mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[ALL] Add openMSX software list to read/write
This commit is contained in:
781
SabreTools.Library/DatFiles/OpenMSX.cs
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781
SabreTools.Library/DatFiles/OpenMSX.cs
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@@ -0,0 +1,781 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Web;
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using System.Xml;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.Tools;
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#if MONO
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using System.IO;
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#else
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using Alphaleonis.Win32.Filesystem;
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using FileStream = System.IO.FileStream;
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using StreamWriter = System.IO.StreamWriter;
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#endif
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of a openMSX softawre list XML DAT
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/// </summary>
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/// TODO: Verify that all write for this DatFile type is correct
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internal class OpenMSX : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public OpenMSX(DatFile datFile)
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: base(datFile, cloneHeader: false)
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{
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}
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/// <summary>
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/// Parse a openMSX softawre list XML DAT and return all found games and roms within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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/// <remarks>
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/// </remarks>
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public override void ParseFile(
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// Prepare all internal variables
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Encoding enc = Utilities.GetEncoding(filename);
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XmlReader xtr = Utilities.GetXmlTextReader(filename);
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// If we got a null reader, just return
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if (xtr == null)
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{
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return;
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}
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// Otherwise, read the file to the end
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try
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{
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xtr.MoveToContent();
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while (!xtr.EOF)
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{
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// We only want elements
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if (xtr.NodeType != XmlNodeType.Element)
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{
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xtr.Read();
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continue;
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}
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switch (xtr.Name)
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{
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case "softwaredb":
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Name = (String.IsNullOrWhiteSpace(Name) ? "openMSX Software List" : Name);
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Description = (String.IsNullOrWhiteSpace(Description) ? Name : Name);
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// string timestamp = xtr.GetAttribute("timestamp"); // CDATA
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xtr.Read();
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break;
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// We want to process the entire subtree of the software
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case "software":
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ReadSoftware(xtr.ReadSubtree(), filename, sysid, srcid, keep, clean, remUnicode);
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// Skip the software now that we've processed it
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xtr.Skip();
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break;
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default:
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xtr.Read();
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break;
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}
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}
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}
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catch (Exception ex)
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{
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Globals.Logger.Warning("Exception found while parsing '{0}': {1}", filename, ex);
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// For XML errors, just skip the affected node
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xtr?.Read();
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}
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xtr.Dispose();
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}
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/// <summary>
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/// Read software information
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/// </summary>
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/// <param name="reader">XmlReader representing a machine block</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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private void ReadSoftware(
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XmlReader reader,
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// If we have an empty machine, skip it
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if (reader == null)
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{
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return;
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}
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// Otherwise, add what is possible
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reader.MoveToContent();
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bool containsItems = false;
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// Create a new machine
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Machine machine = new Machine();
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get the roms from the machine
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switch (reader.Name)
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{
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case "title":
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machine.Name = reader.ReadElementContentAsString();
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break;
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case "genmsxid":
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// string id = reader.ReadElementContentAsString();
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reader.Read();
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break;
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case "system":
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// string system = reader.ReadElementContentAsString();
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reader.Read();
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break;
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case "company":
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machine.Manufacturer = reader.ReadElementContentAsString();
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break;
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case "year":
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machine.Year = reader.ReadElementContentAsString();
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break;
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case "country":
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// string country = reader.ReadElementContentAsString();
