mirror of
https://github.com/claunia/SabreTools.git
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Move original splitting methods to ItemDictionary
This commit is contained in:
@@ -881,6 +881,89 @@ namespace SabreTools.DatFiles
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}
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}
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}
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}
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/// <summary>
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/// Filter a DAT using 1G1R logic given an ordered set of regions
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/// </summary>
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/// <param name="regionList">List of regions in order of priority</param>
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/// <remarks>
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/// In the most technical sense, the way that the region list is being used does not
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/// confine its values to be just regions. Since it's essentially acting like a
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/// specialized version of the machine name filter, anything that is usually encapsulated
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/// in parenthesis would be matched on, including disc numbers, languages, editions,
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/// and anything else commonly used. Please note that, unlike other existing 1G1R
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/// solutions, this does not have the ability to contain custom mappings of parent
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/// to clone sets based on name, nor does it have the ability to match on the
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/// Release DatItem type.
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/// </remarks>
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public void SetOneGamePerRegion(List<string> regionList)
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{
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// If we have null region list, make it empty
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regionList ??= [];
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// For sake of ease, the first thing we want to do is bucket by game
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BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = [];
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foreach (string key in Keys)
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{
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DatItem item = this[key]![0];
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// Match on CloneOf first
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if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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// Then by RomOf
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else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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// Otherwise, treat it as a parent
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else
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{
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if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
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parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
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parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
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}
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}
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// Once we have the full list of mappings, filter out games to keep
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foreach (string key in parents.Keys)
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{
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// Find the first machine that matches the regions in order, if possible
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string? machine = default;
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foreach (string region in regionList)
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{
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machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
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if (machine != default)
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break;
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}
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// If we didn't get a match, use the parent
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if (machine == default)
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machine = key;
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// Remove the key from the list
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parents[key].Remove(machine);
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// Remove the rest of the items from this key
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parents[key].ForEach(k => Remove(k));
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}
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// Finally, strip out the parent tags
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RemoveTagsFromChild();
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}
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/// <summary>
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/// <summary>
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/// Ensure that all roms are in their own game (or at least try to ensure)
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/// Ensure that all roms are in their own game (or at least try to ensure)
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/// </summary>
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/// </summary>
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@@ -1088,6 +1171,512 @@ namespace SabreTools.DatFiles
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#endregion
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#endregion
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#region Splitting
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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public void AddRomsFromBios()
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{
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List<string> games = [.. Keys.OrderBy(g => g)];
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foreach (string game in games)
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{
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var items = this[game];
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if (items == null)
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continue;
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// If the game has no items in it, we want to continue
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if (items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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// If the parent doesn't have any items, we want to continue
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if (this[parent!]!.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = this[parent!];
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if (parentItems == null)
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continue;
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
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Add(game, datItem);
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}
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}
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
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{
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bool foundnew = false;
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List<string> machines = [.. Keys.OrderBy(g => g)];
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foreach (string machine in machines)
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{
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// If the machine doesn't have items, we continue
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if (this[machine] == null || this[machine]!.Count == 0)
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continue;
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (this[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
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continue;
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// Get all device reference names from the current machine
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List<string?> deviceReferences = this[machine]!
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.Where(i => i is DeviceRef)
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.Select(i => i as DeviceRef)
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.Select(dr => dr!.GetName())
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.Distinct()
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.ToList();
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// Get all slot option names from the current machine
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List<string?> slotOptions = this[machine]!
