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[DatFile] Add groundwork for in-DAT merging and splitting
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@@ -370,6 +370,112 @@ namespace SabreTools.Helper.Dats
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_files = sortable;
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_files = sortable;
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}
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}
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/// <summary>
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/// Use cloneof tags to create merged sets and remove the tags
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/// </summary>
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/// <param name="mergeroms">True if roms should be deduped, false otherwise</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
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public void CreateMergedSets(bool mergeroms, Logger logger, bool output = true)
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{
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// For sake of ease, the first thing we want to do is sort by game
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BucketByGame(mergeroms, false, logger, output);
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// Now we want to loop through all of the games and set the correct information
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List<string> games = Keys.ToList();
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foreach (string game in games)
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{
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// Determine if the game has a parent or not
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string parent = null;
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if (this[game][0].Machine.CloneOf != null)
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{
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parent = this[game][0].Machine.CloneOf;
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}
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else if (this[game][0].Machine.RomOf != null)
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{
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parent = this[game][0].Machine.RomOf;
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}
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// If there is no parent, then we continue
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if (parent == null)
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{
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continue;
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}
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// If the parent doesn't exist, then we continue
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if (this[parent].Count == 0)
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{
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continue;
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}
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// Otherwise, move the items from the current game to a subfolder of the parent game
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Machine parentMachine = this[parent][0].Machine;
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List<DatItem> items = this[game];
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foreach (DatItem item in items)
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{
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item.Name = item.Machine.Name + "\\" + item.Name;
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item.Machine = parentMachine;
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}
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// Finally, remove the old game so it's not picked up by the writer
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Remove(game);
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}
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}
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/// <summary>
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/// Use cloneof tags to create split sets and remove the tags
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/// </summary>
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/// <param name="mergeroms">True if roms should be deduped, false otherwise</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
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public void CreateSplitSets(bool mergeroms, Logger logger, bool output = true)
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{
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// For sake of ease, the first thing we want to do is sort by game
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BucketByGame(mergeroms, false, logger, output);
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// Now we want to loop through all of the games and set the correct information
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List<string> games = Keys.ToList();
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foreach (string game in games)
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{
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// Determine if the game has a parent or not
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string parent = null;
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if (this[game][0].Machine.CloneOf != null)
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{
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parent = this[game][0].Machine.CloneOf;
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}
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else if (this[game][0].Machine.RomOf != null)
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{
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parent = this[game][0].Machine.RomOf;
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}
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// If there is no parent, then we continue
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if (parent == null)
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{
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continue;
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}
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// If the parent doesn't exist, then we continue
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if (this[parent].Count == 0)
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{
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continue;
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}
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/*
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* Okay, so here actual copies of the roms need to be copied into the current game, so
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* you need to make sure that you make a copy and don't ruin the original version since the original
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* parnt is still a valid piece of set
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*/
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// Otherwise, copy the items from the parent to the current game
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Machine parentMachine = this[game][0].Machine;
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List<DatItem> items = this[parent];
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foreach (DatItem item in items)
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{
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}
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}
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}
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#endregion
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#endregion
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#endregion // Instance Methods
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#endregion // Instance Methods
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