Move original splitting methods to ItemDictionary

This commit is contained in:
Matt Nadareski
2024-03-19 22:23:45 -04:00
parent e1ef1caf5b
commit a4b11218e3
3 changed files with 614 additions and 622 deletions

View File

@@ -881,6 +881,89 @@ namespace SabreTools.DatFiles
}
}
/// <summary>
/// Filter a DAT using 1G1R logic given an ordered set of regions
/// </summary>
/// <param name="regionList">List of regions in order of priority</param>
/// <remarks>
/// In the most technical sense, the way that the region list is being used does not
/// confine its values to be just regions. Since it's essentially acting like a
/// specialized version of the machine name filter, anything that is usually encapsulated
/// in parenthesis would be matched on, including disc numbers, languages, editions,
/// and anything else commonly used. Please note that, unlike other existing 1G1R
/// solutions, this does not have the ability to contain custom mappings of parent
/// to clone sets based on name, nor does it have the ability to match on the
/// Release DatItem type.
/// </remarks>
public void SetOneGamePerRegion(List<string> regionList)
{
// If we have null region list, make it empty
regionList ??= [];
// For sake of ease, the first thing we want to do is bucket by game
BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Then we want to get a mapping of all machines to parents
Dictionary<string, List<string>> parents = [];
foreach (string key in Keys)
{
DatItem item = this[key]![0];
// Match on CloneOf first
if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Then by RomOf
else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Otherwise, treat it as a parent
else
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
}
// Once we have the full list of mappings, filter out games to keep
foreach (string key in parents.Keys)
{
// Find the first machine that matches the regions in order, if possible
string? machine = default;
foreach (string region in regionList)
{
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
if (machine != default)
break;
}
// If we didn't get a match, use the parent
if (machine == default)
machine = key;
// Remove the key from the list
parents[key].Remove(machine);
// Remove the rest of the items from this key
parents[key].ForEach(k => Remove(k));
}
// Finally, strip out the parent tags
RemoveTagsFromChild();
}
/// <summary>
/// Ensure that all roms are in their own game (or at least try to ensure)
/// </summary>
@@ -1088,6 +1171,512 @@ namespace SabreTools.DatFiles
#endregion
#region Splitting
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
public void AddRomsFromBios()
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
var items = this[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (this[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = this[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
Add(game, datItem);
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
{
bool foundnew = false;
List<string> machines = [.. Keys.OrderBy(g => g)];
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
if (this[machine] == null || this[machine]!.Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (this[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List<string?> deviceReferences = this[machine]!
.Where(i => i is DeviceRef)
.Select(i => i as DeviceRef)
.Select(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string?> slotOptions = this[machine]!
.Where(i => i is Slot)
.Select(i => i as Slot)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List<string> newDeviceReferences = [];
foreach (string? deviceReference in deviceReferences)
{
// If the machine doesn't exist then we continue
if (deviceReference == null || this[deviceReference] == null || this[deviceReference]!.Count == 0)
continue;
// Add to the list of new device reference names
var devItems = this[deviceReference];
if (devItems == null)
continue;
newDeviceReferences.AddRange(devItems
.Where(i => i is DeviceRef)
.Select(i => (i as DeviceRef)!.GetName()!));
// Set new machine information and add to the current machine
DatItem copyFrom = this[machine]![0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Add(machine, datItem);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceRef();
deviceRef.SetName(deviceReference);
this[machine]!.Add(deviceRef);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Any())
{
// Loop through all names and check the corresponding machines
List<string> newSlotOptions = [];
foreach (string? slotOption in slotOptions)
{
// If the machine doesn't exist then we continue
if (slotOption == null || this[slotOption] == null || this[slotOption]!.Count == 0)
continue;
// Add to the list of new slot option names
var slotItems = this[slotOption];
if (slotItems == null)
continue;
newSlotOptions.AddRange(slotItems
.Where(i => i is Slot)
.Where(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
DatItem copyFrom = this[machine]![0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!this[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Add(machine, datItem);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
this[machine]!.Add(slotItem);
}
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
public void AddRomsFromParent()
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (this[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = this[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !items.Contains(datItem))
{
Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
items = this[game];
string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
public void AddRomsFromChildren(bool subfolder, bool skipDedup)
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If there is no parent, then we continue
if (string.IsNullOrEmpty(parent))
continue;
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (this[parent!]!.Count == 0)
{
copyFrom = new Rom();
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
}
else
{
copyFrom = this[parent!]![0];
}
items = this[game];
foreach (DatItem item in items!)
{
// Special disk handling
if (item is Disk disk)
{
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && this[parent!]!
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !this[parent!]!
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
disk.CopyMachineInformation(copyFrom);
Add(parent!, disk);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
disk.CopyMachineInformation(copyFrom);
Add(parent!, disk);
}
}
// Special rom handling
else if (item is Rom rom)
{
// If the merge tag exists and the parent already contains it, skip
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && this[parent!]!
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !this[parent!]!
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
Add(parent!, rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!this[parent!]!.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
Add(parent!, rom);
}
}
// All other that would be missing to subfolder of parent
else if (!this[parent!]!.Contains(item))
{
if (subfolder)
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
item.CopyMachineInformation(copyFrom);
Add(parent!, item);
}
}
// Then, remove the old game so it's not picked up by the writer
Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
public void RemoveBiosAndDeviceSets()
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
var items = this[game];
if (items == null)
continue;
if (items.Count > 0
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
{
Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
public void RemoveBiosRomsFromChild(bool bios)
{
// Loop through the romof tags
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (this[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
var parentItems = this[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
Remove(game, datItem);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
public void RemoveRomsFromChild()
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
var items = this[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (this[parent!] == null || this[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
var parentItems = this[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = this[game];
string? romof = this[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
public void RemoveTagsFromChild()
{
List<string> games = [.. Keys.OrderBy(g => g)];
foreach (string game in games)
{
var items = this[game];
if (items == null)
continue;
foreach (DatItem item in items)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
}
}
}
#endregion
#region Statistics
/// <summary>

