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https://github.com/claunia/SabreTools.git
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Compare what a dict can do and what can be done to it
This commit is contained in:
1180
SabreTools.DatFiles/DatFile.Splitting.cs
Normal file
1180
SabreTools.DatFiles/DatFile.Splitting.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -277,6 +277,15 @@ namespace SabreTools.DatFiles
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public List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
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=> Items.GetDuplicates(datItem, sorted);
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/// <summary>
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/// List all duplicates found in a DAT based on a DatItem
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/// </summary>
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/// <param name="datItem">Item to try to match</param>
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/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
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/// <returns>List of matched DatItem objects</returns>
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public Dictionary<long, DatItem> GetDuplicatesDB(DatItem datItem, bool sorted = false)
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=> ItemsDB.GetDuplicates(datItem, sorted);
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/// <summary>
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/// List all duplicates found in a DAT based on a DatItem
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/// </summary>
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@@ -368,88 +377,6 @@ namespace SabreTools.DatFiles
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#endregion
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#region Item Dictionary Passthrough - Splitting
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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public void AddRomsFromBios()
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{
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Items.AddRomsFromBios();
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ItemsDB.AddRomsFromBios();
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
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{
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bool foundnew = Items.AddRomsFromDevices(dev, useSlotOptions);
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foundnew |= ItemsDB.AddRomsFromDevices(dev, useSlotOptions);
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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public void AddRomsFromChildren(bool subfolder, bool skipDedup)
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{
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Items.AddRomsFromChildren(subfolder, skipDedup);
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ItemsDB.AddRomsFromChildren(subfolder, skipDedup);
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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public void AddRomsFromParent()
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{
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Items.AddRomsFromParent();
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ItemsDB.AddRomsFromParent();
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}
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/// <summary>
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/// Remove all BIOS and device sets
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/// </summary>
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public void RemoveBiosAndDeviceSets()
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{
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Items.RemoveBiosAndDeviceSets();
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ItemsDB.RemoveBiosAndDeviceSets();
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}
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/// <summary>
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/// Use romof tags to remove bios roms from children
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/// </summary>
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/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
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public void RemoveBiosRomsFromChild(bool bios)
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{
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Items.RemoveBiosRomsFromChild(bios);
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ItemsDB.RemoveBiosRomsFromChild(bios);
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}
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/// <summary>
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/// Use cloneof tags to remove roms from the children
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/// </summary>
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public void RemoveRomsFromChild()
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{
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Items.RemoveRomsFromChild();
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ItemsDB.RemoveRomsFromChild();
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}
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/// <summary>
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/// Remove all romof and cloneof tags from all games
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/// </summary>
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public void RemoveTagsFromChild()
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{
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Items.RemoveTagsFromChild();
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ItemsDB.RemoveTagsFromChild();
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}
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#endregion
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#region Parsing
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/// <summary>
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@@ -515,6 +515,7 @@ namespace SabreTools.DatFiles
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#endregion
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// TODO: All internal, can this be put into a better location?
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#region Bucketing
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/// <summary>
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@@ -557,6 +558,7 @@ namespace SabreTools.DatFiles
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/// <param name="datItem">Item to try to match</param>
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/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
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/// <returns>List of matched DatItem objects</returns>
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/// <remarks>This also sets the remove flag on any duplicates found</remarks>
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internal List<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
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{
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List<DatItem> output = [];
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@@ -582,7 +584,10 @@ namespace SabreTools.DatFiles
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{
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DatItem other = roms[i];
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if (other.GetBoolFieldValue(DatItem.RemoveKey) == true)
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{
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left.Add(other);
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continue;
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}
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if (datItem.Equals(other))
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{
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@@ -1195,507 +1200,6 @@ namespace SabreTools.DatFiles
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// TODO: All internal, can this be put into a better location?
