mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Move original splitting methods to ItemDictionary
This commit is contained in:
@@ -1,10 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SabreTools.Core.Tools;
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using SabreTools.DatFiles;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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using SabreTools.Logging;
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namespace SabreTools.Filtering
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@@ -108,13 +105,13 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(datFile, false, false)) ;
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while (datFile.Items.AddRomsFromDevices(false, false)) ;
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while (datFile.ItemsDB.AddRomsFromDevices(false, false)) ;
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while (AddRomsFromDevices(datFile, true, false)) ;
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while (datFile.Items.AddRomsFromDevices(true, false)) ;
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while (datFile.ItemsDB.AddRomsFromDevices(true, false)) ;
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// Then, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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@@ -130,17 +127,17 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromChildren(datFile, skipDedup: false);
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datFile.Items.AddRomsFromChildren(true, false);
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datFile.ItemsDB.AddRomsFromChildren(true, false);
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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RemoveBiosRomsFromChild(datFile, false);
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datFile.Items.RemoveBiosRomsFromChild(false);
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datFile.ItemsDB.RemoveBiosRomsFromChild(false);
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RemoveBiosRomsFromChild(datFile, true);
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datFile.Items.RemoveBiosRomsFromChild(true);
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datFile.ItemsDB.RemoveBiosRomsFromChild(true);
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// Finally, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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@@ -156,19 +153,19 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(datFile, true, true)) ;
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while (datFile.Items.AddRomsFromDevices(true, true)) ;
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while (datFile.ItemsDB.AddRomsFromDevices(true, true)) ;
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AddRomsFromDevices(datFile, false, true);
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datFile.Items.AddRomsFromDevices(false, true);
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datFile.ItemsDB.AddRomsFromDevices(false, true);
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AddRomsFromParent(datFile);
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datFile.Items.AddRomsFromParent();
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datFile.ItemsDB.AddRomsFromParent();
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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AddRomsFromBios(datFile);
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datFile.Items.AddRomsFromBios();
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datFile.ItemsDB.AddRomsFromBios();
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// Then, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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@@ -184,17 +181,17 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromChildren(datFile, skipDedup: true);
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datFile.Items.AddRomsFromChildren(true, true);
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datFile.ItemsDB.AddRomsFromChildren(true, true);
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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RemoveBiosRomsFromChild(datFile, false);
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datFile.Items.RemoveBiosRomsFromChild(false);
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datFile.ItemsDB.RemoveBiosRomsFromChild(false);
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RemoveBiosRomsFromChild(datFile, true);
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datFile.Items.RemoveBiosRomsFromChild(true);
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datFile.ItemsDB.RemoveBiosRomsFromChild(true);
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// Finally, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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@@ -210,17 +207,17 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromParent(datFile);
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datFile.Items.AddRomsFromParent();
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datFile.ItemsDB.AddRomsFromParent();
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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RemoveBiosRomsFromChild(datFile, false);
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datFile.Items.RemoveBiosRomsFromChild(false);
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datFile.ItemsDB.RemoveBiosRomsFromChild(false);
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RemoveBiosRomsFromChild(datFile, true);
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datFile.Items.RemoveBiosRomsFromChild(true);
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datFile.ItemsDB.RemoveBiosRomsFromChild(true);
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// Finally, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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@@ -236,530 +233,20 @@ namespace SabreTools.Filtering
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Now we want to loop through all of the games and set the correct information
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RemoveRomsFromChild(datFile);
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datFile.Items.RemoveRomsFromChild();
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datFile.ItemsDB.RemoveRomsFromChild();
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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RemoveBiosRomsFromChild(datFile, false);
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datFile.Items.RemoveBiosRomsFromChild(false);
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datFile.ItemsDB.RemoveBiosRomsFromChild(false);
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RemoveBiosRomsFromChild(datFile, true);
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datFile.Items.RemoveBiosRomsFromChild(true);
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datFile.ItemsDB.RemoveBiosRomsFromChild(true);
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// Finally, remove the romof and cloneof tags so it's not picked up by the manager
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RemoveTagsFromChild(datFile);
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datFile.Items.RemoveTagsFromChild();
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datFile.ItemsDB.RemoveTagsFromChild();
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}
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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internal static void AddRomsFromBios(DatFile datFile)
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{
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List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
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foreach (string game in games)
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{
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var items = datFile.Items[game];
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if (items == null)
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continue;
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// If the game has no items in it, we want to continue
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if (items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// If the parent doesn't have any items, we want to continue
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if (datFile.Items[parent!]!.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = datFile.Items[parent!];
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if (parentItems == null)
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continue;
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
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datFile.Items.Add(game, datItem);
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}
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}
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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internal static bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool useSlotOptions = false)
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{
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bool foundnew = false;
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List<string> machines = datFile.Items.Keys.OrderBy(g => g).ToList();
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foreach (string machine in machines)
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{
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// If the machine doesn't have items, we continue
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if (datFile.Items[machine] == null || datFile.Items[machine]!.Count == 0)
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continue;
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (datFile.Items[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
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continue;
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// Get all device reference names from the current machine
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List<string?> deviceReferences = datFile.Items[machine]!