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.Where(i => i is Slot)
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.Select(i => i as Slot)
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.Where(s => s!.SlotOptionsSpecified)
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.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newDeviceReferences = [];
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foreach (string? deviceReference in deviceReferences)
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{
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// If the machine doesn't exist then we continue
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if (deviceReference == null || this[deviceReference] == null || this[deviceReference]!.Count == 0)
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continue;
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// Add to the list of new device reference names
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var devItems = this[deviceReference];
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if (devItems == null)
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continue;
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newDeviceReferences.AddRange(devItems
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.Where(i => i is DeviceRef)
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.Select(i => (i as DeviceRef)!.GetName()!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = this[machine]![0];
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foreach (DatItem item in devItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
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foreach (string deviceReference in newDeviceReferences.Distinct())
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{
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if (!deviceReferences.Contains(deviceReference))
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{
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var deviceRef = new DeviceRef();
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deviceRef.SetName(deviceReference);
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this[machine]!.Add(deviceRef);
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}
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}
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}
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// If we're checking slotoptions
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if (useSlotOptions && slotOptions.Any())
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{
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// Loop through all names and check the corresponding machines
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List<string> newSlotOptions = [];
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foreach (string? slotOption in slotOptions)
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{
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// If the machine doesn't exist then we continue
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if (slotOption == null || this[slotOption] == null || this[slotOption]!.Count == 0)
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continue;
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// Add to the list of new slot option names
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var slotItems = this[slotOption];
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if (slotItems == null)
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continue;
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newSlotOptions.AddRange(slotItems
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.Where(i => i is Slot)
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.Where(s => (s as Slot)!.SlotOptionsSpecified)
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.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = this[machine]![0];
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foreach (DatItem item in slotItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device is accounted for, add the new list of slot options, if they don't already exist
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foreach (string slotOption in newSlotOptions.Distinct())
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{
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if (!slotOptions.Contains(slotOption))
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{
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var slotOptionItem = new SlotOption();
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slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
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var slotItem = new Slot();
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slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
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this[machine]!.Add(slotItem);
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}
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}
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}
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}
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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public void AddRomsFromParent()
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{
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List<string> games = [.. Keys.OrderBy(g => g)];
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = this[game];
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if (items == null || items.Count == 0)
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continue;
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// Determine if the game has a parent or not
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string? parent = null;
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if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
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parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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// If the parent doesnt exist, we want to continue
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if (string.IsNullOrEmpty(parent))
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continue;
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|
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// If the parent doesn't have any items, we want to continue
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if (this[parent!]!.Count == 0)
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continue;
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|
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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var parentItems = this[parent!];
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foreach (DatItem item in parentItems!)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
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&& !items.Contains(datItem))
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{
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Add(game, datItem);
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}
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}
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// Now we want to get the parent romof tag and put it in each of the items
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items = this[game];
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string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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foreach (DatItem item in items!)
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{
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item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
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}
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}
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|
}
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/// <summary>
|
||||||
|
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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||||||
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/// </summary>
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||||||
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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||||||
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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||||||
|
public void AddRomsFromChildren(bool subfolder, bool skipDedup)
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||||||
|
{
|
||||||
|
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||||
|
foreach (string game in games)
|
||||||
|
{
|
||||||
|
// If the game has no items in it, we want to continue
|
||||||
|
var items = this[game];
|
||||||
|
if (items == null || items.Count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Determine if the game has a parent or not
|
||||||
|
string? parent = null;
|
||||||
|
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
||||||
|
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||||
|
|
||||||
|
// If there is no parent, then we continue
|
||||||
|
if (string.IsNullOrEmpty(parent))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Otherwise, move the items from the current game to a subfolder of the parent game
|
||||||
|
DatItem copyFrom;
|
||||||
|
if (this[parent!]!.Count == 0)
|
||||||
|
{
|
||||||
|
copyFrom = new Rom();
|
||||||
|
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
|
||||||
|
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
copyFrom = this[parent!]![0];
|
||||||
|
}
|
||||||
|
|
||||||
|
items = this[game];
|
||||||
|
foreach (DatItem item in items!)
|
||||||
|
{
|
||||||
|
// Special disk handling
|
||||||
|
if (item is Disk disk)
|
||||||
|
{
|
||||||
|
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
|
||||||
|
|
||||||
|
// If the merge tag exists and the parent already contains it, skip
|
||||||
|
if (mergeTag != null && this[parent!]!
|
||||||
|
.Where(i => i is Disk)
|
||||||
|
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the merge tag exists but the parent doesn't contain it, add to parent
|
||||||
|
else if (mergeTag != null && !this[parent!]!
|
||||||
|
.Where(i => i is Disk)
|
||||||
|
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||||
|
{
|
||||||
|
disk.CopyMachineInformation(copyFrom);
|
||||||
|
Add(parent!, disk);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there is no merge tag, add to parent
|
||||||
|
else if (mergeTag == null)
|
||||||
|
{
|
||||||
|
disk.CopyMachineInformation(copyFrom);
|
||||||
|
Add(parent!, disk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special rom handling
|
||||||
|
else if (item is Rom rom)
|
||||||
|
{
|
||||||
|
// If the merge tag exists and the parent already contains it, skip
|
||||||
|
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && this[parent!]!
|
||||||
|
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
||||||
|
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
|
||||||
|
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !this[parent!]!
