Compare what a dict can do and what can be done to it

This commit is contained in:
Matt Nadareski
2025-01-12 23:56:48 -05:00
parent 10b4046c5d
commit b62792d802
4 changed files with 1206 additions and 1118 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -277,6 +277,15 @@ namespace SabreTools.DatFiles
public List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false) public List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
=> Items.GetDuplicates(datItem, sorted); => Items.GetDuplicates(datItem, sorted);
/// <summary>
/// List all duplicates found in a DAT based on a DatItem
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>List of matched DatItem objects</returns>
public Dictionary<long, DatItem> GetDuplicatesDB(DatItem datItem, bool sorted = false)
=> ItemsDB.GetDuplicates(datItem, sorted);
/// <summary> /// <summary>
/// List all duplicates found in a DAT based on a DatItem /// List all duplicates found in a DAT based on a DatItem
/// </summary> /// </summary>
@@ -368,88 +377,6 @@ namespace SabreTools.DatFiles
#endregion #endregion
#region Item Dictionary Passthrough - Splitting
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
public void AddRomsFromBios()
{
Items.AddRomsFromBios();
ItemsDB.AddRomsFromBios();
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
{
bool foundnew = Items.AddRomsFromDevices(dev, useSlotOptions);
foundnew |= ItemsDB.AddRomsFromDevices(dev, useSlotOptions);
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
public void AddRomsFromChildren(bool subfolder, bool skipDedup)
{
Items.AddRomsFromChildren(subfolder, skipDedup);
ItemsDB.AddRomsFromChildren(subfolder, skipDedup);
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
public void AddRomsFromParent()
{
Items.AddRomsFromParent();
ItemsDB.AddRomsFromParent();
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
public void RemoveBiosAndDeviceSets()
{
Items.RemoveBiosAndDeviceSets();
ItemsDB.RemoveBiosAndDeviceSets();
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
public void RemoveBiosRomsFromChild(bool bios)
{
Items.RemoveBiosRomsFromChild(bios);
ItemsDB.RemoveBiosRomsFromChild(bios);
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
public void RemoveRomsFromChild()
{
Items.RemoveRomsFromChild();
ItemsDB.RemoveRomsFromChild();
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
public void RemoveTagsFromChild()
{
Items.RemoveTagsFromChild();
ItemsDB.RemoveTagsFromChild();
}
#endregion
#region Parsing #region Parsing
/// <summary> /// <summary>

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@@ -515,6 +515,7 @@ namespace SabreTools.DatFiles
#endregion #endregion
// TODO: All internal, can this be put into a better location?
#region Bucketing #region Bucketing
/// <summary> /// <summary>
@@ -557,6 +558,7 @@ namespace SabreTools.DatFiles
/// <param name="datItem">Item to try to match</param> /// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param> /// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>List of matched DatItem objects</returns> /// <returns>List of matched DatItem objects</returns>
/// <remarks>This also sets the remove flag on any duplicates found</remarks>
internal List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false) internal List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
{ {
List<DatItem> output = []; List<DatItem> output = [];
@@ -582,7 +584,10 @@ namespace SabreTools.DatFiles
{ {
DatItem other = roms[i]; DatItem other = roms[i];
if (other.GetBoolFieldValue(DatItem.RemoveKey) == true) if (other.GetBoolFieldValue(DatItem.RemoveKey) == true)
{
left.Add(other);
continue; continue;
}
if (datItem.Equals(other)) if (datItem.Equals(other))
{ {
@@ -1195,507 +1200,6 @@ namespace SabreTools.DatFiles
// TODO: All internal, can this be put into a better location? // TODO: All internal, can this be put into a better location?