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reader.Read();
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break;
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case "dump":
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containsItems = ReadDump(reader.ReadSubtree(), machine, filename, sysid, srcid, keep, clean, remUnicode);
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// Skip the dump now that we've processed it
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reader.Skip();
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break;
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default:
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reader.Read();
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break;
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}
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}
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// If no items were found for this machine, add a Blank placeholder
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if (!containsItems)
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{
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if (this.KeepEmptyGames)
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{
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Blank blank = new Blank()
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{
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SystemID = sysid,
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System = filename,
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SourceID = srcid,
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};
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blank.CopyMachineInformation(machine);
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// Now process and add the rom
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ParseAddHelper(blank, clean, remUnicode);
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}
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}
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}
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/// <summary>
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/// Read dump information
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/// </summary>
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/// <param name="reader">XmlReader representing a part block</param>
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/// <param name="machine">Machine information to pass to contained items</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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private bool ReadDump(
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XmlReader reader,
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Machine machine,
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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string temptype = reader.Name;
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bool containsItems = false;
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get the elements from the dump
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switch (reader.Name)
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{
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case "rom":
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containsItems = ReadRom(reader.ReadSubtree(), machine, filename, sysid, srcid, keep, clean, remUnicode);
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// Skip the rom now that we've processed it
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reader.Skip();
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break;
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case "megarom":
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containsItems = ReadMegaRom(reader.ReadSubtree(), machine, filename, sysid, srcid, keep, clean, remUnicode);
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// Skip the megarom now that we've processed it
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reader.Skip();
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break;
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case "sccpluscart":
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containsItems = ReadSccPlusCart(reader.ReadSubtree(), machine, filename, sysid, srcid, keep, clean, remUnicode);
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// Skip the sccpluscart now that we've processed it
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reader.Skip();
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break;
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case "original":
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// bool value = Utilities.GetYesNo(reader.GetAttribute("value");
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// string original = reader.ReadElementContentAsString();
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reader.Read();
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break;
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default:
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reader.Read();
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break;
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}
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}
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return containsItems;
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}
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/// <summary>
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/// Read rom information
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/// </summary>
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/// <param name="reader">XmlReader representing a part block</param>
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/// <param name="machine">Machine information to pass to contained items</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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private bool ReadRom(
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XmlReader reader,
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Machine machine,
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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string hash = "", offset = "", type = "", remark = "";
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bool containsItems = false;
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while (!reader.EOF)
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{
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// We only want elements
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get the elements from the rom
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switch (reader.Name)
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{
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case "hash":
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containsItems = true;
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hash = reader.ReadElementContentAsString();
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break;
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case "start":
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offset = reader.ReadElementContentAsString();
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break;
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case "type":
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type = reader.ReadElementContentAsString();
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break;
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case "remark":
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remark = reader.ReadElementContentAsString();
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break;
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default:
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reader.Read();
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break;
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}
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}
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// Create and add the new rom
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Rom rom = new Rom
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{
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Name = machine.Name + (!String.IsNullOrWhiteSpace(remark) ? " " + remark : ""),
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Offset = offset,
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SHA1 = Utilities.CleanHashData(hash, Constants.SHA1Length),
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};