View File

@@ -134,7 +134,7 @@ namespace SabreTools.Filtering
// Run the one rom per game logic, if required
if (OneGamePerRegion == true && RegionList != null)
{
SetOneGamePerRegion(datFile);
datFile.Items.SetOneGamePerRegion(RegionList);
datFile.ItemsDB.SetOneGamePerRegion(RegionList);
}
@@ -233,90 +233,6 @@ namespace SabreTools.Filtering
}
}
/// <summary>
/// Filter a DAT using 1G1R logic given an ordered set of regions
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <remarks>
/// In the most technical sense, the way that the region list is being used does not
/// confine its values to be just regions. Since it's essentially acting like a
/// specialized version of the machine name filter, anything that is usually encapsulated
/// in parenthesis would be matched on, including disc numbers, languages, editions,
/// and anything else commonly used. Please note that, unlike other existing 1G1R
/// solutions, this does not have the ability to contain custom mappings of parent
/// to clone sets based on name, nor does it have the ability to match on the
/// Release DatItem type.
/// </remarks>
internal void SetOneGamePerRegion(DatFile datFile)
{
// If we have null region list, make it empty
RegionList ??= [];
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Then we want to get a mapping of all machines to parents
Dictionary<string, List<string>> parents = [];
foreach (string key in datFile.Items.Keys)
{
DatItem item = datFile.Items[key]![0];
// Match on CloneOf first
if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Then by RomOf
else if (!string.IsNullOrEmpty(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Otherwise, treat it as a parent
else
{
if (!parents.ContainsKey(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
parents.Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
parents[item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
}
// Once we have the full list of mappings, filter out games to keep
foreach (string key in parents.Keys)
{
// Find the first machine that matches the regions in order, if possible
string? machine = default;
foreach (string region in RegionList)
{
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
if (machine != default)
break;
}
// If we didn't get a match, use the parent
if (machine == default)
machine = key;
// Remove the key from the list
parents[key].Remove(machine);
// Remove the rest of the items from this key
parents[key].ForEach(k => datFile.Items.Remove(k));
}
// Finally, strip out the parent tags
Splitter.RemoveTagsFromChild(datFile);
datFile.ItemsDB.RemoveTagsFromChild();
}
/// <summary>
/// Ensure that all roms are in their own game (or at least try to ensure)
/// </summary>

