Add nullable context to SabreTools.DatItems

This change also starts migrating the internals of the DatItem formats to the new internal models. Right now, it's basically just acting like a wrapper around those models.
This commit is contained in:
Matt Nadareski
2023-08-14 13:17:51 -04:00
parent 1752b1a0ac
commit b37aed389e
87 changed files with 3266 additions and 2199 deletions

View File

@@ -22,7 +22,7 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("name", DefaultValueHandling = DefaultValueHandling.Include)]
[XmlElement("name")]
public string Name { get; set; } = null;
public string? Name { get; set; } = null;
/// <summary>
/// Additional notes
@@ -30,63 +30,63 @@ namespace SabreTools.DatItems
/// <remarks>Known as "Extra" in AttractMode</remarks>
[JsonProperty("comment", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("comment")]
public string Comment { get; set; } = null;
public string? Comment { get; set; } = null;
/// <summary>
/// Extended description
/// </summary>
[JsonProperty("description", DefaultValueHandling = DefaultValueHandling.Include)]
[XmlElement("description")]
public string Description { get; set; } = null;
public string? Description { get; set; } = null;
/// <summary>
/// Year(s) of release/manufacture
/// </summary>
[JsonProperty("year", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("year")]
public string Year { get; set; } = null;
public string? Year { get; set; } = null;
/// <summary>
/// Manufacturer, if available
/// </summary>
[JsonProperty("manufacturer", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("manufacturer")]
public string Manufacturer { get; set; } = null;
public string? Manufacturer { get; set; } = null;
/// <summary>
/// Publisher, if available
/// </summary>
[JsonProperty("publisher", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("publisher")]
public string Publisher { get; set; } = null;
public string? Publisher { get; set; } = null;
/// <summary>
/// Category, if available
/// </summary>
[JsonProperty("category", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("category")]
public string Category { get; set; } = null;
public string? Category { get; set; } = null;
/// <summary>
/// fomof parent
/// </summary>
[JsonProperty("romof", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("romof")]
public string RomOf { get; set; } = null;
public string? RomOf { get; set; } = null;
/// <summary>
/// cloneof parent
/// </summary>
[JsonProperty("cloneof", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("cloneof")]
public string CloneOf { get; set; } = null;
public string? CloneOf { get; set; } = null;
/// <summary>
/// sampleof parent
/// </summary>
[JsonProperty("sampleof", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("sampleof")]
public string SampleOf { get; set; } = null;
public string? SampleOf { get; set; } = null;
/// <summary>
/// Type of the machine
@@ -109,49 +109,49 @@ namespace SabreTools.DatItems
/// <remarks>Also in Logiqx EmuArc</remarks>
[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("players")]
public string Players { get; set; } = null;
public string? Players { get; set; } = null;
/// <summary>
/// Screen rotation
/// </summary>
[JsonProperty("rotation", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("rotation")]
public string Rotation { get; set; } = null;
public string? Rotation { get; set; } = null;
/// <summary>
/// Control method
/// </summary>
[JsonProperty("control", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("control")]
public string Control { get; set; } = null;
public string? Control { get; set; } = null;
/// <summary>
/// Support status
/// </summary>
[JsonProperty("status", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("status")]
public string Status { get; set; } = null;
public string? Status { get; set; } = null;
/// <summary>
/// Display count
/// </summary>
[JsonProperty("displaycount", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("displaycount")]
public string DisplayCount { get; set; } = null;
public string? DisplayCount { get; set; } = null;
/// <summary>
/// Display type
/// </summary>
[JsonProperty("displaytype", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("displaytype")]
public string DisplayType { get; set; } = null;
public string? DisplayType { get; set; } = null;
/// <summary>
/// Number of input buttons
/// </summary>
[JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("buttons")]
public string Buttons { get; set; } = null;
public string? Buttons { get; set; } = null;
#endregion
@@ -162,7 +162,7 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("history", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("history")]
public string History { get; set; } = null;
public string? History { get; set; } = null;
/// <summary>
/// Emulator source file related to the machine
@@ -170,7 +170,7 @@ namespace SabreTools.DatItems
/// <remarks>Also in Logiqx</remarks>
[JsonProperty("sourcefile", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("sourcefile")]
public string SourceFile { get; set; } = null;
public string? SourceFile { get; set; } = null;
/// <summary>
/// Machine runnable status
@@ -192,28 +192,28 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("board", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("board")]
public string Board { get; set; } = null;
public string? Board { get; set; } = null;
/// <summary>
/// Rebuild location if different than machine name
/// </summary>
[JsonProperty("rebuildto", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("rebuildto")]
public string RebuildTo { get; set; } = null;
public string? RebuildTo { get; set; } = null;
/// <summary>
/// No-Intro ID for the game
/// </summary>
[JsonProperty("nointroid", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("nointroid")]
public string NoIntroId { get; set; } = null;
public string? NoIntroId { get; set; } = null;
/// <summary>
/// No-Intro ID for the game
/// </summary>
[JsonProperty("nointrocloneofid", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("nointrocloneofid")]
public string NoIntroCloneOfId { get; set; } = null;
public string? NoIntroCloneOfId { get; set; } = null;
#endregion
@@ -225,49 +225,49 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("titleid", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("titleid")]
public string TitleID { get; set; } = null;
public string? TitleID { get; set; } = null;
/// <summary>
/// Machine developer
/// </summary>
[JsonProperty("developer", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("developer")]
public string Developer { get; set; } = null;
public string? Developer { get; set; } = null;
/// <summary>
/// Game genre
/// </summary>
[JsonProperty("genre", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("genre")]
public string Genre { get; set; } = null;
public string? Genre { get; set; } = null;
/// <summary>
/// Game subgenre
/// </summary>
[JsonProperty("subgenre", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("subgenre")]
public string Subgenre { get; set; } = null;
public string? Subgenre { get; set; } = null;
/// <summary>
/// Game ratings
/// </summary>
[JsonProperty("ratings", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("ratings")]
public string Ratings { get; set; } = null;
public string? Ratings { get; set; } = null;
/// <summary>
/// Game score
/// </summary>
[JsonProperty("score", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("score")]
public string Score { get; set; } = null;
public string? Score { get; set; } = null;
/// <summary>
/// Is the machine enabled
/// </summary>
[JsonProperty("enabled", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("enabled")]
public string Enabled { get; set; } = null; // bool?
public string? Enabled { get; set; } = null; // bool?
/// <summary>
/// Does the game have a CRC check
@@ -284,7 +284,7 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("relatedto", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("relatedto")]
public string RelatedTo { get; set; } = null;
public string? RelatedTo { get; set; } = null;
#endregion
@@ -295,21 +295,21 @@ namespace SabreTools.DatItems
/// </summary>
[JsonProperty("genmsxid", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("genmsxid")]
public string GenMSXID { get; set; } = null;
public string? GenMSXID { get; set; } = null;
/// <summary>
/// MSX System
/// </summary>
[JsonProperty("system", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("system")]
public string System { get; set; } = null;
public string? System { get; set; } = null;
/// <summary>
/// Machine country of origin
/// </summary>
[JsonProperty("country", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("country")]
public string Country { get; set; } = null;
public string? Country { get; set; } = null;
#endregion