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#region Splitting
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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internal void AddRomsFromBios()
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{
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List<string> games = [.. Keys];
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games.Sort();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = this[game];
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if (items == null || items.Count == 0)
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continue;
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// Get the machine
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var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
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if (machine == null)
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continue;
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// Get the bios parent
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string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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if (string.IsNullOrEmpty(romOf))
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continue;
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// If the parent doesn't have any items, we want to continue
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var parentItems = this[romOf!];
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if (parentItems == null || parentItems.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (items.FindIndex(i => i.GetName() == datItem.GetName()) == -1 && !items.Contains(datItem))
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Add(game, datItem);
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}
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}
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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internal bool AddRomsFromDevices(bool dev, bool useSlotOptions)
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{
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bool foundnew = false;
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List<string> machines = [.. Keys];
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machines.Sort();
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foreach (string machine in machines)
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{
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// If the machine doesn't have items, we continue
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var datItems = this[machine];
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if (datItems == null || datItems.Count == 0)
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continue;
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (datItems[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
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continue;
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// Get all device reference names from the current machine
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List<string?> deviceReferences = datItems
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.FindAll(i => i is DeviceRef)
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.ConvertAll(i => i as DeviceRef)
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.ConvertAll(dr => dr!.GetName())
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.Distinct()
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.ToList();
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// Get all slot option names from the current machine
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List<string?> slotOptions = datItems
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.FindAll(i => i is Slot)
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.ConvertAll(i => i as Slot)
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.FindAll(s => s!.SlotOptionsSpecified)
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.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Count > 0)
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{
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// Loop through all names and check the corresponding machines
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var newDeviceReferences = new HashSet<string>();
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foreach (string? deviceReference in deviceReferences)
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{
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// If the device reference is missing
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if (string.IsNullOrEmpty(deviceReference))
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continue;
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// Add to the list of new device reference names
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var devItems = this[deviceReference!];
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if (devItems == null || devItems.Count == 0)
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continue;
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newDeviceReferences.UnionWith(devItems
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.FindAll(i => i is DeviceRef)
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.ConvertAll(i => (i as DeviceRef)!.GetName()!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = datItems[0];
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foreach (DatItem item in devItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
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foreach (string deviceReference in newDeviceReferences)
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{
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if (!deviceReferences.Contains(deviceReference))
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{
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var deviceRef = new DeviceRef();
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deviceRef.SetName(deviceReference);
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datItems.Add(deviceRef);
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}
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}
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}
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// If we're checking slotoptions
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if (useSlotOptions && slotOptions.Count > 0)
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{
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// Loop through all names and check the corresponding machines
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var newSlotOptions = new HashSet<string>();
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foreach (string? slotOption in slotOptions)
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{
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// If the slot option is missing
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if (string.IsNullOrEmpty(slotOption))
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// If the machine doesn't exist then we continue
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continue;
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// Add to the list of new slot option names
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var slotItems = this[slotOption!];
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if (slotItems == null || slotItems.Count == 0)
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continue;
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newSlotOptions.UnionWith(slotItems
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.FindAll(i => i is Slot)
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.FindAll(s => (s as Slot)!.SlotOptionsSpecified)
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.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
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// Set new machine information and add to the current machine
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DatItem copyFrom = datItems[0];
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foreach (DatItem item in slotItems)
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{
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// If the parent machine doesn't already contain this item, add it
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if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Add(machine, datItem);
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}
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}
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}
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// Now that every device is accounted for, add the new list of slot options, if they don't already exist
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foreach (string slotOption in newSlotOptions)
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{
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if (!slotOptions.Contains(slotOption))
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{
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var slotOptionItem = new SlotOption();
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slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
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var slotItem = new Slot();
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slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
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datItems.Add(slotItem);
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}
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}
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}
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}
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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internal void AddRomsFromParent()
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{
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List<string> games = [.. Keys];
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games.Sort();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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var items = this[game];
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if (items == null || items.Count == 0)
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continue;
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// Get the machine
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var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
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if (machine == null)
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continue;
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// Get the clone parent
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string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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if (string.IsNullOrEmpty(cloneOf))
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continue;
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// If the parent doesn't have any items, we want to continue
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var parentItems = this[cloneOf!];
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if (parentItems == null || parentItems.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (items.FindIndex(i => string.Equals(i.GetName(), datItem.GetName(), StringComparison.OrdinalIgnoreCase)) == -1
|
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&& !items.Contains(datItem))
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{
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Add(game, datItem);
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}
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}
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// Now we want to get the parent romof tag and put it in each of the items
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items = this[game];
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string? romof = this[cloneOf!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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foreach (DatItem item in items!)
