[DatFile] Make Machine a struct for memory usage

This commit is contained in:
Matt Nadareski
2017-06-16 16:24:26 -07:00
parent 1500875822
commit b59bcd7c20
17 changed files with 519 additions and 203 deletions

View File

@@ -435,8 +435,8 @@ namespace SabreTools.Library.Dats
// Clean the input list and set all games to be pathless
List<DatItem> items = this[key];
items.ForEach(item => item.Machine.Name = Style.GetFileName(item.Machine.Name));
items.ForEach(item => item.Machine.Description = Style.GetFileName(item.Machine.Description));
items.ForEach(item => item.Machine.UpdateName(Style.GetFileName(item.Machine.Name)));
items.ForEach(item => item.Machine.UpdateDescription(Style.GetFileName(item.Machine.Description)));
// Now add the game to the output DAT
tempDat.AddRange(key, items);