|
||||||
|
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
||||||
|
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||||
|
{
|
||||||
|
if (subfolder)
|
||||||
|
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||||
|
|
||||||
|
rom.CopyMachineInformation(copyFrom);
|
||||||
|
Add(parent!, rom);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the parent doesn't already contain this item, add to subfolder of parent
|
||||||
|
else if (!this[parent!]!.Contains(item) || skipDedup)
|
||||||
|
{
|
||||||
|
if (subfolder)
|
||||||
|
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||||
|
|
||||||
|
rom.CopyMachineInformation(copyFrom);
|
||||||
|
Add(parent!, rom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// All other that would be missing to subfolder of parent
|
||||||
|
else if (!this[parent!]!.Contains(item))
|
||||||
|
{
|
||||||
|
if (subfolder)
|
||||||
|
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
|
||||||
|
|
||||||
|
item.CopyMachineInformation(copyFrom);
|
||||||
|
Add(parent!, item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Then, remove the old game so it's not picked up by the writer
|
||||||
|
Remove(game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Remove all BIOS and device sets
|
||||||
|
/// </summary>
|
||||||
|
public void RemoveBiosAndDeviceSets()
|
||||||
|
{
|
||||||
|
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||||
|
foreach (string game in games)
|
||||||
|
{
|
||||||
|
var items = this[game];
|
||||||
|
if (items == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (items.Count > 0
|
||||||
|
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
||||||
|
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
|
||||||
|
{
|
||||||
|
Remove(game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Use romof tags to remove bios roms from children
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
||||||
|
public void RemoveBiosRomsFromChild(bool bios)
|
||||||
|
{
|
||||||
|
// Loop through the romof tags
|
||||||
|
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||||
|
foreach (string game in games)
|
||||||
|
{
|
||||||
|
// If the game has no items in it, we want to continue
|
||||||
|
var items = this[game];
|
||||||
|
if (items == null || items.Count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the game (is/is not) a bios, we want to continue
|
||||||
|
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Determine if the game has a parent or not
|
||||||
|
string? parent = null;
|
||||||
|
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
||||||
|
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||||
|
|
||||||
|
// If the parent doesnt exist, we want to continue
|
||||||
|
if (string.IsNullOrEmpty(parent))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the parent doesn't have any items, we want to continue
|
||||||
|
if (this[parent!]!.Count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
||||||
|
var parentItems = this[parent!];
|
||||||
|
if (parentItems == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (DatItem item in parentItems)
|
||||||
|
{
|
||||||
|
DatItem datItem = (DatItem)item.Clone();
|
||||||
|
while (items.Contains(datItem))
|
||||||
|
{
|
||||||
|
Remove(game, datItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Use cloneof tags to remove roms from the children
|
||||||
|
/// </summary>
|
||||||
|
public void RemoveRomsFromChild()
|
||||||
|
{
|
||||||
|
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||||
|
foreach (string game in games)
|
||||||
|
{
|
||||||
|
var items = this[game];
|
||||||
|
if (items == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the game has no items in it, we want to continue
|
||||||
|
if (items.Count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Determine if the game has a parent or not
|
||||||
|
string? parent = null;
|
||||||
|
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
||||||
|
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||||
|
|
||||||
|
// If the parent doesnt exist, we want to continue
|
||||||
|
if (string.IsNullOrEmpty(parent))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the parent doesn't have any items, we want to continue
|
||||||
|
if (this[parent!] == null || this[parent!]!.Count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If the parent exists and has items, we remove the parent items from the current game
|
||||||
|
var parentItems = this[parent!];
|
||||||
|
foreach (DatItem item in parentItems!)
|
||||||
|
{
|
||||||
|
DatItem datItem = (DatItem)item.Clone();
|
||||||
|
while (items.Contains(datItem))
|
||||||
|
{
|
||||||
|
Remove(game, datItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now we want to get the parent romof tag and put it in each of the remaining items
|
||||||
|
items = this[game];
|
||||||
|
string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||||
|
foreach (DatItem item in items!)