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{
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item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
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}
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}
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}
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/// <summary>
|
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
|
||||
/// </summary>
|
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
|
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
|
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internal void AddRomsFromChildren(bool subfolder, bool skipDedup)
|
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{
|
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List<string> games = [.. Keys];
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games.Sort();
|
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|
||||
foreach (string game in games)
|
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{
|
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// If the game has no items in it, we want to continue
|
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var items = this[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
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var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
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if (machine == null)
|
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continue;
|
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|
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// Get the clone parent
|
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string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
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if (string.IsNullOrEmpty(cloneOf))
|
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continue;
|
||||
|
||||
// Get the parent items
|
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var parentItems = this[cloneOf!];
|
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|
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// Otherwise, move the items from the current game to a subfolder of the parent game
|
||||
DatItem copyFrom;
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
{
|
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copyFrom = new Rom();
|
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, cloneOf);
|
||||
copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, cloneOf);
|
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}
|
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else
|
||||
{
|
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copyFrom = parentItems[0];
|
||||
}
|
||||
|
||||
items = this[game];
|
||||
foreach (DatItem item in items!)
|
||||
{
|
||||
// Special disk handling
|
||||
if (item is Disk disk)
|
||||
{
|
||||
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
|
||||
|
||||
// If the merge tag exists and the parent already contains it, skip
|
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if (mergeTag != null && this[cloneOf!]!
|
||||
.FindAll(i => i is Disk)
|
||||
.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to parent
|
||||
else if (mergeTag != null && !this[cloneOf!]!
|
||||
.FindAll(i => i is Disk)
|
||||
.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
|
||||
{
|
||||
disk.CopyMachineInformation(copyFrom);
|
||||
Add(cloneOf!, disk);
|
||||
}
|
||||
|
||||
// If there is no merge tag, add to parent
|
||||
else if (mergeTag == null)
|
||||
{
|
||||
disk.CopyMachineInformation(copyFrom);
|
||||
Add(cloneOf!, disk);
|
||||
}
|
||||
}
|
||||
|
||||
// Special rom handling
|
||||
else if (item is Rom rom)
|
||||
{
|
||||
// If the merge tag exists and the parent already contains it, skip
|
||||
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && this[cloneOf!]!
|
||||
.FindAll(i => i is Rom)
|
||||
.ConvertAll(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
|
||||
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !this[cloneOf!]!
|
||||
.FindAll(i => i is Rom)
|
||||
.ConvertAll(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||
|
||||
rom.CopyMachineInformation(copyFrom);
|
||||
Add(cloneOf!, rom);
|
||||
}
|
||||
|
||||
// If the parent doesn't already contain this item, add to subfolder of parent
|
||||
else if (!this[cloneOf!]!.Contains(item) || skipDedup)
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
|
||||
|
||||
rom.CopyMachineInformation(copyFrom);
|
||||
Add(cloneOf!, rom);
|
||||
}
|
||||
}
|
||||
|
||||
// All other that would be missing to subfolder of parent
|
||||
else if (!this[cloneOf!]!.Contains(item))
|
||||
{
|
||||
if (subfolder)
|
||||
item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
|
||||
|
||||
item.CopyMachineInformation(copyFrom);
|
||||
Add(cloneOf!, item);
|
||||
}
|
||||
}
|
||||
|
||||
// Then, remove the old game so it's not picked up by the writer
|
||||
Remove(game);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all BIOS and device sets
|
||||
/// </summary>
|
||||
internal void RemoveBiosAndDeviceSets()
|
||||
{
|
||||
List<string> games = [.. Keys];
