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https://github.com/claunia/SabreTools.git
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[RomTools] Refactor intermediate duplicate finding step
This commit is contained in:
@@ -187,7 +187,7 @@ namespace SabreTools.Helper
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if (outroms.Count != 0)
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if (outroms.Count != 0)
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{
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{
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// Check if the rom is a duplicate
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// Check if the rom is a duplicate
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bool dupefound = false;
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DupeType dupetype = DupeType.None;
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RomData savedrom = new RomData();
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RomData savedrom = new RomData();
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int pos = -1;
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int pos = -1;
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for (int i = 0; i < outroms.Count; i++)
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for (int i = 0; i < outroms.Count; i++)
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@@ -195,10 +195,10 @@ namespace SabreTools.Helper
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RomData lastrom = outroms[i];
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RomData lastrom = outroms[i];
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// Get the duplicate status
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// Get the duplicate status
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dupefound = IsDuplicate(rom, lastrom);
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dupetype = GetDuplicateStatus(rom, lastrom);
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// If it's a duplicate, skip adding it to the output but add any missing information
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// If it's a duplicate, skip adding it to the output but add any missing information
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if (dupefound)
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if (dupetype != DupeType.None)
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{
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{
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savedrom = lastrom;
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savedrom = lastrom;
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pos = i;
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pos = i;
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@@ -206,32 +206,7 @@ namespace SabreTools.Helper
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savedrom.CRC = (String.IsNullOrEmpty(savedrom.CRC) && !String.IsNullOrEmpty(rom.CRC) ? rom.CRC : savedrom.CRC);
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savedrom.CRC = (String.IsNullOrEmpty(savedrom.CRC) && !String.IsNullOrEmpty(rom.CRC) ? rom.CRC : savedrom.CRC);
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savedrom.MD5 = (String.IsNullOrEmpty(savedrom.MD5) && !String.IsNullOrEmpty(rom.MD5) ? rom.MD5 : savedrom.MD5);
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savedrom.MD5 = (String.IsNullOrEmpty(savedrom.MD5) && !String.IsNullOrEmpty(rom.MD5) ? rom.MD5 : savedrom.MD5);
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savedrom.SHA1 = (String.IsNullOrEmpty(savedrom.SHA1) && !String.IsNullOrEmpty(rom.SHA1) ? rom.SHA1 : savedrom.SHA1);
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savedrom.SHA1 = (String.IsNullOrEmpty(savedrom.SHA1) && !String.IsNullOrEmpty(rom.SHA1) ? rom.SHA1 : savedrom.SHA1);
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savedrom.Dupe = dupetype;
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// If the duplicate is external already or should be, set it
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if (savedrom.Dupe >= DupeType.ExternalHash || savedrom.SystemID != rom.SystemID || savedrom.SourceID != rom.SourceID)
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{
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if (savedrom.Game == rom.Game && savedrom.Name == rom.Name)
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{
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savedrom.Dupe = DupeType.ExternalAll;
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}
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else
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{
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savedrom.Dupe = DupeType.ExternalHash;
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}
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}
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// Otherwise, it's considered an internal dupe
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else
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{
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if (savedrom.Game == rom.Game && savedrom.Name == rom.Name)
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{
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savedrom.Dupe = DupeType.InternalAll;
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}
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else
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{
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savedrom.Dupe = DupeType.InternalHash;
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}
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}
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// If the current system has a lower ID than the previous, set the system accordingly
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// If the current system has a lower ID than the previous, set the system accordingly
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if (rom.SystemID < savedrom.SystemID)
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if (rom.SystemID < savedrom.SystemID)
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@@ -256,7 +231,7 @@ namespace SabreTools.Helper
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}
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}
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// If no duplicate is found, add it to the list
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// If no duplicate is found, add it to the list
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if (!dupefound)
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if (dupetype == DupeType.None)
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{
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{
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outroms.Add(rom);
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outroms.Add(rom);
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}
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}
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@@ -342,6 +317,51 @@ namespace SabreTools.Helper
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return dupefound;
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return dupefound;
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}
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}
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/// <summary>
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/// Return the duplicate status of two roms
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/// </summary>
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/// <param name="rom">Current rom to check</param>
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/// <param name="lastrom">Last rom to check against</param>
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/// <returns>The DupeType corresponding to the relationship between the two</returns>
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public static DupeType GetDuplicateStatus(RomData rom, RomData lastrom)
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{
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DupeType output = DupeType.None;
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// If we don't have a duplicate at all, return none
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if (!IsDuplicate(rom, lastrom))
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{
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return output;
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}
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// If the duplicate is external already or should be, set it
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if (lastrom.Dupe >= DupeType.ExternalHash || lastrom.SystemID != rom.SystemID || lastrom.SourceID != rom.SourceID)
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{
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if (lastrom.Game == rom.Game && lastrom.Name == rom.Name)
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{
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output = DupeType.ExternalAll;
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}
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else
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{
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output = DupeType.ExternalHash;
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}
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}
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// Otherwise, it's considered an internal dupe
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else
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{
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if (lastrom.Game == rom.Game && lastrom.Name == rom.Name)
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{
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output = DupeType.InternalAll;
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}
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else
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{
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output = DupeType.InternalHash;
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}
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}
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return output;
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}
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/// <summary>
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/// <summary>
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/// Sort a list of RomData objects by SystemID, SourceID, Game, and Name (in order)
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/// Sort a list of RomData objects by SystemID, SourceID, Game, and Name (in order)
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/// </summary>
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/// </summary>
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