|
||||||
|
{
|
||||||
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Remove all romof and cloneof tags from all games
|
||||||
|
/// </summary>
|
||||||
|
public void RemoveTagsFromChild()
|
||||||
|
{
|
||||||
|
List<string> games = [.. Keys.OrderBy(g => g)];
|
||||||
|
foreach (string game in games)
|
||||||
|
{
|
||||||
|
var items = this[game];
|
||||||
|
if (items == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (DatItem item in items)
|
||||||
|
{
|
||||||
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
||||||
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
||||||
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Statistics
|
#region Statistics
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -134,7 +134,7 @@ namespace SabreTools.Filtering
|
|||||||
// Run the one rom per game logic, if required
|
// Run the one rom per game logic, if required
|
||||||
if (OneGamePerRegion == true && RegionList != null)
|
if (OneGamePerRegion == true && RegionList != null)
|
||||||
{
|
{
|
||||||
SetOneGamePerRegion(datFile);
|
datFile.Items.SetOneGamePerRegion(RegionList);
|
||||||
datFile.ItemsDB.SetOneGamePerRegion(RegionList);
|
datFile.ItemsDB.SetOneGamePerRegion(RegionList);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -233,90 +233,6 @@ namespace SabreTools.Filtering
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Filter a DAT using 1G1R logic given an ordered set of regions
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
/// <remarks>
|
|
||||||
/// In the most technical sense, the way that the region list is being used does not
|
|
||||||
/// confine its values to be just regions. Since it's essentially acting like a
|
|
||||||
/// specialized version of the machine name filter, anything that is usually encapsulated
|
|
||||||
/// in parenthesis would be matched on, including disc numbers, languages, editions,
|
|
||||||
/// and anything else commonly used. Please note that, unlike other existing 1G1R
|
|
||||||
/// solutions, this does not have the ability to contain custom mappings of parent
|
|
||||||
/// to clone sets based on name, nor does it have the ability to match on the
|
|
||||||
/// Release DatItem type.
|
|
||||||
/// </remarks>
|
|
||||||
internal void SetOneGamePerRegion(DatFile datFile)
|
|
||||||
{
|
|
||||||
// If we have null region list, make it empty
|
|
||||||
RegionList ??= [];
|
|
||||||
|
|
||||||
// For sake of ease, the first thing we want to do is bucket by game
|
|
||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
|
||||||
|
|
||||||
// Then we want to get a mapping of all machines to parents
|
|
||||||
Dictionary<string, List<string>> parents = [];
|
|
||||||
foreach (string key in datFile.Items.Keys)
|
|
||||||
{
|
|
||||||
DatItem item = datFile.Items[key]![0];
|
|
||||||
|
|
||||||
// Match on CloneOf first
|
|
||||||
if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
|
||||||
{
|
|
||||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
|
|
||||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
|
|
||||||
|
|
||||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Then by RomOf
|
|
||||||
else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
|
||||||
{
|
|
||||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
|
|
||||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
|
|
||||||
|
|
||||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Otherwise, treat it as a parent
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
|
|
||||||
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
|
|
||||||
|
|
||||||
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Once we have the full list of mappings, filter out games to keep
|
|
||||||
foreach (string key in parents.Keys)
|
|
||||||
{
|
|
||||||
// Find the first machine that matches the regions in order, if possible
|
|
||||||
string? machine = default;
|
|
||||||
foreach (string region in RegionList)
|
|
||||||
{
|
|
||||||
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
|
|
||||||
if (machine != default)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we didn't get a match, use the parent
|
|
||||||
if (machine == default)
|
|
||||||
machine = key;
|
|
||||||
|
|
||||||
// Remove the key from the list
|
|
||||||
parents[key].Remove(machine);
|
|
||||||
|
|
||||||
// Remove the rest of the items from this key
|
|
||||||
parents[key].ForEach(k => datFile.Items.Remove(k));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Finally, strip out the parent tags
|
|
||||||
Splitter.RemoveTagsFromChild(datFile);
|
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ensure that all roms are in their own game (or at least try to ensure)
|
/// Ensure that all roms are in their own game (or at least try to ensure)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -1,10 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using SabreTools.Core.Tools;
|
using SabreTools.Core.Tools;
|
||||||
using SabreTools.DatFiles;
|
using SabreTools.DatFiles;
|
||||||
using SabreTools.DatItems;
|
using SabreTools.DatItems;
|
||||||