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.Where(i => i is DeviceRef)
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.Select(i => i as DeviceRef)
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.Select(dr => dr!.GetName())
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.Distinct()
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.ToList();
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// Get all slot option names from the current machine
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List<string?> slotOptions = datFile.Items[machine]!
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.Where(i => i is Slot)
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.Select(i => i as Slot)
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.Where(s => s!.SlotOptionsSpecified)
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.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newDeviceReferences = [];
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foreach (string? deviceReference in deviceReferences)
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{
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// If the machine doesn't exist then we continue
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if (deviceReference == null || datFile.Items[deviceReference] == null || datFile.Items[deviceReference]!.Count == 0)
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continue;
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// Add to the list of new device reference names
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var devItems = datFile.Items[deviceReference];
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if (devItems == null)
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continue;
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newDeviceReferences.AddRange(devItems
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.Where(i => i is DeviceRef)
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.Select(i => (i as DeviceRef)!.GetName()!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = datFile.Items[machine]![0];
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foreach (DatItem item in devItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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datFile.Items.Add(machine, datItem);
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}
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}
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}
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// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
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foreach (string deviceReference in newDeviceReferences.Distinct())
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{
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if (!deviceReferences.Contains(deviceReference))
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{
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var deviceRef = new DeviceRef();
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deviceRef.SetName(deviceReference);
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datFile.Items[machine]!.Add(deviceRef);
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}
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}
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}
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// If we're checking slotoptions
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if (useSlotOptions && slotOptions.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newSlotOptions = new();
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foreach (string? slotOption in slotOptions)
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{
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// If the machine doesn't exist then we continue
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if (slotOption == null || datFile.Items[slotOption] == null || datFile.Items[slotOption]!.Count == 0)
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continue;
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// Add to the list of new slot option names
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var slotItems = datFile.Items[slotOption];
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if (slotItems == null)
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continue;
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newSlotOptions.AddRange(slotItems
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.Where(i => i is Slot)
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.Where(s => (s as Slot)!.SlotOptionsSpecified)
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.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = datFile.Items[machine]![0];
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foreach (DatItem item in slotItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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datFile.Items.Add(machine, datItem);
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}
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}
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}
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// Now that every device is accounted for, add the new list of slot options, if they don't already exist
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foreach (string slotOption in newSlotOptions.Distinct())
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{
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if (!slotOptions.Contains(slotOption))
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{
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var slotOptionItem = new SlotOption();
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slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
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var slotItem = new Slot();
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slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
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datFile.Items[machine]!.Add(slotItem);
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}
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}
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}
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}
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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internal static void AddRomsFromParent(DatFile datFile)
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{
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List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = datFile.Items[game];
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if (items == null || items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// If the parent doesn't have any items, we want to continue
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if (datFile.Items[parent!]!.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = datFile.Items[parent!];
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foreach (DatItem item in parentItems!)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
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&& !items.Contains(datItem))
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{
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datFile.Items.Add(game, datItem);
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}
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}
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// Now we want to get the parent romof tag and put it in each of the items
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items = datFile.Items[game];
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string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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foreach (DatItem item in items!)
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{
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item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
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}
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}
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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internal static void AddRomsFromChildren(DatFile datFile, bool subfolder = true, bool skipDedup = false)
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{
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List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = datFile.Items[game];
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if (items == null || items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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// If there is no parent, then we continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// Otherwise, move the items from the current game to a subfolder of the parent game
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DatItem copyFrom;
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if (datFile.Items[parent!]!.Count == 0)
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{
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copyFrom = new Rom();
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
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}
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else
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{
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copyFrom = datFile.Items[parent!]![0];
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}
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items = datFile.Items[game];
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foreach (DatItem item in items!)