View File

@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SabreTools.Core.Tools;
using SabreTools.DatFiles;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
using SabreTools.Logging;
namespace SabreTools.Filtering
@@ -108,13 +105,13 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, false, false)) ;
while (datFile.Items.AddRomsFromDevices(false, false)) ;
while (datFile.ItemsDB.AddRomsFromDevices(false, false)) ;
while (AddRomsFromDevices(datFile, true, false)) ;
while (datFile.Items.AddRomsFromDevices(true, false)) ;
while (datFile.ItemsDB.AddRomsFromDevices(true, false)) ;
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
@@ -130,17 +127,17 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren(datFile, skipDedup: false);
datFile.Items.AddRomsFromChildren(true, false);
datFile.ItemsDB.AddRomsFromChildren(true, false);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
datFile.Items.RemoveBiosRomsFromChild(false);
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(datFile, true);
datFile.Items.RemoveBiosRomsFromChild(true);
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
@@ -156,19 +153,19 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, true, true)) ;
while (datFile.Items.AddRomsFromDevices(true, true)) ;
while (datFile.ItemsDB.AddRomsFromDevices(true, true)) ;
AddRomsFromDevices(datFile, false, true);
datFile.Items.AddRomsFromDevices(false, true);
datFile.ItemsDB.AddRomsFromDevices(false, true);
AddRomsFromParent(datFile);
datFile.Items.AddRomsFromParent();
datFile.ItemsDB.AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
AddRomsFromBios(datFile);
datFile.Items.AddRomsFromBios();
datFile.ItemsDB.AddRomsFromBios();
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
@@ -184,17 +181,17 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren(datFile, skipDedup: true);
datFile.Items.AddRomsFromChildren(true, true);
datFile.ItemsDB.AddRomsFromChildren(true, true);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
datFile.Items.RemoveBiosRomsFromChild(false);
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(datFile, true);
datFile.Items.RemoveBiosRomsFromChild(true);
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
@@ -210,17 +207,17 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromParent(datFile);
datFile.Items.AddRomsFromParent();
datFile.ItemsDB.AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
datFile.Items.RemoveBiosRomsFromChild(false);
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(datFile, true);
datFile.Items.RemoveBiosRomsFromChild(true);
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
@@ -236,530 +233,20 @@ namespace SabreTools.Filtering
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
RemoveRomsFromChild(datFile);
datFile.Items.RemoveRomsFromChild();
datFile.ItemsDB.RemoveRomsFromChild();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
datFile.Items.RemoveBiosRomsFromChild(false);
datFile.ItemsDB.RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(datFile, true);
datFile.Items.RemoveBiosRomsFromChild(true);
datFile.ItemsDB.RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
datFile.Items.RemoveTagsFromChild();
datFile.ItemsDB.RemoveTagsFromChild();
}
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void AddRomsFromBios(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
datFile.Items.Add(game, datItem);
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
internal static bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool useSlotOptions = false)
{
bool foundnew = false;
List<string> machines = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
if (datFile.Items[machine] == null || datFile.Items[machine]!.Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (datFile.Items[machine]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List<string?> deviceReferences = datFile.Items[machine]!
.Where(i => i is DeviceRef)
.Select(i => i as DeviceRef)
.Select(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string?> slotOptions = datFile.Items[machine]!
.Where(i => i is Slot)
.Select(i => i as Slot)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List<string> newDeviceReferences = [];
foreach (string? deviceReference in deviceReferences)
{
// If the machine doesn't exist then we continue
if (deviceReference == null || datFile.Items[deviceReference] == null || datFile.Items[deviceReference]!.Count == 0)
continue;
// Add to the list of new device reference names
var devItems = datFile.Items[deviceReference];
if (devItems == null)
continue;
newDeviceReferences.AddRange(devItems
.Where(i => i is DeviceRef)
.Select(i => (i as DeviceRef)!.GetName()!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
datFile.Items.Add(machine, datItem);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceRef();
deviceRef.SetName(deviceReference);
datFile.Items[machine]!.Add(deviceRef);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Any())
{
// Loop through all names and check the corresponding machines
List<string> newSlotOptions = new();
foreach (string? slotOption in slotOptions)
{
// If the machine doesn't exist then we continue
if (slotOption == null || datFile.Items[slotOption] == null || datFile.Items[slotOption]!.Count == 0)
continue;
// Add to the list of new slot option names
var slotItems = datFile.Items[slotOption];
if (slotItems == null)
continue;
newSlotOptions.AddRange(slotItems
.Where(i => i is Slot)
.Where(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine]!.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
datFile.Items.Add(machine, datItem);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
datFile.Items[machine]!.Add(slotItem);
}
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void AddRomsFromParent(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !items.Contains(datItem))
{
datFile.Items.Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
items = datFile.Items[game];
string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
internal static void AddRomsFromChildren(DatFile datFile, bool subfolder = true, bool skipDedup = false)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If there is no parent, then we continue
if (string.IsNullOrEmpty(parent))
continue;
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (datFile.Items[parent!]!.Count == 0)
{
copyFrom = new Rom();
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
}
else
{
copyFrom = datFile.Items[parent!]![0];
}
items = datFile.Items[game];
foreach (DatItem item in items!)
{
// Special disk handling
if (item is Disk disk)
{
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && datFile.Items[parent!]!
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !datFile.Items[parent!]!
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
disk.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, disk);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
disk.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, disk);
}
}
// Special rom handling
else if (item is Rom rom)
{
// If the merge tag exists and the parent already contains it, skip
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && datFile.Items[parent!]!
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !datFile.Items[parent!]!
.Where(i => i is Rom).Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!datFile.Items[parent!]!.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, rom);
}
}
// All other that would be missing to subfolder of parent
else if (!datFile.Items[parent!]!.Contains(item))
{
if (subfolder)
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
item.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, item);
}
}
// Then, remove the old game so it's not picked up by the writer
datFile.Items.Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveBiosAndDeviceSets(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
if (items.Count > 0
&& ((items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|| (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true)))
{
datFile.Items.Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets (default)</param>
internal static void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false)
{
// Loop through the romof tags
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
var parentItems = datFile.Items[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveRomsFromChild(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!] == null || datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
var parentItems = datFile.Items[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = datFile.Items[game];
string? romof = datFile.Items[parent!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveTagsFromChild(DatFile datFile)
{
List<string> games = [.. datFile.Items.Keys.OrderBy(g => g)];
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
foreach (DatItem item in items)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
}
}
}
#endregion
}
}