using SabreTools.DatItems.Formats;
|
|
||||||
using SabreTools.Logging;
|
using SabreTools.Logging;
|
||||||
|
|
||||||
namespace SabreTools.Filtering
|
namespace SabreTools.Filtering
|
||||||
@@ -108,13 +105,13 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
while (AddRomsFromDevices(datFile, false, false)) ;
|
while (datFile.Items.AddRomsFromDevices(false, false)) ;
|
||||||
while (datFile.ItemsDB.AddRomsFromDevices(false, false)) ;
|
while (datFile.ItemsDB.AddRomsFromDevices(false, false)) ;
|
||||||
while (AddRomsFromDevices(datFile, true, false)) ;
|
while (datFile.Items.AddRomsFromDevices(true, false)) ;
|
||||||
while (datFile.ItemsDB.AddRomsFromDevices(true, false)) ;
|
while (datFile.ItemsDB.AddRomsFromDevices(true, false)) ;
|
||||||
|
|
||||||
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,17 +127,17 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
AddRomsFromChildren(datFile, skipDedup: false);
|
datFile.Items.AddRomsFromChildren(true, false);
|
||||||
datFile.ItemsDB.AddRomsFromChildren(true, false);
|
datFile.ItemsDB.AddRomsFromChildren(true, false);
|
||||||
|
|
||||||
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
||||||
RemoveBiosRomsFromChild(datFile, false);
|
datFile.Items.RemoveBiosRomsFromChild(false);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
||||||
RemoveBiosRomsFromChild(datFile, true);
|
datFile.Items.RemoveBiosRomsFromChild(true);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
||||||
|
|
||||||
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,19 +153,19 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
while (AddRomsFromDevices(datFile, true, true)) ;
|
while (datFile.Items.AddRomsFromDevices(true, true)) ;
|
||||||
while (datFile.ItemsDB.AddRomsFromDevices(true, true)) ;
|
while (datFile.ItemsDB.AddRomsFromDevices(true, true)) ;
|
||||||
AddRomsFromDevices(datFile, false, true);
|
datFile.Items.AddRomsFromDevices(false, true);
|
||||||
datFile.ItemsDB.AddRomsFromDevices(false, true);
|
datFile.ItemsDB.AddRomsFromDevices(false, true);
|
||||||
AddRomsFromParent(datFile);
|
datFile.Items.AddRomsFromParent();
|
||||||
datFile.ItemsDB.AddRomsFromParent();
|
datFile.ItemsDB.AddRomsFromParent();
|
||||||
|
|
||||||
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
||||||
AddRomsFromBios(datFile);
|
datFile.Items.AddRomsFromBios();
|
||||||
datFile.ItemsDB.AddRomsFromBios();
|
datFile.ItemsDB.AddRomsFromBios();
|
||||||
|
|
||||||
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -184,17 +181,17 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
AddRomsFromChildren(datFile, skipDedup: true);
|
datFile.Items.AddRomsFromChildren(true, true);
|
||||||
datFile.ItemsDB.AddRomsFromChildren(true, true);
|
datFile.ItemsDB.AddRomsFromChildren(true, true);
|
||||||
|
|
||||||
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
||||||
RemoveBiosRomsFromChild(datFile, false);
|
datFile.Items.RemoveBiosRomsFromChild(false);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
||||||
RemoveBiosRomsFromChild(datFile, true);
|
datFile.Items.RemoveBiosRomsFromChild(true);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
||||||
|
|
||||||
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -210,17 +207,17 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
AddRomsFromParent(datFile);
|
datFile.Items.AddRomsFromParent();
|
||||||
datFile.ItemsDB.AddRomsFromParent();
|
datFile.ItemsDB.AddRomsFromParent();
|
||||||
|
|
||||||
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
||||||
RemoveBiosRomsFromChild(datFile, false);
|
datFile.Items.RemoveBiosRomsFromChild(false);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
||||||
RemoveBiosRomsFromChild(datFile, true);
|
datFile.Items.RemoveBiosRomsFromChild(true);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
||||||
|
|
||||||
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -236,530 +233,20 @@ namespace SabreTools.Filtering
|
|||||||
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
|
||||||
|
|
||||||
// Now we want to loop through all of the games and set the correct information
|
// Now we want to loop through all of the games and set the correct information
|
||||||
RemoveRomsFromChild(datFile);
|
datFile.Items.RemoveRomsFromChild();
|
||||||
datFile.ItemsDB.RemoveRomsFromChild();
|
datFile.ItemsDB.RemoveRomsFromChild();
|
||||||
|
|
||||||
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
||||||
RemoveBiosRomsFromChild(datFile, false);
|
datFile.Items.RemoveBiosRomsFromChild(false);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
|
||||||
RemoveBiosRomsFromChild(datFile, true);
|
datFile.Items.RemoveBiosRomsFromChild(true);
|
||||||
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
|
||||||
|
|
||||||
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
||||||
RemoveTagsFromChild(datFile);
|
datFile.Items.RemoveTagsFromChild();
|
||||||
datFile.ItemsDB.RemoveTagsFromChild();
|
datFile.ItemsDB.RemoveTagsFromChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use romof tags to add roms to the children
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
