[DatFile] Add groundwork for in-DAT merging and splitting

This commit is contained in:
Matt Nadareski
2017-01-09 09:56:47 -08:00
parent 36c4394988
commit ab74d4049d

View File

@@ -370,6 +370,112 @@ namespace SabreTools.Helper.Dats
_files = sortable;
}
/// <summary>
/// Use cloneof tags to create merged sets and remove the tags
/// </summary>
/// <param name="mergeroms">True if roms should be deduped, false otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
public void CreateMergedSets(bool mergeroms, Logger logger, bool output = true)
{
// For sake of ease, the first thing we want to do is sort by game
BucketByGame(mergeroms, false, logger, output);
// Now we want to loop through all of the games and set the correct information
List<string> games = Keys.ToList();
foreach (string game in games)
{
// Determine if the game has a parent or not
string parent = null;
if (this[game][0].Machine.CloneOf != null)
{
parent = this[game][0].Machine.CloneOf;
}
else if (this[game][0].Machine.RomOf != null)
{
parent = this[game][0].Machine.RomOf;
}
// If there is no parent, then we continue
if (parent == null)
{
continue;
}
// If the parent doesn't exist, then we continue
if (this[parent].Count == 0)
{
continue;
}
// Otherwise, move the items from the current game to a subfolder of the parent game
Machine parentMachine = this[parent][0].Machine;
List<DatItem> items = this[game];
foreach (DatItem item in items)
{
item.Name = item.Machine.Name + "\\" + item.Name;
item.Machine = parentMachine;
}
// Finally, remove the old game so it's not picked up by the writer
Remove(game);
}
}
/// <summary>
/// Use cloneof tags to create split sets and remove the tags
/// </summary>
/// <param name="mergeroms">True if roms should be deduped, false otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
public void CreateSplitSets(bool mergeroms, Logger logger, bool output = true)
{
// For sake of ease, the first thing we want to do is sort by game
BucketByGame(mergeroms, false, logger, output);
// Now we want to loop through all of the games and set the correct information
List<string> games = Keys.ToList();
foreach (string game in games)
{
// Determine if the game has a parent or not
string parent = null;
if (this[game][0].Machine.CloneOf != null)
{
parent = this[game][0].Machine.CloneOf;
}
else if (this[game][0].Machine.RomOf != null)
{
parent = this[game][0].Machine.RomOf;
}
// If there is no parent, then we continue
if (parent == null)
{
continue;
}
// If the parent doesn't exist, then we continue
if (this[parent].Count == 0)
{
continue;
}
/*
* Okay, so here actual copies of the roms need to be copied into the current game, so
* you need to make sure that you make a copy and don't ruin the original version since the original
* parnt is still a valid piece of set
*/
// Otherwise, copy the items from the parent to the current game
Machine parentMachine = this[game][0].Machine;
List<DatItem> items = this[parent];
foreach (DatItem item in items)
{
}
}
}
#endregion
#endregion // Instance Methods