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https://github.com/claunia/SabreTools.git
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Move original splitting methods to ItemDictionary
This commit is contained in:
@@ -881,6 +881,89 @@ namespace SabreTools.DatFiles
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}
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}
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/// <summary>
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/// Filter a DAT using 1G1R logic given an ordered set of regions
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/// </summary>
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/// <param name="regionList">List of regions in order of priority</param>
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/// <remarks>
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/// In the most technical sense, the way that the region list is being used does not
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/// confine its values to be just regions. Since it's essentially acting like a
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/// specialized version of the machine name filter, anything that is usually encapsulated
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/// in parenthesis would be matched on, including disc numbers, languages, editions,
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/// and anything else commonly used. Please note that, unlike other existing 1G1R
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/// solutions, this does not have the ability to contain custom mappings of parent
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/// to clone sets based on name, nor does it have the ability to match on the
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/// Release DatItem type.
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/// </remarks>
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public void SetOneGamePerRegion(List<string> regionList)
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{
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// If we have null region list, make it empty
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regionList ??= [];
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// For sake of ease, the first thing we want to do is bucket by game
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BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = [];
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foreach (string key in Keys)
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{
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DatItem item = this[key]![0];
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// Match on CloneOf first
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if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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// Then by RomOf
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else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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// Otherwise, treat it as a parent
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else
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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}
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// Once we have the full list of mappings, filter out games to keep
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foreach (string key in parents.Keys)
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{
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// Find the first machine that matches the regions in order, if possible
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string? machine = default;
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foreach (string region in regionList)
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{
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machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
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if (machine != default)
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break;
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}
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// If we didn't get a match, use the parent
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if (machine == default)
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machine = key;
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// Remove the key from the list
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parents[key].Remove(machine);
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// Remove the rest of the items from this key
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parents[key].ForEach(k => Remove(k));
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}
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// Finally, strip out the parent tags
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RemoveTagsFromChild();
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}
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/// <summary>
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/// Ensure that all roms are in their own game (or at least try to ensure)
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/// </summary>
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@@ -1088,6 +1171,512 @@ namespace SabreTools.DatFiles
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#endregion
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#region Splitting
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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public void AddRomsFromBios()
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{
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List<string> games = [.. Keys.OrderBy(g => g)];
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foreach (string game in games)
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{
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var items = this[game];
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if (items == null)
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continue;
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// If the game has no items in it, we want to continue
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if (items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// If the parent doesn't have any items, we want to continue
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if (this[parent!]!.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = this[parent!];
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if (parentItems == null)
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continue;
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
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Add(game, datItem);
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}
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}
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
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{
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bool foundnew = false;
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List<string> machines = [.. Keys.OrderBy(g => g)];
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foreach (string machine in machines)
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{
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// If the machine doesn't have items, we continue
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if (this[machine] == null || this[machine]!.Count == 0)
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continue;
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (this[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
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continue;
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// Get all device reference names from the current machine
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List<string?> deviceReferences = this[machine]!
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.Where(i => i is DeviceRef)
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.Select(i => i as DeviceRef)
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.Select(dr => dr!.GetName())
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.Distinct()
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.ToList();
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// Get all slot option names from the current machine
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List<string?> slotOptions = this[machine]!
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.Where(i => i is Slot)
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.Select(i => i as Slot)
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.Where(s => s!.SlotOptionsSpecified)
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.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newDeviceReferences = [];
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foreach (string? deviceReference in deviceReferences)
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{
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// If the machine doesn't exist then we continue
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if (deviceReference == null || this[deviceReference] == null || this[deviceReference]!.Count == 0)
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continue;
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// Add to the list of new device reference names
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var devItems = this[deviceReference];
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if (devItems == null)
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continue;
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newDeviceReferences.AddRange(devItems
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.Where(i => i is DeviceRef)
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.Select(i => (i as DeviceRef)!.GetName()!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = this[machine]![0];
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foreach (DatItem item in devItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
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foreach (string deviceReference in newDeviceReferences.Distinct())
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{
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if (!deviceReferences.Contains(deviceReference))
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{
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var deviceRef = new DeviceRef();
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deviceRef.SetName(deviceReference);
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this[machine]!.Add(deviceRef);
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}
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}
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}
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// If we're checking slotoptions
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if (useSlotOptions && slotOptions.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newSlotOptions = [];
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foreach (string? slotOption in slotOptions)
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{
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// If the machine doesn't exist then we continue
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if (slotOption == null || this[slotOption] == null || this[slotOption]!.Count == 0)
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continue;
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// Add to the list of new slot option names
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var slotItems = this[slotOption];
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if (slotItems == null)
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continue;
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newSlotOptions.AddRange(slotItems
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.Where(i => i is Slot)
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.Where(s => (s as Slot)!.SlotOptionsSpecified)
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.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = this[machine]![0];
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foreach (DatItem item in slotItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device is accounted for, add the new list of slot options, if they don't already exist
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foreach (string slotOption in newSlotOptions.Distinct())
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{
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if (!slotOptions.Contains(slotOption))
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{
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var slotOptionItem = new SlotOption();
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slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
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var slotItem = new Slot();
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slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
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this[machine]!.Add(slotItem);
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}
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}
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}
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}
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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public void AddRomsFromParent()
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{
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List<string> games = [.. Keys.OrderBy(g => g)];
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = this[game];
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if (items == null || items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// If the parent doesn't have any items, we want to continue
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if (this[parent!]!.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = this[parent!];
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foreach (DatItem item in parentItems!)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
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&& !items.Contains(datItem))
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{
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Add(game, datItem);
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}
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}
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// Now we want to get the parent romof tag and put it in each of the items
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items = this[game];
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string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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foreach (DatItem item in items!)