|
||||
games.Sort();
|
||||
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = this[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
||||
if (machine == null)
|
||||
continue;
|
||||
|
||||
// Remove flagged items
|
||||
if ((machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
||||
|| (machine.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
||||
{
|
||||
Remove(game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to remove bios roms from children
|
||||
/// </summary>
|
||||
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
||||
internal void RemoveBiosRomsFromChild(bool bios)
|
||||
{
|
||||
// Loop through the romof tags
|
||||
List<string> games = [.. Keys];
|
||||
games.Sort();
|
||||
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = this[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
||||
if (machine == null)
|
||||
continue;
|
||||
|
||||
// If the game (is/is not) a bios, we want to continue
|
||||
if (bios ^ (machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
||||
continue;
|
||||
|
||||
// Get the bios parent
|
||||
string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
if (string.IsNullOrEmpty(romOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = this[romOf!];
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
||||
foreach (DatItem item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to remove roms from the children
|
||||
/// </summary>
|
||||
internal void RemoveRomsFromChild()
|
||||
{
|
||||
List<string> games = [.. Keys];
|
||||
games.Sort();
|
||||
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = this[game];
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
||||
if (machine == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = this[cloneOf!];
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the parent items from the current game
|
||||
foreach (DatItem item in parentItems!)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
while (items.Contains(datItem))
|
||||
{
|
||||
Remove(game, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the remaining items
|
||||
items = this[game];
|
||||
string? romof = this[cloneOf!]![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (DatItem item in items!)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all romof and cloneof tags from all games
|
||||
/// </summary>
|
||||
|
||||
@@ -96,11 +96,12 @@ namespace SabreTools.DatFiles
|
||||
/// <summary>
|
||||
/// Internal dictionary for item to machine mappings
|
||||
/// </summary>
|
||||
/// TODO: Make private when access issues are figured out
|
||||
[JsonIgnore, XmlIgnore]
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
private readonly ConcurrentDictionary<long, long> _itemToMachineMapping = [];
|
||||
internal readonly ConcurrentDictionary<long, long> _itemToMachineMapping = [];
|
||||
#else
|
||||
private readonly Dictionary<long, long> _itemToMachineMapping = [];
|
||||
internal readonly Dictionary<long, long> _itemToMachineMapping = [];
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -116,11 +117,12 @@ namespace SabreTools.DatFiles
|
||||
/// <summary>
|
||||
/// Internal dictionary representing the current buckets
|
||||
/// </summary>
|
||||
/// TODO: Make private when access issues are figured out
|
||||
[JsonIgnore, XmlIgnore]
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
private readonly ConcurrentDictionary<string, List<long>> _buckets = [];
|
||||
internal readonly ConcurrentDictionary<string, List<long>> _buckets = [];
|
||||
#else
|
||||
private readonly Dictionary<string, List<long>> _buckets = [];
|
||||
internal readonly Dictionary<string, List<long>> _buckets = [];
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -561,7 +563,7 @@ namespace SabreTools.DatFiles
|
||||
/// <summary>
|
||||
/// Add an item, returning the insert index
|
||||
/// </summary>
|
||||
private long AddItem(DatItem item, long machineIndex, long sourceIndex)
|
||||
internal long AddItem(DatItem item, long machineIndex, long sourceIndex)
|
||||
{
|
||||
// Add the item with a new index
|
||||
_items[_itemIndex++] = item;
|
||||
@@ -584,6 +586,7 @@ namespace SabreTools.DatFiles
|
||||
|
||||
#endregion
|
||||
|
||||
// TODO: All internal, can this be put into a better location?
|
||||
#region Bucketing
|
||||
|
||||
/// <summary>
|
||||
@@ -663,6 +666,7 @@ namespace SabreTools.DatFiles
|
||||
/// <param name="datItem">Item to try to match</param>
|
||||
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
||||
/// <returns>List of matched DatItem objects</returns>
|
||||
/// <remarks>This also sets the remove flag on any duplicates found</remarks>
|
||||
internal Dictionary<long, DatItem> GetDuplicates(KeyValuePair<long, DatItem> datItem, bool sorted = false)
|
||||
{
|
||||
Dictionary<long, DatItem> output = [];
|
||||
@@ -684,7 +688,10 @@ namespace SabreTools.DatFiles
|
||||
foreach (var rom in roms)
|
||||
{
|
||||
if (rom.Value.GetBoolFieldValue(DatItem.RemoveKey) == true)
|
||||
{
|
||||
left[rom.Key] = rom.Value;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (datItem.Value.Equals(rom.Value))
|
||||
{
|
||||
@@ -1603,536 +1610,6 @@ namespace SabreTools.DatFiles
|
||||
// TODO: All internal, can this be put into a better location?
