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https://github.com/claunia/SabreTools.git
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Split out blank directory adding
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@@ -1998,50 +1998,13 @@ namespace SabreTools.Library.DatFiles
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});
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// Now find all folders that are empty, if we are supposed to
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if (Header.OutputDepot?.IsActive != true && addBlanks)
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{
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List<string> empties = DirectoryExtensions.ListEmpty(basePath);
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Parallel.ForEach(empties, Globals.ParallelOptions, dir =>
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{
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// Get the full path for the directory
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string fulldir = Path.GetFullPath(dir);
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// Set the temporary variables
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string gamename = string.Empty;
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string romname = string.Empty;
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// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
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if (Header.Type == "SuperDAT")
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{
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gamename = fulldir.Remove(0, basePath.Length + 1);
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romname = "_";
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}
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// Otherwise, we want just the top level folder as the game, and the file as everything else
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else
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{
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gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
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romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
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}
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// Sanitize the names
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gamename = gamename.Trim(Path.DirectorySeparatorChar);
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romname = romname.Trim(Path.DirectorySeparatorChar);
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Globals.Logger.Verbose($"Adding blank empty folder: {gamename}");
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Items["null"].Add(new Rom(romname, gamename));
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});
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}
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if (addBlanks)
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ProcessBlanks(basePath);
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}
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else if (File.Exists(basePath))
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{
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CheckFileForHashes(
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basePath,
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Path.GetDirectoryName(Path.GetDirectoryName(basePath)),
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asFiles,
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skipFileType,
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addBlanks,
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quickScan);
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string parentPath = Path.GetDirectoryName(Path.GetDirectoryName(basePath));
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CheckFileForHashes(basePath, parentPath, asFiles, skipFileType, addBlanks, quickScan);
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}
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// Now that we're done, delete the temp folder (if it's not the default)
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@@ -2057,18 +2020,11 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="item">Filename of the item to be checked</param>
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/// <param name="basePath">Base folder to be used in creating the DAT</param>
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/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
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/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
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/// <param name="skipFileType">Type of files that should be skipped</param>
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/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
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/// <param name="quickScan">True if archive header should be used, false otherwise</param>
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private void CheckFileForHashes(
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string item,
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string basePath,
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TreatAsFile asFiles,
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SkipFileType skipFileType,
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bool addBlanks,
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bool quickScan)
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private void CheckFileForHashes(string item, string basePath, TreatAsFile asFiles, SkipFileType skipFileType, bool addBlanks, bool quickScan)
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{
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// If we're in depot mode, process it separately
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if (CheckDepotFile(item))
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@@ -2076,26 +2032,47 @@ namespace SabreTools.Library.DatFiles
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// Initialize possible archive variables
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BaseArchive archive = BaseArchive.Create(item, quickScan);
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List<BaseFile> extracted = null;
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// If we have an archive and we're supposed to scan it
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if (archive != null && !asFiles.HasFlag(TreatAsFile.Archive))
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extracted = archive.GetChildren();
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// If the file should be skipped based on type, do so now
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if ((extracted != null && skipFileType == SkipFileType.Archive)
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|| (extracted == null && skipFileType == SkipFileType.File))
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// Process archives according to flags
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if (archive != null)
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{
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return;
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// Skip if we're treating archives as files and skipping files
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if (asFiles.HasFlag(TreatAsFile.Archive) && skipFileType == SkipFileType.File)
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{
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return;
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}
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// Skip if we're skipping archives
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else if (skipFileType == SkipFileType.Archive)
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{
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return;
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}
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// Process as archive if we're not treating archives as files
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else if (!asFiles.HasFlag(TreatAsFile.Archive))
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{
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var extracted = archive.GetChildren();
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ProcessArchive(item, basePath, addBlanks, archive, extracted);
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}
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// Process as file if we're treating archives as files
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else
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{
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ProcessFile(item, basePath, asFiles);
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}
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}
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// If the extracted list is null, just scan the item itself
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if (extracted == null)
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ProcessFile(item, basePath, asFiles);
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// Otherwise, add all of the found items
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// Process non-archives according to flags
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else
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ProcessArchive(item, basePath, addBlanks, archive, extracted);
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{
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// Skip if we're skipping files
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if (skipFileType == SkipFileType.File)
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return;
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// Process as file
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else
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ProcessFile(item, basePath, asFiles);
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}
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}
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/// <summary>
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@@ -2169,6 +2146,49 @@ namespace SabreTools.Library.DatFiles
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}
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}
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/// <summary>
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/// Process blank folders
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/// </summary>
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/// <param name="basePath">Path the represents the parent directory</param>
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private void ProcessBlanks(string basePath)
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{
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// If we're in depot mode, we don't process blanks
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if (Header.OutputDepot?.IsActive == true)
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return;
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List<string> empties = DirectoryExtensions.ListEmpty(basePath);
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Parallel.ForEach(empties, Globals.ParallelOptions, dir =>
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{
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// Get the full path for the directory
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string fulldir = Path.GetFullPath(dir);
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// Set the temporary variables
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string gamename = string.Empty;
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string romname = string.Empty;
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// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
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if (Header.Type == "SuperDAT")
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{
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gamename = fulldir.Remove(0, basePath.Length + 1);
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romname = "_";
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}
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// Otherwise, we want just the top level folder as the game, and the file as everything else
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else
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{
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gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
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romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
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}
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// Sanitize the names
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gamename = gamename.Trim(Path.DirectorySeparatorChar);
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romname = romname.Trim(Path.DirectorySeparatorChar);
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Globals.Logger.Verbose($"Adding blank empty folder: {gamename}");
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Items["null"].Add(new Rom(romname, gamename));
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});
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}
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/// <summary>
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/// Process a single file as a file
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/// </summary>
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