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https://github.com/claunia/SabreTools.git
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Rename Header, remove redundant setters
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@@ -795,13 +795,13 @@ namespace SabreTools.Library.DatFiles
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// If we are using tags from the DAT, set the proper input for split type unless overridden
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if (useTags && this.InternalSplit == SplitType.None)
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this.InternalSplit = datFile.DatHeader.ForceMerging.AsSplitType();
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this.InternalSplit = datFile.Header.ForceMerging.AsSplitType();
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// Run internal splitting
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ProcessSplitType(datFile, this.InternalSplit);
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// We remove any blanks, if we aren't supposed to have any
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if (!datFile.DatHeader.KeepEmptyGames)
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if (!datFile.Header.KeepEmptyGames)
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{
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foreach (string key in datFile.Items.Keys)
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{
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@@ -869,11 +869,11 @@ namespace SabreTools.Library.DatFiles
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}
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// If we are removing scene dates, do that now
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if (datFile.DatHeader.SceneDateStrip)
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if (datFile.Header.SceneDateStrip)
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StripSceneDatesFromItems(datFile);
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// Run the one rom per game logic, if required
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if (datFile.DatHeader.OneRom)
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if (datFile.Header.OneRom)
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OneRomPerGame(datFile);
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}
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catch (Exception ex)
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@@ -893,7 +893,7 @@ namespace SabreTools.Library.DatFiles
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/// <returns>True if the DatFile was filtered, false on error</returns>
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public DatFile FilterTo(DatFile datFile, bool useTags)
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{
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DatFile outDat = DatFile.Create(datFile.DatHeader);
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DatFile outDat = DatFile.Create(datFile.Header);
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try
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{
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@@ -903,13 +903,13 @@ namespace SabreTools.Library.DatFiles
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// If we are using tags from the DAT, set the proper input for split type unless overridden
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if (useTags && this.InternalSplit == SplitType.None)
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this.InternalSplit = outDat.DatHeader.ForceMerging.AsSplitType();
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this.InternalSplit = outDat.Header.ForceMerging.AsSplitType();
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// Run internal splitting
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ProcessSplitType(outDat, this.InternalSplit);
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// We remove any blanks, if we aren't supposed to have any
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if (!outDat.DatHeader.KeepEmptyGames)
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if (!outDat.Header.KeepEmptyGames)
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{
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foreach (string key in outDat.Items.Keys)
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{
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@@ -979,11 +979,11 @@ namespace SabreTools.Library.DatFiles
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}
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// If we are removing scene dates, do that now
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if (outDat.DatHeader.SceneDateStrip)
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if (outDat.Header.SceneDateStrip)
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StripSceneDatesFromItems(outDat);
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// Run the one rom per game logic, if required
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if (outDat.DatHeader.OneRom)
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if (outDat.Header.OneRom)
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OneRomPerGame(outDat);
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}
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catch (Exception ex)
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