Convert depot information to keys

This commit is contained in:
Matt Nadareski
2024-03-10 22:08:08 -04:00
parent 1d1cbc3357
commit 962fd8baee
10 changed files with 59 additions and 70 deletions

View File

@@ -92,7 +92,7 @@ namespace SabreTools.DatFiles.Formats
ProcessItemName(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.OutputDepot?.IsActive == true || Header.GetFieldValue<bool>(DatHeader.UseRomNameKey))
if (Header.GetFieldValue<DepotInformation?>(DatHeader.OutputDepotKey)?.IsActive == true || Header.GetFieldValue<bool>(DatHeader.UseRomNameKey))
sw.Write($"{datItem.GetName() ?? string.Empty}\n");
else if (!Header.GetFieldValue<bool>(DatHeader.UseRomNameKey) && datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetFieldValue<string?>(Models.Metadata.Machine.NameKey) != lastgame)
sw.Write($"{datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetFieldValue<string?>(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");