mirror of
https://github.com/claunia/SabreTools.git
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Split OfflineList with no other updates
This commit is contained in:
646
SabreTools.DatFiles/Formats/OfflineList.Reader.cs
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646
SabreTools.DatFiles/Formats/OfflineList.Reader.cs
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@@ -0,0 +1,646 @@
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Schema;
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using SabreTools.Core;
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using SabreTools.Core.Tools;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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namespace SabreTools.DatFiles.Formats
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{
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/// <summary>
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/// Represents parsing an OfflineList XML DAT
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/// </summary>
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internal partial class OfflineList : DatFile
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{
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/// <inheritdoc/>
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public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
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{
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XmlReader xtr = XmlReader.Create(filename, new XmlReaderSettings
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{
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CheckCharacters = false,
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DtdProcessing = DtdProcessing.Ignore,
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IgnoreComments = true,
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IgnoreWhitespace = true,
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ValidationFlags = XmlSchemaValidationFlags.None,
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ValidationType = ValidationType.None,
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});
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// If we got a null reader, just return
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if (xtr == null)
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return;
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// Otherwise, read the file to the end
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try
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{
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xtr.MoveToContent();
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while (!xtr.EOF)
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{
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// We only want elements
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if (xtr.NodeType != XmlNodeType.Element)
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{
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xtr.Read();
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continue;
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}
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switch (xtr.Name)
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{
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case "configuration":
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ReadConfiguration(xtr.ReadSubtree(), keep);
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// Skip the configuration node now that we've processed it
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xtr.Skip();
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break;
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case "games":
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ReadGames(xtr.ReadSubtree(), statsOnly, filename, indexId);
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// Skip the games node now that we've processed it
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xtr.Skip();
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break;
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default:
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xtr.Read();
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break;
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}
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}
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Warning(ex, $"Exception found while parsing '{filename}'");
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// For XML errors, just skip the affected node
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xtr?.Read();
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}
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xtr.Dispose();
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}
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/// <summary>
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/// Read configuration information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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private void ReadConfiguration(XmlReader reader, bool keep)
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{
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bool superdat = false;
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get all configuration items (ONLY OVERWRITE IF THERE'S NO DATA)
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string content;
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switch (reader.Name.ToLowerInvariant())
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{
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case "datname":
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content = reader.ReadElementContentAsString();
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Header.Name ??= content;
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superdat |= content.Contains(" - SuperDAT");
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if (keep && superdat)
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{
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Header.Type ??= "SuperDAT";
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}
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break;
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case "datversion":
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content = reader.ReadElementContentAsString();
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Header.Version ??= content;
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break;
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case "system":
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content = reader.ReadElementContentAsString();
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Header.System ??= content;
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break;
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// TODO: Int32?
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case "screenshotswidth":
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content = reader.ReadElementContentAsString();
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Header.ScreenshotsWidth ??= content;
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break;
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// TODO: Int32?