|
||||
#region Splitting
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to add roms to the children
|
||||
/// </summary>
|
||||
internal void AddRomsFromBios()
|
||||
{
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// Get the items for this game
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the source for the first item
|
||||
var source = GetSourceForItem(items.First().Key);
|
||||
|
||||
// Get the machine for the first item
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the bios parent
|
||||
string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
if (string.IsNullOrEmpty(romOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = GetItemsForBucket(romOf!);
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
DatItem datItem = (item.Value.Clone() as DatItem)!;
|
||||
if (items.Any(i => i.Value.GetName() == datItem.GetName())
|
||||
&& items.Any(i => i.Value == datItem))
|
||||
{
|
||||
AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use device_ref and optionally slotoption tags to add roms to the children
|
||||
/// </summary>
|
||||
/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
|
||||
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
|
||||
internal bool AddRomsFromDevices(bool dev, bool useSlotOptions)
|
||||
{
|
||||
bool foundnew = false;
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the source for the first item
|
||||
var source = GetSourceForItem(items.First().Key);
|
||||
|
||||
// Get the machine for the first item
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// If the machine (is/is not) a device, we want to continue
|
||||
if (dev ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
||||
continue;
|
||||
|
||||
// Get all device reference names from the current machine
|
||||
List<string?> deviceReferences = items.Values
|
||||
.Where(i => i is DeviceRef)
|
||||
.Select(i => i as DeviceRef)
|
||||
.Select(dr => dr!.GetName())
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
// Get all slot option names from the current machine
|
||||
List<string?> slotOptions = items.Values
|
||||
.Where(i => i is Slot)
|
||||
.Select(i => i as Slot)
|
||||
.Where(s => s!.SlotOptionsSpecified)
|
||||
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
||||
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
// If we're checking device references
|
||||
if (deviceReferences.Count > 0)
|
||||
{
|
||||
// Loop through all names and check the corresponding machines
|
||||
var newDeviceReferences = new HashSet<string>();
|
||||
foreach (string? deviceReference in deviceReferences)
|
||||
{
|
||||
// If the device reference is invalid
|
||||
if (deviceReference == null)
|
||||
continue;
|
||||
|
||||
// If the machine doesn't exist then we continue
|
||||
var devItems = GetItemsForBucket(deviceReference);
|
||||
if (devItems == null || devItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// Add to the list of new device reference names
|
||||
newDeviceReferences.UnionWith(devItems.Values
|
||||
.Where(i => i is DeviceRef)
|
||||
.Select(i => (i as DeviceRef)!.GetName()!));
|
||||
|
||||
// Set new machine information and add to the current machine
|
||||
var copyFrom = GetMachineForItem(items.First().Key);
|
||||
if (copyFrom.Value == null)
|
||||
continue;
|
||||
|
||||
foreach (var item in devItems.Values)
|
||||
{
|
||||
// If the parent machine doesn't already contain this item, add it
|
||||
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
|
||||
&& i.GetName() == item.GetName()))
|
||||
{
|
||||
// Set that we found new items
|
||||
foundnew = true;
|
||||
|
||||
// Clone the item and then add it
|
||||
DatItem datItem = (item.Clone() as DatItem)!;
|
||||
AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
|
||||
foreach (string deviceReference in newDeviceReferences)
|
||||
{
|
||||
if (!deviceReferences.Contains(deviceReference))
|
||||
{
|
||||
var deviceRef = new DeviceRef();
|
||||
deviceRef.SetName(deviceReference);
|
||||