#region Splitting #region Splitting
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
internal void AddRomsFromBios()
{
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// Get the bios parent
string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
if (string.IsNullOrEmpty(romOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = this[romOf!];
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (items.FindIndex(i => i.GetName() == datItem.GetName()) == -1 && !items.Contains(datItem))
Add(game, datItem);
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
internal bool AddRomsFromDevices(bool dev, bool useSlotOptions)
{
bool foundnew = false;
List<string> machines = [.. Keys];
machines.Sort();
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
var datItems = this[machine];
if (datItems == null || datItems.Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (datItems[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List<string?> deviceReferences = datItems
.FindAll(i => i is DeviceRef)
.ConvertAll(i => i as DeviceRef)
.ConvertAll(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string?> slotOptions = datItems
.FindAll(i => i is Slot)
.ConvertAll(i => i as Slot)
.FindAll(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Count > 0)
{
// Loop through all names and check the corresponding machines
var newDeviceReferences = new HashSet<string>();
foreach (string? deviceReference in deviceReferences)
{
// If the device reference is missing
if (string.IsNullOrEmpty(deviceReference))
continue;
// Add to the list of new device reference names
var devItems = this[deviceReference!];
if (devItems == null || devItems.Count == 0)
continue;
newDeviceReferences.UnionWith(devItems
.FindAll(i => i is DeviceRef)
.ConvertAll(i => (i as DeviceRef)!.GetName()!));
// Set new machine information and add to the current machine
DatItem copyFrom = datItems[0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Add(machine, datItem);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences)
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceRef();
deviceRef.SetName(deviceReference);
datItems.Add(deviceRef);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Count > 0)
{
// Loop through all names and check the corresponding machines
var newSlotOptions = new HashSet<string>();
foreach (string? slotOption in slotOptions)
{
// If the slot option is missing
if (string.IsNullOrEmpty(slotOption))
// If the machine doesn't exist then we continue
continue;
// Add to the list of new slot option names
var slotItems = this[slotOption!];
if (slotItems == null || slotItems.Count == 0)
continue;
newSlotOptions.UnionWith(slotItems
.FindAll(i => i is Slot)
.FindAll(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
DatItem copyFrom = datItems[0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Add(machine, datItem);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions)
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
datItems.Add(slotItem);
}
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
internal void AddRomsFromParent()
{
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// Get the clone parent
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = this[cloneOf!];
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (items.FindIndex(i => string.Equals(i.GetName(), datItem.GetName(), StringComparison.OrdinalIgnoreCase)) == -1
&& !items.Contains(datItem))
{
Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
items = this[game];
string? romof = this[cloneOf!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
internal void AddRomsFromChildren(bool subfolder, bool skipDedup)
{
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// Get the clone parent
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// Get the parent items
var parentItems = this[cloneOf!];
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (parentItems == null || parentItems.Count == 0)
{
copyFrom = new Rom();
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, cloneOf);
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, cloneOf);
}
else
{
copyFrom = parentItems[0];
}
items = this[game];
foreach (DatItem item in items!)
{
// Special disk handling
if (item is Disk disk)
{
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && this[cloneOf!]!
.FindAll(i => i is Disk)
.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !this[cloneOf!]!
.FindAll(i => i is Disk)
.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
disk.CopyMachineInformation(copyFrom);
Add(cloneOf!, disk);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
disk.CopyMachineInformation(copyFrom);
Add(cloneOf!, disk);
}
}
// Special rom handling
else if (item is Rom rom)
{
// If the merge tag exists and the parent already contains it, skip
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && this[cloneOf!]!
.FindAll(i => i is Rom)
.ConvertAll(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !this[cloneOf!]!
.FindAll(i => i is Rom)
.ConvertAll(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
Add(cloneOf!, rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!this[cloneOf!]!.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
Add(cloneOf!, rom);
}
}
// All other that would be missing to subfolder of parent
else if (!this[cloneOf!]!.Contains(item))
{
if (subfolder)
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
item.CopyMachineInformation(copyFrom);
Add(cloneOf!, item);
}
}
// Then, remove the old game so it's not picked up by the writer
Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
internal void RemoveBiosAndDeviceSets()
{
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// Remove flagged items
if ((machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|| (machine.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
{
Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
internal void RemoveBiosRomsFromChild(bool bios)
{
// Loop through the romof tags
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Get the bios parent
string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
if (string.IsNullOrEmpty(romOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = this[romOf!];
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
Remove(game, datItem);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
internal void RemoveRomsFromChild()
{
List<string> games = [.. Keys];
games.Sort();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = this[game];
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
if (machine == null)
continue;
// Get the clone parent
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = this[cloneOf!];
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = this[game];
string? romof = this[cloneOf!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary> /// <summary>
/// Remove all romof and cloneof tags from all games /// Remove all romof and cloneof tags from all games
/// </summary> /// </summary>

View File

@@ -96,11 +96,12 @@ namespace SabreTools.DatFiles
/// <summary> /// <summary>
/// Internal dictionary for item to machine mappings /// Internal dictionary for item to machine mappings
/// </summary> /// </summary>
/// TODO: Make private when access issues are figured out
[JsonIgnore, XmlIgnore] [JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP #if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<long, long> _itemToMachineMapping = []; internal readonly ConcurrentDictionary<long, long> _itemToMachineMapping = [];
#else #else
private readonly Dictionary<long, long> _itemToMachineMapping = []; internal readonly Dictionary<long, long> _itemToMachineMapping = [];
#endif #endif
/// <summary> /// <summary>
@@ -116,11 +117,12 @@ namespace SabreTools.DatFiles
/// <summary> /// <summary>
/// Internal dictionary representing the current buckets /// Internal dictionary representing the current buckets
/// </summary> /// </summary>
/// TODO: Make private when access issues are figured out
[JsonIgnore, XmlIgnore] [JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP #if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<string, List<long>> _buckets = []; internal readonly ConcurrentDictionary<string, List<long>> _buckets = [];
#else #else
private readonly Dictionary<string, List<long>> _buckets = []; internal readonly Dictionary<string, List<long>> _buckets = [];
#endif #endif
/// <summary> /// <summary>
@@ -561,7 +563,7 @@ namespace SabreTools.DatFiles
/// <summary> /// <summary>
/// Add an item, returning the insert index /// Add an item, returning the insert index
/// </summary> /// </summary>
private long AddItem(DatItem item, long machineIndex, long sourceIndex) internal long AddItem(DatItem item, long machineIndex, long sourceIndex)
{ {
// Add the item with a new index // Add the item with a new index
_items[_itemIndex++] = item; _items[_itemIndex++] = item;
@@ -584,6 +586,7 @@ namespace SabreTools.DatFiles
#endregion #endregion
// TODO: All internal, can this be put into a better location?