internal static void AddRomsFromBios(DatFile datFile)
|
|
||||||
{
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the game has no items in it, we want to continue
|
|
||||||
if (items.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Determine if the game has a parent or not
|
|
||||||
string? parent = null;
|
|
||||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
|
||||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
||||||
|
|
||||||
// If the parent doesnt exist, we want to continue
|
|
||||||
if (string.IsNullOrEmpty(parent))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent doesn't have any items, we want to continue
|
|
||||||
if (datFile.Items[parent!]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
||||||
DatItem copyFrom = items[0];
|
|
||||||
var parentItems = datFile.Items[parent!];
|
|
||||||
if (parentItems == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
foreach (DatItem item in parentItems)
|
|
||||||
{
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
datItem.CopyMachineInformation(copyFrom);
|
|
||||||
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
|
|
||||||
datFile.Items.Add(game, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use device_ref and optionally slotoption tags to add roms to the children
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
|
|
||||||
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
|
|
||||||
internal static bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool useSlotOptions = false)
|
|
||||||
{
|
|
||||||
bool foundnew = false;
|
|
||||||
List<string> machines = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string machine in machines)
|
|
||||||
{
|
|
||||||
// If the machine doesn't have items, we continue
|
|
||||||
if (datFile.Items[machine] == null || datFile.Items[machine]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the machine (is/is not) a device, we want to continue
|
|
||||||
if (dev ^ (datFile.Items[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Get all device reference names from the current machine
|
|
||||||
List<string?> deviceReferences = datFile.Items[machine]!
|
|
||||||
.Where(i => i is DeviceRef)
|
|
||||||
.Select(i => i as DeviceRef)
|
|
||||||
.Select(dr => dr!.GetName())
|
|
||||||
.Distinct()
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
// Get all slot option names from the current machine
|
|
||||||
List<string?> slotOptions = datFile.Items[machine]!
|
|
||||||
.Where(i => i is Slot)
|
|
||||||
.Select(i => i as Slot)
|
|
||||||
.Where(s => s!.SlotOptionsSpecified)
|
|
||||||
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
|
||||||
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
|
|
||||||
.Distinct()
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
// If we're checking device references
|
|
||||||
if (deviceReferences.Any())
|
|
||||||
{
|
|
||||||
// Loop through all names and check the corresponding machines
|
|
||||||
List<string> newDeviceReferences = [];
|
|
||||||
foreach (string? deviceReference in deviceReferences)
|
|
||||||
{
|
|
||||||
// If the machine doesn't exist then we continue
|
|
||||||
if (deviceReference == null || datFile.Items[deviceReference] == null || datFile.Items[deviceReference]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Add to the list of new device reference names
|
|
||||||
var devItems = datFile.Items[deviceReference];
|
|
||||||
if (devItems == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
newDeviceReferences.AddRange(devItems
|
|
||||||
.Where(i => i is DeviceRef)
|
|
||||||
.Select(i => (i as DeviceRef)!.GetName()!));
|
|
||||||
|
|
||||||
// Set new machine information and add to the current machine
|
|
||||||
DatItem copyFrom = datFile.Items[machine]![0];
|
|
||||||
foreach (DatItem item in devItems)
|
|
||||||
{
|
|
||||||
// If the parent machine doesn't already contain this item, add it
|
|
||||||
if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
|
|
||||||
{
|
|
||||||
// Set that we found new items
|
|
||||||
foundnew = true;
|
|
||||||
|
|
||||||
// Clone the item and then add it
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
datItem.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(machine, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
|
|
||||||
foreach (string deviceReference in newDeviceReferences.Distinct())
|
|
||||||
{
|
|
||||||
if (!deviceReferences.Contains(deviceReference))
|
|
||||||
{
|
|
||||||
var deviceRef = new DeviceRef();
|
|
||||||
deviceRef.SetName(deviceReference);
|
|
||||||
datFile.Items[machine]!.Add(deviceRef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we're checking slotoptions
|
|
||||||
if (useSlotOptions && slotOptions.Any())
|
|
||||||
{
|
|
||||||
// Loop through all names and check the corresponding machines
|
|
||||||
List<string> newSlotOptions = new();
|
|
||||||
foreach (string? slotOption in slotOptions)
|
|
||||||
{
|
|
||||||
// If the machine doesn't exist then we continue
|
|
||||||