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{
|
||||
// Special disk handling
|
||||
if (item is Disk disk)
|
||||
{
|
||||
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
|
||||
|
||||
// If the merge tag exists and the parent already contains it, skip
|
||||
if (mergeTag != null && datFile.Items[parent!]!
|
||||
.Where(i => i is Disk)
|
||||
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to parent
|
||||
else if (mergeTag != null && !datFile.Items[parent!]!
|
||||
.Where(i => i is Disk)
|
||||
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||
{
|
||||
disk.CopyMachineInformation(copyFrom);
|
||||
datFile.Items.Add(parent!, disk);
|
||||
}
|
||||
|
||||
// If there is no merge tag, add to parent
|
||||
else if (mergeTag == null)
|
||||
{
|
||||
disk.CopyMachineInformation(copyFrom);
|
||||
datFile.Items.Add(parent!, disk);
|
||||
}
|
||||
}
|
||||
|
||||
// Special rom handling
|
||||
else if (item is Rom rom)
|
||||
{
|
||||
// If the merge tag exists and the parent already contains it, skip
|
||||
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && datFile.Items[parent!]!
|
||||
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
|
||||
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !datFile.Items[parent!]!
|
||||
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||
|
||||
rom.CopyMachineInformation(copyFrom);
|
||||
datFile.Items.Add(parent!, rom);
|
||||
}
|
||||
|
||||
// If the parent doesn't already contain this item, add to subfolder of parent
|
||||
else if (!datFile.Items[parent!]!.Contains(item) || skipDedup)
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||
|
||||
rom.CopyMachineInformation(copyFrom);
|
||||
datFile.Items.Add(parent!, rom);
|
||||
}
|
||||
}
|
||||
|
||||
// All other that would be missing to subfolder of parent
|
||||
else if (!datFile.Items[parent!]!.Contains(item))
|
||||
{
|
||||
if (subfolder)
|
||||
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
|
||||
|
||||
item.CopyMachineInformation(copyFrom);
|
||||
datFile.Items.Add(parent!, item);
|
||||
}
|
||||
}
|
||||
|
||||
// Then, remove the old game so it's not picked up by the writer
|
||||
datFile.Items.Remove(game);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all BIOS and device sets
|
||||
/// </summary>
|
||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
||||
internal static void RemoveBiosAndDeviceSets(DatFile datFile)
|
||||
{
|
||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = datFile.Items[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
if (items.Count > 0
|
||||
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
||||
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
|
||||
{
|
||||
datFile.Items.Remove(game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to remove bios roms from children
|
||||
/// </summary>
|
||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
||||
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets (default)</param>
|
||||
internal static void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false)
|
||||
{
|
||||
// Loop through the romof tags
|
||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = datFile.Items[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the game (is/is not) a bios, we want to continue
|
||||
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
||||
continue;
|
||||
|
||||
// Determine if the game has a parent or not
|
||||
string? parent = null;
|
||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
|
||||
// If the parent doesnt exist, we want to continue
|
||||
if (string.IsNullOrEmpty(parent))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
if (datFile.Items[parent!]!.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
||||
var parentItems = datFile.Items[parent!];
|
||||
if (parentItems == null)
|
||||
continue;
|
||||
|
||||
foreach (DatItem item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
datFile.Items.Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to remove roms from the children
|
||||
/// </summary>
|
||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
||||
internal static void RemoveRomsFromChild(DatFile datFile)
|
||||
{
|
||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = datFile.Items[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
// If the game has no items in it, we want to continue
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Determine if the game has a parent or not
|
||||
string? parent = null;
|
||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
|
||||
// If the parent doesnt exist, we want to continue
|
||||
if (string.IsNullOrEmpty(parent))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
if (datFile.Items[parent!] == null || datFile.Items[parent!]!.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the parent items from the current game
|
||||
var parentItems = datFile.Items[parent!];
|
||||
foreach (DatItem item in parentItems!)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
datFile.Items.Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the remaining items
|
||||
items = datFile.Items[game];
|
||||
string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (DatItem item in items!)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all romof and cloneof tags from all games
|
||||
/// </summary>
|
||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
||||
internal static void RemoveTagsFromChild(DatFile datFile)
|
||||
{
|
||||
List<string> games = [.. datFile.Items.Keys.OrderBy(g => g)];
|
||||
foreach (string game in games)
|
||||
{
|
||||
var items = datFile.Items[game];
|
||||
if (items == null)
|
||||
continue;
|
||||
|
||||
foreach (DatItem item in items)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user