AddItem(deviceRef, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we're checking slotoptions
|
||||
if (useSlotOptions && slotOptions.Count > 0)
|
||||
{
|
||||
// Loop through all names and check the corresponding machines
|
||||
var newSlotOptions = new HashSet<string>();
|
||||
foreach (string? slotOption in slotOptions)
|
||||
{
|
||||
// If the slot option is invalid
|
||||
if (slotOption == null)
|
||||
continue;
|
||||
|
||||
// If the machine doesn't exist then we continue
|
||||
var slotItems = GetItemsForBucket(slotOption);
|
||||
if (slotItems == null || slotItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// Add to the list of new slot option names
|
||||
newSlotOptions.UnionWith(slotItems.Values
|
||||
.Where(i => i is Slot)
|
||||
.Where(s => (s as Slot)!.SlotOptionsSpecified)
|
||||
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
||||
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
|
||||
|
||||
// Set new machine information and add to the current machine
|
||||
var copyFrom = GetMachineForItem(GetItemsForBucket(game)!.First().Key);
|
||||
if (copyFrom.Value == null)
|
||||
continue;
|
||||
|
||||
foreach (var item in slotItems.Values)
|
||||
{
|
||||
// If the parent machine doesn't already contain this item, add it
|
||||
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
|
||||
&& i.GetName() == item.GetName()))
|
||||
{
|
||||
// Set that we found new items
|
||||
foundnew = true;
|
||||
|
||||
// Clone the item and then add it
|
||||
DatItem datItem = (item.Clone() as DatItem)!;
|
||||
AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
|
||||
foreach (string slotOption in newSlotOptions)
|
||||
{
|
||||
if (!slotOptions.Contains(slotOption))
|
||||
{
|
||||
var slotOptionItem = new SlotOption();
|
||||
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
|
||||
|
||||
var slotItem = new Slot();
|
||||
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
|
||||
|
||||
AddItem(slotItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundnew;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
internal void AddRomsFromParent()
|
||||
{
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the source for the first item
|
||||
var source = GetSourceForItem(items.First().Key);
|
||||
|
||||
// Get the machine for the first item in the list
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = GetItemsForBucket(cloneOf!);
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Value.Clone();
|
||||
if (items.Values.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
|
||||
&& items.Values.Any(i => i == datItem))
|
||||
{
|
||||
AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the parent machine
|
||||
var parentMachine = GetMachineForItem(GetItemsForBucket(cloneOf!)!.First().Key);
|
||||
if (parentMachine.Value == null)
|
||||
continue;
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the items
|
||||
items = GetItemsForBucket(game);
|
||||
string? romof = parentMachine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (var key in items.Keys)
|
||||
{
|
||||
var itemMachine = GetMachineForItem(key);
|
||||
if (itemMachine.Value == null)
|
||||
continue;
|
||||
|
||||
itemMachine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
|
||||
/// </summary>
|
||||
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
|
||||
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
|
||||
internal void AddRomsFromChildren(bool subfolder, bool skipDedup)
|
||||
{
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine for the first item
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// Get the clone parent machine
|
||||
var cloneOfMachine = GetMachine(cloneOf);
|
||||
if (cloneOfMachine.Value == null)
|
||||
continue;
|
||||
|
||||
items = GetItemsForBucket(game);
|
||||
foreach (var item in items)
|
||||
{
|
||||
// Get the parent items and current machine name
|
||||
var parentItems = GetItemsForBucket(cloneOf!);
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
string? machineName = GetMachineForItem(item.Key).Value?
