mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Move original splitting methods to ItemDictionary
This commit is contained in:
@@ -134,7 +134,7 @@ namespace SabreTools.Filtering
|
||||
// Run the one rom per game logic, if required
|
||||
if (OneGamePerRegion == true && RegionList != null)
|
||||
{
|
||||
SetOneGamePerRegion(datFile);
|
||||
datFile.Items.SetOneGamePerRegion(RegionList);
|
||||
datFile.ItemsDB.SetOneGamePerRegion(RegionList);
|
||||
}
|
||||
|
||||
@@ -233,90 +233,6 @@ namespace SabreTools.Filtering
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Filter a DAT using 1G1R logic given an ordered set of regions
|
||||
/// </summary>
|
||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
||||
/// <remarks>
|
||||
/// In the most technical sense, the way that the region list is being used does not
|
||||
/// confine its values to be just regions. Since it's essentially acting like a
|
||||
/// specialized version of the machine name filter, anything that is usually encapsulated
|
||||
/// in parenthesis would be matched on, including disc numbers, languages, editions,
|
||||
/// and anything else commonly used. Please note that, unlike other existing 1G1R
|
||||
/// solutions, this does not have the ability to contain custom mappings of parent
|
||||
/// to clone sets based on name, nor does it have the ability to match on the
|
||||
/// Release DatItem type.
|
||||
/// </remarks>
|
||||
internal void SetOneGamePerRegion(DatFile datFile)
|
||||
{
|
||||
// If we have null region list, make it empty
|
||||
RegionList ??= [];
|
||||
|
||||
// For sake of ease, the first thing we want to do is bucket by game
|
||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||
|
||||
// Then we want to get a mapping of all machines to parents
|
||||
Dictionary<string, List<string>> parents = [];
|
||||
foreach (string key in datFile.Items.Keys)
|
||||
{
|
||||
DatItem item = datFile.Items[key]![0];
|
||||
|
||||
// Match on CloneOf first
|
||||
if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
||||
{
|
||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
|
||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
|
||||
|
||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
||||
}
|
||||
|
||||
// Then by RomOf
|
||||
else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
||||
{
|
||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
|
||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
|
||||
|
||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
||||
}
|
||||
|
||||
// Otherwise, treat it as a parent
|
||||
else
|
||||
{
|
||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
|
||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
|
||||
|
||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
||||
}
|
||||
}
|
||||
|
||||
// Once we have the full list of mappings, filter out games to keep
|
||||
foreach (string key in parents.Keys)
|
||||
{
|
||||
// Find the first machine that matches the regions in order, if possible
|
||||
string? machine = default;
|
||||
foreach (string region in RegionList)
|
||||
{
|
||||
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
|
||||
if (machine != default)
|
||||
break;
|
||||
}
|
||||
|
||||
// If we didn't get a match, use the parent
|
||||
if (machine == default)
|
||||
machine = key;
|
||||
|
||||
// Remove the key from the list
|
||||
parents[key].Remove(machine);
|
||||
|
||||
// Remove the rest of the items from this key
|
||||
parents[key].ForEach(k => datFile.Items.Remove(k));
|
||||
}
|
||||
|
||||
// Finally, strip out the parent tags
|
||||
Splitter.RemoveTagsFromChild(datFile);
|
||||
datFile.ItemsDB.RemoveTagsFromChild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that all roms are in their own game (or at least try to ensure)
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user