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{
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item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
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}
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}
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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public void AddRomsFromChildren(bool subfolder, bool skipDedup)
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{
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List<string> games = [.. Keys.OrderBy(g => g)];
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = this[game];
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if (items == null || items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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// If there is no parent, then we continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// Otherwise, move the items from the current game to a subfolder of the parent game
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DatItem copyFrom;
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if (this[parent!]!.Count == 0)
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{
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copyFrom = new Rom();
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
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}
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else
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{
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copyFrom = this[parent!]![0];
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}
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items = this[game];
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foreach (DatItem item in items!)
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{
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// Special disk handling
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if (item is Disk disk)
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{
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string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
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// If the merge tag exists and the parent already contains it, skip
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if (mergeTag != null && this[parent!]!
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.Where(i => i is Disk)
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.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to parent
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else if (mergeTag != null && !this[parent!]!
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.Where(i => i is Disk)
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.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
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{
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disk.CopyMachineInformation(copyFrom);
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Add(parent!, disk);
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}
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// If there is no merge tag, add to parent
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else if (mergeTag == null)
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{
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disk.CopyMachineInformation(copyFrom);
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Add(parent!, disk);
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}
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}
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// Special rom handling
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else if (item is Rom rom)
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{
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// If the merge tag exists and the parent already contains it, skip
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if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && this[parent!]!
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.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
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else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !this[parent!]!
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.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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if (subfolder)
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rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
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rom.CopyMachineInformation(copyFrom);
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Add(parent!, rom);
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}
|
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// If the parent doesn't already contain this item, add to subfolder of parent
|
||||
else if (!this[parent!]!.Contains(item) || skipDedup)
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||
|
||||
rom.CopyMachineInformation(copyFrom);
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||||
Add(parent!, rom);
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||||
}
|
||||
}
|
||||
|
||||
// All other that would be missing to subfolder of parent
|
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else if (!this[parent!]!.Contains(item))
|
||||
{
|
||||
if (subfolder)
|
||||
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
|
||||
|
||||
item.CopyMachineInformation(copyFrom);
|
||||
Add(parent!, item);
|
||||
}
|
||||
}
|
||||
|
||||
// Then, remove the old game so it's not picked up by the writer
|
||||
Remove(game);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all BIOS and device sets
|
||||
/// </summary>
|
||||
public void RemoveBiosAndDeviceSets()
|
||||
{
|
||||
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = this[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
if (items.Count > 0
|
||||
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
||||
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
|
||||
{
|
||||
Remove(game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to remove bios roms from children
|
||||
/// </summary>
|
||||
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
||||
public void RemoveBiosRomsFromChild(bool bios)
|
||||
{
|
||||
// Loop through the romof tags
|
||||
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = this[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the game (is/is not) a bios, we want to continue
|
||||
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
||||
continue;
|
||||
|
||||
// Determine if the game has a parent or not
|
||||
string? parent = null;
|
||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
|
||||
// If the parent doesnt exist, we want to continue
|
||||
if (string.IsNullOrEmpty(parent))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
if (this[parent!]!.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
||||
var parentItems = this[parent!];
|
||||
if (parentItems == null)
|
||||
continue;
|
||||
|
||||
foreach (DatItem item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to remove roms from the children
|
||||
/// </summary>
|
||||
public void RemoveRomsFromChild()
|
||||
{
|
||||
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = this[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
// If the game has no items in it, we want to continue
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Determine if the game has a parent or not
|
||||
string? parent = null;
|
||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
|
||||
// If the parent doesnt exist, we want to continue
|
||||
if (string.IsNullOrEmpty(parent))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
if (this[parent!] == null || this[parent!]!.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the parent items from the current game
|
||||
var parentItems = this[parent!];
|
||||
foreach (DatItem item in parentItems!)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the remaining items
|
||||
items = this[game];
|
||||
string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (DatItem item in items!)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all romof and cloneof tags from all games
|
||||
/// </summary>
|
||||
public void RemoveTagsFromChild()
|
||||
{
|
||||
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = this[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
foreach (DatItem item in items)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Statistics
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user