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case "screenshotsheight":
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content = reader.ReadElementContentAsString();
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Header.ScreenshotsHeight ??= content;
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break;
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case "infos":
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ReadInfos(reader.ReadSubtree());
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// Skip the infos node now that we've processed it
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reader.Skip();
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break;
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case "canopen":
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ReadCanOpen(reader.ReadSubtree());
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// Skip the canopen node now that we've processed it
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reader.Skip();
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break;
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// TODO: Use all header values
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case "newdat":
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ReadNewDat(reader.ReadSubtree());
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// Skip the newdat node now that we've processed it
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reader.Skip();
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break;
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// TODO: Use header values
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case "search":
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ReadSearch(reader.ReadSubtree());
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// Skip the search node now that we've processed it
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reader.Skip();
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break;
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case "romtitle":
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content = reader.ReadElementContentAsString();
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Header.RomTitle ??= content;
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break;
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default:
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read infos information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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private void ReadInfos(XmlReader reader)
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{
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Setup the infos object
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Header.Infos = new List<OfflineListInfo>();
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Add all infos to the info list
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switch (reader.Name.ToLowerInvariant())
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{
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default:
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var info = new OfflineListInfo
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{
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Name = reader.Name.ToLowerInvariant(),
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Visible = reader.GetAttribute("visible").AsYesNo(),
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InNamingOption = reader.GetAttribute("inNamingOption").AsYesNo(),
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Default = reader.GetAttribute("default").AsYesNo()
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};
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Header.Infos.Add(info);
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read canopen information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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private void ReadCanOpen(XmlReader reader)
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{
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// Prepare all internal variables
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Header.CanOpen = new List<string>();
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get all canopen items
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switch (reader.Name.ToLowerInvariant())
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{
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case "extension":
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Header.CanOpen.Add(reader.ReadElementContentAsString());
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break;
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default:
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read newdat information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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private void ReadNewDat(XmlReader reader)
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{
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get all newdat items
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string content;
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switch (reader.Name.ToLowerInvariant())
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{
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case "datversionurl":
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// TODO: Read this into an appropriate field
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content = reader.ReadElementContentAsString();
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Header.Url ??= content;
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break;
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case "daturl":
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// TODO: Read this into an appropriate structure
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reader.GetAttribute("fileName");
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reader.ReadElementContentAsString();
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break;
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case "imurl":
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// TODO: Read this into an appropriate field
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reader.ReadElementContentAsString();
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break;
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default:
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read search information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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private void ReadSearch(XmlReader reader)
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{
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get all search items
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switch (reader.Name.ToLowerInvariant())
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{
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case "to":
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// TODO: Read this into an appropriate structure
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reader.GetAttribute("value");
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reader.GetAttribute("default"); // (true|false)
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reader.GetAttribute("auto"); // (true|false)
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ReadTo(reader.ReadSubtree());
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// Skip the to node now that we've processed it
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reader.Skip();
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break;
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default:
