields with given values
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/// </summary>
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/// <param name="mappings">Mappings dictionary</param>
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public override void SetFields(Dictionary<Field, string> mappings)
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{
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// Set base fields
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base.SetFields(mappings);
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// Handle Input-specific fields
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if (mappings.Keys.Contains(Field.DatItem_Service))
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Service = mappings[Field.DatItem_Service].AsYesNo();
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if (mappings.Keys.Contains(Field.DatItem_Tilt))
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Tilt = mappings[Field.DatItem_Tilt].AsYesNo();
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if (mappings.Keys.Contains(Field.DatItem_Players))
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Players = mappings[Field.DatItem_Players];
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if (mappings.Keys.Contains(Field.DatItem_Coins))
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Coins = mappings[Field.DatItem_Coins];
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// TODO: Handle DatItem_Control*
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Input object
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/// </summary>
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public Input()
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{
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ItemType = ItemType.Input;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Input()
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{
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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AltName = this.AltName,
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AltTitle = this.AltTitle,
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Original = this.Original,
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OpenMSXSubType = this.OpenMSXSubType,
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OpenMSXType = this.OpenMSXType,
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Remark = this.Remark,
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Boot = this.Boot,
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Part = this.Part,
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Features = this.Features,
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AreaName = this.AreaName,
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AreaSize = this.AreaSize,
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AreaWidth = this.AreaWidth,
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AreaEndianness = this.AreaEndianness,
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Value = this.Value,
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LoadFlag = this.LoadFlag,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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Service = this.Service,
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Tilt = this.Tilt,
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Players = this.Players,
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Coins = this.Coins,
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Controls = this.Controls,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Input, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Input
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Input newOther = other as Input;
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// If the Input information matches
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return (Service == newOther.Service
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&& Tilt == newOther.Tilt
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&& Players == newOther.Players
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&& Coins == newOther.Coins);
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// TODO: Handle DatItem_Control*
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}
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#endregion
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#region Filtering
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/// <summary>
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/// Check to see if a DatItem passes the filter
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/// </summary>
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/// <param name="filter">Filter to check against</param>
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/// <returns>True if the item passed the filter, false otherwise</returns>
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public override bool PassesFilter(Filter filter)
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{
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// Check common fields first
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if (!base.PassesFilter(filter))
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return false;
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// Filter on service
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if (filter.DatItem_Service.MatchesNeutral(null, Service) == false)
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return false;
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// Filter on tilt
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if (filter.DatItem_Tilt.MatchesNeutral(null, Tilt) == false)
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return false;
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// Filter on players
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if (filter.DatItem_Players.MatchesPositiveSet(Players) == false)
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return false;
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if (filter.DatItem_Players.MatchesNegativeSet(Players) == true)
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return false;
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// Filter on coins
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if (filter.DatItem_Coins.MatchesPositiveSet(Coins) == false)
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return false;
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if (filter.DatItem_Coins.MatchesNegativeSet(Coins) == true)
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return false;
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// TODO: Handle DatItem_Control*
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return true;
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}
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/// <summary>
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/// Remove fields from the DatItem
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/// </summary>
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/// <param name="fields">List of Fields to remove</param>
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public override void RemoveFields(List<Field> fields)
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{
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// Remove common fields first
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base.RemoveFields(fields);
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// Remove the fields
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if (fields.Contains(Field.DatItem_Service))
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Service = null;
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if (fields.Contains(Field.DatItem_Tilt))
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Tilt = null;
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if (fields.Contains(Field.DatItem_Players))
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Players = null;
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if (fields.Contains(Field.DatItem_Coins))
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Coins = null;
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if (fields.Contains(Field.DatItem_Controls))
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Controls = null;
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// TODO: Handle DatItem_Control*
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}
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#endregion
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#region Sorting and Merging
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/// <summary>
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/// Replace fields from another item
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/// </summary>
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/// <param name="item">DatItem to pull new information from</param>
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/// <param name="fields">List of Fields representing what should be updated</param>
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public override void ReplaceFields(DatItem item, List<Field> fields)
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{
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// Replace common fields first
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base.ReplaceFields(item, fields);
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// If we don't have a Input to replace from, ignore specific fields
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if (item.ItemType != ItemType.Input)
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return;
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// Cast for easier access
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Input newItem = item as Input;
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// Replace the fields
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if (fields.Contains(Field.DatItem_Service))
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Service = newItem.Service;
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if (fields.Contains(Field.DatItem_Tilt))
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Tilt = newItem.Tilt;
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if (fields.Contains(Field.DatItem_Players))
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Players = newItem.Players;
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if (fields.Contains(Field.DatItem_Coins))
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Coins = newItem.Coins;
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if (fields.Contains(Field.DatItem_Controls))
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Controls = newItem.Controls;
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// TODO: Handle DatItem_Control*
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}
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#endregion
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}
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}
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