diff --git a/SabreTools.Helper/Dats/DatFile.cs b/SabreTools.Helper/Dats/DatFile.cs index 1bc91299..57eb8c83 100644 --- a/SabreTools.Helper/Dats/DatFile.cs +++ b/SabreTools.Helper/Dats/DatFile.cs @@ -308,7 +308,8 @@ namespace SabreTools.Helper.Dats /// True if games should only be compared on game and file name, false if system and source are counted /// Logger object for file and console output /// True if the number of hashes counted is to be output (default), false otherwise - public void BucketByGame(bool mergeroms, bool norename, Logger logger, bool output = true) + /// True if the game should be lowercased (default), false otherwise + public void BucketByGame(bool mergeroms, bool norename, Logger logger, bool output = true, bool lower = true) { // If we already have the right sorting, trust it if (_sortedBy == SortedBy.Game) @@ -353,6 +354,10 @@ namespace SabreTools.Helper.Dats + (String.IsNullOrEmpty(rom.Machine.Name) ? "Default" : rom.Machine.Name); + if (lower) + { + newkey = newkey.ToLowerInvariant(); + } newkey = HttpUtility.HtmlEncode(newkey); if (sortable.ContainsKey(newkey)) { @@ -5211,7 +5216,7 @@ namespace SabreTools.Helper.Dats basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar); // First, organize by games so that we can do the right thing - BucketByGame(false, true, logger, output: false); + BucketByGame(false, true, logger, output: false, lower: false); // Create a temporary DAT to add things to DatFile tempDat = (DatFile)CloneHeader();