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read to information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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private void ReadTo(XmlReader reader)
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{
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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// Otherwise, add what is possible
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reader.MoveToContent();
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// Otherwise, read what we can from the header
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get all search items
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switch (reader.Name.ToLowerInvariant())
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{
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case "find":
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// TODO: Read this into an appropriate structure
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reader.GetAttribute("operation");
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reader.GetAttribute("value"); // Int32?
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reader.ReadElementContentAsString();
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break;
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default:
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reader.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read games information
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/// </summary>
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/// <param name="reader">XmlReader to use to parse the header</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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private void ReadGames(XmlReader reader, bool statsOnly, string filename, int indexId)
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{
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// If there's no subtree to the configuration, skip it
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if (reader == null)
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return;
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|
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// Otherwise, add what is possible
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reader.MoveToContent();
|
||||
|
||||
// Otherwise, read what we can from the header
|
||||
while (!reader.EOF)
|
||||
{
|
||||
// We only want elements
|
||||
if (reader.NodeType != XmlNodeType.Element)
|
||||
{
|
||||
reader.Read();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get all games items (ONLY OVERWRITE IF THERE'S NO DATA)
|
||||
switch (reader.Name.ToLowerInvariant())
|
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{
|
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case "game":
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ReadGame(reader.ReadSubtree(), statsOnly, filename, indexId);
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||||
|
||||
// Skip the game node now that we've processed it
|
||||
reader.Skip();
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break;
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||||
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||||
default:
|
||||
reader.Read();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read game information
|
||||
/// </summary>
|
||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadGame(XmlReader reader, bool statsOnly, string filename, int indexId)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
string releaseNumber = string.Empty, duplicateid;
|
||||
long? size = null;
|
||||
List<Rom> datItems = new();
|
||||
Machine machine = new();
|
||||
|
||||
// If there's no subtree to the configuration, skip it
|
||||
if (reader == null)
|
||||
return;
|
||||
|
||||
// Otherwise, add what is possible
|
||||
reader.MoveToContent();
|
||||
|
||||
// Otherwise, read what we can from the header
|
||||
while (!reader.EOF)
|
||||
{
|
||||
// We only want elements
|
||||
if (reader.NodeType != XmlNodeType.Element)
|
||||
{
|
||||
reader.Read();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get all games items
|
||||
switch (reader.Name.ToLowerInvariant())
|
||||
{
|
||||
case "imagenumber":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "releasenumber":
|
||||
// TODO: Read this into a field
|
||||
releaseNumber = reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "title":
|
||||
machine.Name = reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "savetype":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "romsize":
|
||||
size = Utilities.CleanLong(reader.ReadElementContentAsString());
|
||||
break;
|
||||
|
||||
case "publisher":
|
||||
machine.Publisher = reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "location":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "sourcerom":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "language":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "files":
|
||||
datItems = ReadFiles(reader.ReadSubtree(), releaseNumber, machine.Name, filename, indexId);
|
||||
|
||||
// Skip the files node now that we've processed it
|
||||
reader.Skip();
|
||||
break;
|
||||
|
||||
case "im1crc":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "im2crc":
|
||||
// TODO: Read this into a field
|
||||
reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "comment":
|
||||
machine.Comment = reader.ReadElementContentAsString();
|
||||
break;
|
||||
|
||||
case "duplicateid":
|
||||
duplicateid = reader.ReadElementContentAsString();
|
||||
if (duplicateid != "0")
|
||||
machine.CloneOf = duplicateid;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
reader.Read();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add information accordingly for each rom
|
||||
for (int i = 0; i < datItems.Count; i++)
|
||||
{
|
||||
datItems[i].Size = size;
|
||||
datItems[i].CopyMachineInformation(machine);
|
||||
|
||||
// Now process and add the rom
|
||||
ParseAddHelper(datItems[i], statsOnly);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read files information
|
||||
/// </summary>
|
||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||
/// <param name="releaseNumber">Release number from the parent game</param>
|
||||
/// <param name="machineName">Name of the parent game to use</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private List<Rom> ReadFiles(
|
||||
XmlReader reader,
|
||||
string releaseNumber,
|
||||
string machineName,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
var extensionToCrc = new List<KeyValuePair<string, string>>();
|
||||
var roms = new List<Rom>();
|
||||
|
||||
// If there's no subtree to the configuration, skip it
|
||||
if (reader == null)
|
||||
return roms;
|
||||
|
||||
// Otherwise, add what is possible
|
||||
reader.MoveToContent();
|
||||
|
||||
// Otherwise, read what we can from the header
|
||||
while (!reader.EOF)
|
||||
{
|
||||
// We only want elements
|
||||
if (reader.NodeType != XmlNodeType.Element)
|
||||
{
|
||||
reader.Read();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get all romCRC items
|
||||
switch (reader.Name.ToLowerInvariant())
|
||||
{
|
||||
case "romcrc":
|
||||
extensionToCrc.Add(
|
||||
new KeyValuePair<string, string>(
|
||||
reader.GetAttribute("extension") ?? string.Empty,
|
||||
reader.ReadElementContentAsString().ToLowerInvariant()));
|
||||
break;
|
||||
|
||||
default:
|
||||
reader.Read();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Now process the roms with the proper information
|
||||
foreach (KeyValuePair<string, string> pair in extensionToCrc)
|
||||
{
|
||||
roms.Add(new Rom()
|
||||
{
|
||||
Name = (releaseNumber != "0" ? releaseNumber + " - " : string.Empty) + machineName + pair.Key,
|
||||
CRC = pair.Value,
|
||||
|
||||
ItemStatus = ItemStatus.None,
|
||||
|
||||
Source = new Source
|
||||
{
|
||||
Index = indexId,
|
||||
Name = filename,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return roms;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user