#region Bucketing #region Bucketing
/// <summary> /// <summary>
@@ -663,6 +666,7 @@ namespace SabreTools.DatFiles
/// <param name="datItem">Item to try to match</param> /// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param> /// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>List of matched DatItem objects</returns> /// <returns>List of matched DatItem objects</returns>
/// <remarks>This also sets the remove flag on any duplicates found</remarks>
internal Dictionary<long, DatItem> GetDuplicates(KeyValuePair<long, DatItem> datItem, bool sorted = false) internal Dictionary<long, DatItem> GetDuplicates(KeyValuePair<long, DatItem> datItem, bool sorted = false)
{ {
Dictionary<long, DatItem> output = []; Dictionary<long, DatItem> output = [];
@@ -684,7 +688,10 @@ namespace SabreTools.DatFiles
foreach (var rom in roms) foreach (var rom in roms)
{ {
if (rom.Value.GetBoolFieldValue(DatItem.RemoveKey) == true) if (rom.Value.GetBoolFieldValue(DatItem.RemoveKey) == true)
{
left[rom.Key] = rom.Value;
continue; continue;
}
if (datItem.Value.Equals(rom.Value)) if (datItem.Value.Equals(rom.Value))
{ {
@@ -1603,536 +1610,6 @@ namespace SabreTools.DatFiles
// TODO: All internal, can this be put into a better location? // TODO: All internal, can this be put into a better location?
#region Splitting #region Splitting
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
internal void AddRomsFromBios()
{
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// Get the items for this game
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the source for the first item
var source = GetSourceForItem(items.First().Key);
// Get the machine for the first item
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// Get the bios parent
string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
if (string.IsNullOrEmpty(romOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(romOf!);
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
foreach (var item in parentItems)
{
DatItem datItem = (item.Value.Clone() as DatItem)!;
if (items.Any(i => i.Value.GetName() == datItem.GetName())
&& items.Any(i => i.Value == datItem))
{
AddItem(datItem, machine.Key, source.Key);
}
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
internal bool AddRomsFromDevices(bool dev, bool useSlotOptions)
{
bool foundnew = false;
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the source for the first item
var source = GetSourceForItem(items.First().Key);
// Get the machine for the first item
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List<string?> deviceReferences = items.Values
.Where(i => i is DeviceRef)
.Select(i => i as DeviceRef)
.Select(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string?> slotOptions = items.Values
.Where(i => i is Slot)
.Select(i => i as Slot)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Count > 0)
{
// Loop through all names and check the corresponding machines
var newDeviceReferences = new HashSet<string>();
foreach (string? deviceReference in deviceReferences)
{
// If the device reference is invalid
if (deviceReference == null)
continue;
// If the machine doesn't exist then we continue
var devItems = GetItemsForBucket(deviceReference);
if (devItems == null || devItems.Count == 0)
continue;
// Add to the list of new device reference names
newDeviceReferences.UnionWith(devItems.Values
.Where(i => i is DeviceRef)
.Select(i => (i as DeviceRef)!.GetName()!));
// Set new machine information and add to the current machine
var copyFrom = GetMachineForItem(items.First().Key);
if (copyFrom.Value == null)
continue;
foreach (var item in devItems.Values)
{
// If the parent machine doesn't already contain this item, add it
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
&& i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (item.Clone() as DatItem)!;
AddItem(datItem, machine.Key, source.Key);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences)
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceRef();
deviceRef.SetName(deviceReference);
AddItem(deviceRef, machine.Key, source.Key);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Count > 0)
{
// Loop through all names and check the corresponding machines
var newSlotOptions = new HashSet<string>();
foreach (string? slotOption in slotOptions)
{
// If the slot option is invalid
if (slotOption == null)
continue;
// If the machine doesn't exist then we continue
var slotItems = GetItemsForBucket(slotOption);
if (slotItems == null || slotItems.Count == 0)
continue;
// Add to the list of new slot option names
newSlotOptions.UnionWith(slotItems.Values
.Where(i => i is Slot)
.Where(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
var copyFrom = GetMachineForItem(GetItemsForBucket(game)!.First().Key);
if (copyFrom.Value == null)
continue;
foreach (var item in slotItems.Values)
{
// If the parent machine doesn't already contain this item, add it
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
&& i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (item.Clone() as DatItem)!;
AddItem(datItem, machine.Key, source.Key);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions)
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
AddItem(slotItem, machine.Key, source.Key);
}
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
internal void AddRomsFromParent()
{
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the source for the first item
var source = GetSourceForItem(items.First().Key);
// Get the machine for the first item in the list
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// Get the clone parent
