Add nullable context to SabreTools.DatItems

This change also starts migrating the internals of the DatItem formats to the new internal models. Right now, it's basically just acting like a wrapper around those models.
This commit is contained in:
Matt Nadareski
2023-08-14 13:17:51 -04:00
parent 1752b1a0ac
commit b37aed389e
87 changed files with 3266 additions and 2199 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Xml.Serialization;
using Newtonsoft.Json;
using SabreTools.Core;
@@ -17,7 +18,11 @@ namespace SabreTools.DatItems.Formats
/// Input service ID
/// </summary>
[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("service")]
public bool? Service { get; set; }
public bool? Service
{
get => _input.ReadBool(Models.Internal.Input.ServiceKey);
set => _input[Models.Internal.Input.ServiceKey] = value;
}
[JsonIgnore]
public bool ServiceSpecified { get { return Service != null; } }
@@ -26,7 +31,11 @@ namespace SabreTools.DatItems.Formats
/// Determins if this has a tilt sensor
/// </summary>
[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("tilt")]
public bool? Tilt { get; set; }
public bool? Tilt
{
get => _input.ReadBool(Models.Internal.Input.TiltKey);
set => _input[Models.Internal.Input.TiltKey] = value;
}
[JsonIgnore]
public bool TiltSpecified { get { return Tilt != null; } }
@@ -35,7 +44,11 @@ namespace SabreTools.DatItems.Formats
/// Number of players on the input
/// </summary>
[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("players")]
public long? Players { get; set; }
public long? Players
{
get => _input.ReadLong(Models.Internal.Input.PlayersKey);
set => _input[Models.Internal.Input.PlayersKey] = value;
}
[JsonIgnore]
public bool PlayersSpecified { get { return Players != null; } }
@@ -44,7 +57,11 @@ namespace SabreTools.DatItems.Formats
/// Number of coins required
/// </summary>
[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("coins")]
public long? Coins { get; set; }
public long? Coins
{
get => _input.ReadLong(Models.Internal.Input.CoinsKey);
set => _input[Models.Internal.Input.CoinsKey] = value;
}
[JsonIgnore]
public bool CoinsSpecified { get { return Coins != null; } }
@@ -53,11 +70,21 @@ namespace SabreTools.DatItems.Formats
/// Set of controls for the input
/// </summary>
[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("controls")]
public List<Control> Controls { get; set; }
public List<Control>? Controls
{
get => _input.Read<Control[]>(Models.Internal.Input.ControlKey)?.ToList();
set => _input[Models.Internal.Input.ControlKey] = value?.ToArray();
}
[JsonIgnore]
public bool ControlsSpecified { get { return Controls != null && Controls.Count > 0; } }
/// <summary>
/// Internal Input model
/// </summary>
[JsonIgnore]
private Models.Internal.Input _input = new();
#endregion
#region Constructors
@@ -82,15 +109,11 @@ namespace SabreTools.DatItems.Formats
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Machine = this.Machine?.Clone() as Machine,
Source = this.Source?.Clone() as Source,
Remove = this.Remove,
Service = this.Service,
Tilt = this.Tilt,
Players = this.Players,
Coins = this.Coins,
Controls = this.Controls,
_input = this._input?.Clone() as Models.Internal.Input ?? new Models.Internal.Input(),
};
}
@@ -99,33 +122,14 @@ namespace SabreTools.DatItems.Formats
#region Comparision Methods
/// <inheritdoc/>
public override bool Equals(DatItem other)
public override bool Equals(DatItem? other)
{
// If we don't have a Input, return false
if (ItemType != other.ItemType)
if (ItemType != other?.ItemType || other is not Input otherInternal)
return false;
// Otherwise, treat it as a Input
Input newOther = other as Input;
// If the Input information matches
bool match = (Service == newOther.Service
&& Tilt == newOther.Tilt
&& Players == newOther.Players
&& Coins == newOther.Coins);
if (!match)
return match;
// If the controls match
if (ControlsSpecified)
{
foreach (Control control in Controls)
{
match &= newOther.Controls.Contains(control);
}
}
return match;
// Compare the internal models
return _input.EqualTo(otherInternal._input);
}
#endregion