Add and use Endianness enum

This commit is contained in:
Matt Nadareski
2020-09-03 21:39:16 -07:00
parent c7f0fbbb65
commit ad0e5a7f0f
7 changed files with 81 additions and 16 deletions

View File

@@ -665,9 +665,6 @@ namespace SabreTools.Library.DatItems
if (filter.Machine_Runnable.MatchesNegative(Runnable.NULL, Runnable) == true)
return false;
// TODO: Inputs
// TODO: Inputs.Controls
#endregion // ListXML
#region Logiqx
@@ -781,7 +778,6 @@ namespace SabreTools.Library.DatItems
/// Remove fields from the Machine
/// </summary>
/// <param name="fields">List of Fields to remove</param>
/// TODO: Add new ListXML and SoftwareList fields
public void RemoveFields(List<Field> fields)
{
#region Common
@@ -928,7 +924,6 @@ namespace SabreTools.Library.DatItems
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
/// <param name="onlySame">True if descriptions should only be replaced if the game name is the same, false otherwise</param>
/// TODO: Add new ListXML and SoftwareList fields
public void ReplaceFields(Machine machine, List<Field> fields, bool onlySame)
{
#region Common