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Add nullable context to SabreTools.DatItems
This change also starts migrating the internals of the DatItem formats to the new internal models. Right now, it's basically just acting like a wrapper around those models.
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@@ -223,11 +223,11 @@ namespace SabreTools.DatFiles.Formats
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DatItem datItem = datItems[index];
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine?.Name?.ToLowerInvariant())
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WriteEndGame(xtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine?.Name?.ToLowerInvariant())
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WriteStartGame(xtw, datItem);
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// Check for a "null" item
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@@ -238,7 +238,7 @@ namespace SabreTools.DatFiles.Formats
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WriteDatItem(xtw, datItem);
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// Set the new data to compare against
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lastgame = datItem.Machine.Name;
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lastgame = datItem.Machine?.Name;
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}
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}
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@@ -286,7 +286,7 @@ namespace SabreTools.DatFiles.Formats
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private void WriteStartGame(XmlTextWriter xtw, DatItem datItem)
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{
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// No game should start with a path separator
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datItem.Machine.Name = datItem.Machine.Name?.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty;
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datItem.Machine!.Name = datItem.Machine.Name?.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty;
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// Write the machine
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xtw.WriteStartElement("directory");
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