if (slotOption == null || datFile.Items[slotOption] == null || datFile.Items[slotOption]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Add to the list of new slot option names
|
|
||||||
var slotItems = datFile.Items[slotOption];
|
|
||||||
if (slotItems == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
newSlotOptions.AddRange(slotItems
|
|
||||||
.Where(i => i is Slot)
|
|
||||||
.Where(s => (s as Slot)!.SlotOptionsSpecified)
|
|
||||||
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
|
||||||
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
|
|
||||||
|
|
||||||
// Set new machine information and add to the current machine
|
|
||||||
DatItem copyFrom = datFile.Items[machine]![0];
|
|
||||||
foreach (DatItem item in slotItems)
|
|
||||||
{
|
|
||||||
// If the parent machine doesn't already contain this item, add it
|
|
||||||
if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
|
|
||||||
{
|
|
||||||
// Set that we found new items
|
|
||||||
foundnew = true;
|
|
||||||
|
|
||||||
// Clone the item and then add it
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
datItem.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(machine, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
|
|
||||||
foreach (string slotOption in newSlotOptions.Distinct())
|
|
||||||
{
|
|
||||||
if (!slotOptions.Contains(slotOption))
|
|
||||||
{
|
|
||||||
var slotOptionItem = new SlotOption();
|
|
||||||
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
|
|
||||||
|
|
||||||
var slotItem = new Slot();
|
|
||||||
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
|
|
||||||
|
|
||||||
datFile.Items[machine]!.Add(slotItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return foundnew;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
internal static void AddRomsFromParent(DatFile datFile)
|
|
||||||
{
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
// If the game has no items in it, we want to continue
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null || items.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Determine if the game has a parent or not
|
|
||||||
string? parent = null;
|
|
||||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
|
||||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
||||||
|
|
||||||
// If the parent doesnt exist, we want to continue
|
|
||||||
if (string.IsNullOrEmpty(parent))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent doesn't have any items, we want to continue
|
|
||||||
if (datFile.Items[parent!]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
||||||
DatItem copyFrom = items[0];
|
|
||||||
var parentItems = datFile.Items[parent!];
|
|
||||||
foreach (DatItem item in parentItems!)
|
|
||||||
{
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
datItem.CopyMachineInformation(copyFrom);
|
|
||||||
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
|
|
||||||
&& !items.Contains(datItem))
|
|
||||||
{
|
|
||||||
datFile.Items.Add(game, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now we want to get the parent romof tag and put it in each of the items
|
|
||||||
items = datFile.Items[game];
|
|
||||||
string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
||||||
foreach (DatItem item in items!)
|
|
||||||
{
|
|
||||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
|
|
||||||
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
|
|
||||||
internal static void AddRomsFromChildren(DatFile datFile, bool subfolder = true, bool skipDedup = false)
|
|
||||||
{
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
// If the game has no items in it, we want to continue
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null || items.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Determine if the game has a parent or not
|
|
||||||
string? parent = null;
|
|
||||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
|
||||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
||||||
|
|
||||||
// If there is no parent, then we continue
|
|
||||||
if (string.IsNullOrEmpty(parent))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Otherwise, move the items from the current game to a subfolder of the parent game
|
|
||||||
DatItem copyFrom;
|
|
||||||
if (datFile.Items[parent!]!.Count == 0)
|
|
||||||
{
|
|
||||||
copyFrom = new Rom();
|
|
||||||
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
|
|
||||||
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
copyFrom = datFile.Items[parent!]![0];
|
|
||||||
}
|
|
||||||
|
|
||||||
items = datFile.Items[game];
|
|
||||||
foreach (DatItem item in items!)
|
|
||||||
{
|
|
||||||
// Special disk handling
|
|
||||||
if (item is Disk disk)
|
|
||||||
{
|
|
||||||
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
|
|
||||||
|
|
||||||
// If the merge tag exists and the parent already contains it, skip
|
|
||||||
if (mergeTag != null && datFile.Items[parent!]!
|
|
||||||
.Where(i => i is Disk)
|
|
||||||
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the merge tag exists but the parent doesn't contain it, add to parent
|
|
||||||
else if (mergeTag != null && !datFile.Items[parent!]!
