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[DatFile] Make Machine a struct for memory usage
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@@ -3018,14 +3018,14 @@ namespace SabreTools.Library.Dats
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}
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// If we're in cleaning mode, sanitize the game name
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item.Machine.Name = (clean ? Style.CleanGameName(item.Machine.Name) : item.Machine.Name);
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item.Machine.UpdateName((clean ? Style.CleanGameName(item.Machine.Name) : item.Machine.Name));
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// If we're stripping unicode characters, do so from all relevant things
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if (remUnicode)
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{
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item.Name = Style.RemoveUnicodeCharacters(item.Name);
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item.Machine.Name = Style.RemoveUnicodeCharacters(item.Machine.Name);
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item.Machine.Description = Style.RemoveUnicodeCharacters(item.Machine.Description);
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item.Machine.UpdateName(Style.RemoveUnicodeCharacters(item.Machine.Name));
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item.Machine.UpdateDescription(Style.RemoveUnicodeCharacters(item.Machine.Description));
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}
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// If we have a Rom or a Disk, clean the hash data
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