|
||||
.GetStringFieldValue(Models.Metadata.Machine.NameKey);
|
||||
|
||||
// Special disk handling
|
||||
if (item.Value is Disk disk)
|
||||
{
|
||||
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
|
||||
|
||||
// If the merge tag exists and the parent already contains it, skip
|
||||
if (mergeTag != null && parentItems.Values
|
||||
.Where(i => i is Disk)
|
||||
.Select(i => (i as Disk)!.GetName())
|
||||
.Contains(mergeTag))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to parent
|
||||
else if (mergeTag != null && !parentItems.Values
|
||||
.Where(i => i is Disk)
|
||||
.Select(i => (i as Disk)!.GetName())
|
||||
.Contains(mergeTag))
|
||||
{
|
||||
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
|
||||
_buckets[cloneOf!].Add(item.Key);
|
||||
}
|
||||
|
||||
// If there is no merge tag, add to parent
|
||||
else if (mergeTag == null)
|
||||
{
|
||||
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
|
||||
_buckets[cloneOf!].Add(item.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Special rom handling
|
||||
else if (item.Value is Rom rom)
|
||||
{
|
||||
// If the merge tag exists and the parent already contains it, skip
|
||||
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && parentItems.Values
|
||||
.Where(i => i is Rom)
|
||||
.Select(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
|
||||
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !parentItems.Values
|
||||
.Where(i => i is Rom)
|
||||
.Select(i => (i as Rom)!.GetName())
|
||||
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{machineName}\\{rom.GetName()}");
|
||||
|
||||
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
|
||||
_buckets[cloneOf!].Add(item.Key);
|
||||
}
|
||||
|
||||
// If the parent doesn't already contain this item, add to subfolder of parent
|
||||
else if (!parentItems.Contains(item) || skipDedup)
|
||||
{
|
||||
if (subfolder)
|
||||
rom.SetName($"{machineName}\\{rom.GetName()}");
|
||||
|
||||
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
|
||||
_buckets[cloneOf!].Add(item.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// All other that would be missing to subfolder of parent
|
||||
else if (!parentItems.Contains(item))
|
||||
{
|
||||
if (subfolder)
|
||||
item.Value.SetName($"{machineName}\\{item.Value.GetName()}");
|
||||
|
||||
_itemToMachineMapping[item.Key] = cloneOfMachine.Key;
|
||||
_buckets[cloneOf!].Add(item.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Then, remove the old game so it's not picked up by the writer
|
||||
#if NET40_OR_GREATER || NETCOREAPP
|
||||
_buckets.TryRemove(game, out _);
|
||||
#else
|
||||
_buckets.Remove(game);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all BIOS and device sets
|
||||
/// </summary>
|
||||
internal void RemoveBiosAndDeviceSets()
|
||||
{
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Remove flagged items
|
||||
if ((machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
||||
|| (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
||||
{
|
||||
foreach (var key in items.Keys)
|
||||
{
|
||||
RemoveItem(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to remove bios roms from children
|
||||
/// </summary>
|
||||
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
||||
internal void RemoveBiosRomsFromChild(bool bios)
|
||||
{
|
||||
// Loop through the romof tags
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine for the item
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// If the game (is/is not) a bios, we want to continue
|
||||
if (bios ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
||||
continue;
|
||||
|
||||
// Get the bios parent
|
||||
string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
if (string.IsNullOrEmpty(romOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = GetItemsForBucket(romOf!);
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
var matchedItems = items.Where(i => i.Value == item.Value);
|
||||
foreach (var match in matchedItems)
|
||||
{
|
||||
RemoveItem(match.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to remove roms from the children
|
||||
/// </summary>
|
||||
internal void RemoveRomsFromChild()
|
||||
{
|
||||
List<string> games = [.. SortedKeys];
|
||||
foreach (string game in games)
|
||||
{
|
||||
// If the game has no items in it, we want to continue
|
||||
var items = GetItemsForBucket(game);
|
||||
if (items == null || items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine for the first item
|
||||
var machine = GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
var parentItems = GetItemsForBucket(cloneOf!);
|
||||
if (parentItems == null || parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we remove the parent items from the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
var matchedItems = items.Where(i => i.Value == item.Value);
|
||||
foreach (var match in matchedItems)
|
||||
{
|
||||
RemoveItem(match.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the remaining items
|
||||
items = GetItemsForBucket(game);
|
||||
machine = GetMachineForItem(GetItemsForBucket(cloneOf!)!.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
string? romof = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (var item in items!)
|
||||
{
|
||||
machine = GetMachineForItem(item.Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all romof and cloneof tags from all games
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user