Use remaining Any calls more correctly

This commit is contained in:
Matt Nadareski
2024-10-19 21:46:59 -04:00
parent b87b05f828
commit 97432a446a
2 changed files with 4 additions and 4 deletions

View File

@@ -1231,7 +1231,7 @@ namespace SabreTools.DatFiles
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
if (!items.Any(i => i.GetName() == datItem.GetName()) && !items.Contains(datItem))
Add(game, datItem);
}
}
@@ -1417,7 +1417,7 @@ namespace SabreTools.DatFiles
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
if (!items.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
&& !items.Contains(datItem))
{
Add(game, datItem);