|
|
||||||
.Where(i => i is Disk)
|
|
||||||
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
|
||||||
{
|
|
||||||
disk.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(parent!, disk);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If there is no merge tag, add to parent
|
|
||||||
else if (mergeTag == null)
|
|
||||||
{
|
|
||||||
disk.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(parent!, disk);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Special rom handling
|
|
||||||
else if (item is Rom rom)
|
|
||||||
{
|
|
||||||
// If the merge tag exists and the parent already contains it, skip
|
|
||||||
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && datFile.Items[parent!]!
|
|
||||||
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
|
||||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
|
|
||||||
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !datFile.Items[parent!]!
|
|
||||||
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
|
|
||||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
|
||||||
{
|
|
||||||
if (subfolder)
|
|
||||||
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
|
||||||
|
|
||||||
rom.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(parent!, rom);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the parent doesn't already contain this item, add to subfolder of parent
|
|
||||||
else if (!datFile.Items[parent!]!.Contains(item) || skipDedup)
|
|
||||||
{
|
|
||||||
if (subfolder)
|
|
||||||
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
|
||||||
|
|
||||||
rom.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(parent!, rom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// All other that would be missing to subfolder of parent
|
|
||||||
else if (!datFile.Items[parent!]!.Contains(item))
|
|
||||||
{
|
|
||||||
if (subfolder)
|
|
||||||
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
|
|
||||||
|
|
||||||
item.CopyMachineInformation(copyFrom);
|
|
||||||
datFile.Items.Add(parent!, item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Then, remove the old game so it's not picked up by the writer
|
|
||||||
datFile.Items.Remove(game);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Remove all BIOS and device sets
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
internal static void RemoveBiosAndDeviceSets(DatFile datFile)
|
|
||||||
{
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (items.Count > 0
|
|
||||||
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
|
||||||
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
|
|
||||||
{
|
|
||||||
datFile.Items.Remove(game);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use romof tags to remove bios roms from children
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets (default)</param>
|
|
||||||
internal static void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false)
|
|
||||||
{
|
|
||||||
// Loop through the romof tags
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
// If the game has no items in it, we want to continue
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null || items.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the game (is/is not) a bios, we want to continue
|
|
||||||
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Determine if the game has a parent or not
|
|
||||||
string? parent = null;
|
|
||||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
|
|
||||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
||||||
|
|
||||||
// If the parent doesnt exist, we want to continue
|
|
||||||
if (string.IsNullOrEmpty(parent))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent doesn't have any items, we want to continue
|
|
||||||
if (datFile.Items[parent!]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
|
||||||
var parentItems = datFile.Items[parent!];
|
|
||||||
if (parentItems == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
foreach (DatItem item in parentItems)
|
|
||||||
{
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
while (items.Contains(datItem))
|
|
||||||
{
|
|
||||||
datFile.Items.Remove(game, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use cloneof tags to remove roms from the children
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
internal static void RemoveRomsFromChild(DatFile datFile)
|
|
||||||
{
|
|
||||||
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the game has no items in it, we want to continue
|
|
||||||
if (items.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Determine if the game has a parent or not
|
|
||||||
string? parent = null;
|
|
||||||
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
|
|
||||||
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
||||||
|
|
||||||
// If the parent doesnt exist, we want to continue
|
|
||||||
if (string.IsNullOrEmpty(parent))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent doesn't have any items, we want to continue
|
|
||||||
if (datFile.Items[parent!] == null || datFile.Items[parent!]!.Count == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If the parent exists and has items, we remove the parent items from the current game
|
|
||||||
var parentItems = datFile.Items[parent!];
|
|
||||||
foreach (DatItem item in parentItems!)
|
|
||||||
{
|
|
||||||
DatItem datItem = (DatItem)item.Clone();
|
|
||||||
while (items.Contains(datItem))
|
|
||||||
{
|
|
||||||
datFile.Items.Remove(game, datItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now we want to get the parent romof tag and put it in each of the remaining items
|
|
||||||
items = datFile.Items[game];
|
|
||||||
string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
||||||
foreach (DatItem item in items!)
|
|
||||||
{
|
|
||||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Remove all romof and cloneof tags from all games
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="datFile">Current DatFile object to run operations on</param>
|
|
||||||
internal static void RemoveTagsFromChild(DatFile datFile)
|
|
||||||
{
|
|
||||||
List<string> games = [.. datFile.Items.Keys.OrderBy(g => g)];
|
|
||||||
foreach (string game in games)
|
|
||||||
{
|
|
||||||
var items = datFile.Items[game];
|
|
||||||
if (items == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
foreach (DatItem item in items)
|
|
||||||
{
|
|
||||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
|
||||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
|
||||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user