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(cloneOf!);
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
foreach (var item in parentItems)
{
DatItem datItem = (DatItem)item.Value.Clone();
if (items.Values.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
&& items.Values.Any(i => i == datItem))
{
AddItem(datItem, machine.Key, source.Key);
}
}
// Get the parent machine
var parentMachine = GetMachineForItem(GetItemsForBucket(cloneOf!)!.First().Key);
if (parentMachine.Value == null)
continue;
// Now we want to get the parent romof tag and put it in each of the items
items = GetItemsForBucket(game);
string? romof = parentMachine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (var key in items.Keys)
{
var itemMachine = GetMachineForItem(key);
if (itemMachine.Value == null)
continue;
itemMachine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
internal void AddRomsFromChildren(bool subfolder, bool skipDedup)
{
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// Get the clone parent
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// Get the clone parent machine
var cloneOfMachine = GetMachine(cloneOf);
if (cloneOfMachine.Value == null)
continue;
items = GetItemsForBucket(game);
foreach (var item in items)
{
// Get the parent items and current machine name
var parentItems = GetItemsForBucket(cloneOf!);
if (parentItems == null || parentItems.Count == 0)
continue;
string? machineName = GetMachineForItem(item.Key).Value?
.GetStringFieldValue(Models.Metadata.Machine.NameKey);
// Special disk handling
if (item.Value is Disk disk)
{
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && parentItems.Values
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName())
.Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !parentItems.Values
.Where(i => i is Disk)
.Select(i => (i as Disk)!.GetName())
.Contains(mergeTag))
{
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
_buckets[cloneOf!].Add(item.Key);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
_buckets[cloneOf!].Add(item.Key);
}
}
// Special rom handling
else if (item.Value is Rom rom)
{
// If the merge tag exists and the parent already contains it, skip
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && parentItems.Values
.Where(i => i is Rom)
.Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !parentItems.Values
.Where(i => i is Rom)
.Select(i => (i as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{machineName}\\{rom.GetName()}");
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
_buckets[cloneOf!].Add(item.Key);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!parentItems.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{machineName}\\{rom.GetName()}");
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
_buckets[cloneOf!].Add(item.Key);
}
}
// All other that would be missing to subfolder of parent
else if (!parentItems.Contains(item))
{
if (subfolder)
item.Value.SetName($"{machineName}\\{item.Value.GetName()}");
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
_buckets[cloneOf!].Add(item.Key);
}
}
// Then, remove the old game so it's not picked up by the writer
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(game, out _);
#else
_buckets.Remove(game);
#endif
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
internal void RemoveBiosAndDeviceSets()
{
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the machine
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// Remove flagged items
if ((machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|| (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
{
foreach (var key in items.Keys)
{
RemoveItem(key);
}
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
internal void RemoveBiosRomsFromChild(bool bios)
{
// Loop through the romof tags
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the machine for the item
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Get the bios parent
string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
if (string.IsNullOrEmpty(romOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(romOf!);
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
foreach (var item in parentItems)
{
var matchedItems = items.Where(i => i.Value == item.Value);
foreach (var match in matchedItems)
{
RemoveItem(match.Key);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
internal void RemoveRomsFromChild()
{
List<string> games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Count == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items.First().Key);
if (machine.Value == null)
continue;
// Get the clone parent
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
if (string.IsNullOrEmpty(cloneOf))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(cloneOf!);
if (parentItems == null || parentItems.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
foreach (var item in parentItems)
{
var matchedItems = items.Where(i => i.Value == item.Value);
foreach (var match in matchedItems)
{
RemoveItem(match.Key);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = GetItemsForBucket(game);
machine = GetMachineForItem(GetItemsForBucket(cloneOf!)!.First().Key);
if (machine.Value == null)
continue;
string? romof = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach (var item in items!)
{
machine = GetMachineForItem(item.Key);
if (machine.Value == null)
continue;
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary> /// <summary>
/// Remove all romof and cloneof tags from all games /// Remove all romof and cloneof tags from all games
/// </summary> /// </summary>