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rom.CopyMachineInformation(machine);
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ParseAddHelper(rom, clean, remUnicode);
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return containsItems;
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}
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/// <summary>
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/// Read megarom information
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/// </summary>
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/// <param name="reader">XmlReader representing a part block</param>
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/// <param name="machine">Machine information to pass to contained items</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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private bool ReadMegaRom(
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XmlReader reader,
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Machine machine,
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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string hash = "", offset = "", type = "", remark = "";
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bool containsItems = false;
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|
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while (!reader.EOF)
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{
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// We only want elements
|
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if (reader.NodeType != XmlNodeType.Element)
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{
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reader.Read();
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continue;
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}
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// Get the elements from the dump
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switch (reader.Name)
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{
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case "hash":
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containsItems = true;
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hash = reader.ReadElementContentAsString();
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break;
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case "start":
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offset = reader.ReadElementContentAsString();
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break;
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case "type":
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type = reader.ReadElementContentAsString();
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break;
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case "remark":
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remark = reader.ReadElementContentAsString();
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break;
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default:
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reader.Read();
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break;
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}
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}
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// Create and add the new rom
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Rom rom = new Rom
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{
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Name = machine.Name + (!String.IsNullOrWhiteSpace(remark) ? " " + remark : ""),
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Offset = offset,
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SHA1 = Utilities.CleanHashData(hash, Constants.SHA1Length),
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};
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rom.CopyMachineInformation(machine);
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ParseAddHelper(rom, clean, remUnicode);
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return containsItems;
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}
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/// <summary>
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/// Read sccpluscart information
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/// </summary>
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/// <param name="reader">XmlReader representing a part block</param>
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/// <param name="machine">Machine information to pass to contained items</param>
|
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/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="sysid">System ID for the DAT</param>
|
||||
/// <param name="srcid">Source ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
|
||||
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
||||
private bool ReadSccPlusCart(
|
||||
XmlReader reader,
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||||
Machine machine,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int sysid,
|
||||
int srcid,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep,
|
||||
bool clean,
|
||||
bool remUnicode)
|
||||
{
|
||||
string hash = "", boot = "", remark = "";
|
||||
bool containsItems = false;
|
||||
|
||||
while (!reader.EOF)
|
||||
{
|
||||
// We only want elements
|
||||
if (reader.NodeType != XmlNodeType.Element)
|
||||
{
|
||||
reader.Read();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get the elements from the dump
|
||||
switch (reader.Name)
|
||||
{
|
||||
case "boot":
|
||||
boot = reader.ReadElementContentAsString();
|
||||
break;
|
||||
case "hash":
|
||||
containsItems = true;
|
||||
hash = reader.ReadElementContentAsString();
|
||||
break;
|
||||
case "remark":
|
||||
remark = reader.ReadElementContentAsString();
|
||||
break;
|
||||
default:
|
||||
reader.Read();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Create and add the new rom
|
||||
Rom rom = new Rom
|
||||
{
|
||||
Name = machine.Name + (!String.IsNullOrWhiteSpace(remark) ? " " + remark : ""),
|
||||
SHA1 = Utilities.CleanHashData(hash, Constants.SHA1Length),
|
||||
};
|
||||
|
||||
rom.CopyMachineInformation(machine);
|
||||
ParseAddHelper(rom, clean, remUnicode);
|
||||
|
||||
return containsItems;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and open an output file for writing direct from a dictionary
|
||||
/// </summary>
|
||||
/// <param name="outfile">Name of the file to write to</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the DAT was written correctly, false otherwise</returns>
|
||||
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
|
||||
{
|
||||
try
|
||||
{
|
||||
Globals.Logger.User("Opening file for writing: {0}", outfile);
|
||||
FileStream fs = Utilities.TryCreate(outfile);
|
||||
|
||||
// If we get back null for some reason, just log and return
|
||||
if (fs == null)
|
||||
{
|
||||
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
|
||||
return false;
|
||||
}
|
||||
|
||||
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
|
||||
|
||||
// Write out the header
|
||||
WriteHeader(sw);
|
||||
|
||||
// Write out each of the machines and roms
|
||||
string lastgame = null;
|
||||
|
||||
// Get a properly sorted set of keys
|
||||
List<string> keys = Keys;
|
||||
keys.Sort(new NaturalComparer());
|
||||
|
||||
foreach (string key in keys)
|
||||
{
|
||||
List<DatItem> roms = this[key];
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.MachineName == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
|
||||
{
|
||||
WriteEndGame(sw);
|
||||
}
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
|
||||
{
|
||||
WriteStartGame(sw, rom);
|
||||
}
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.Type == ItemType.Rom
|
||||
&& ((Rom)rom).Size == -1
|
||||
&& ((Rom)rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
|
||||
|
||||
lastgame = rom.MachineName;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(sw, rom, ignoreblanks);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.MachineName;
|
||||
}
|
||||
}
|
||||
|
||||
// Write the file footer out
|
||||
WriteFooter(sw);
|
||||
|
||||
Globals.Logger.Verbose("File written!" + Environment.NewLine);
|
||||
sw.Dispose();
|
||||
fs.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DAT header using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteHeader(StreamWriter sw)
|
||||
{
|
||||
try
|
||||
{
|
||||
string header = "<?xml version=\"1.0\"?>\n" +
|
||||
"<!DOCTYPE softwaredb SYSTEM \"softwaredb1.dtd\">\n" +
|
||||
"<softwaredb" +
|
||||
// " timestamp=\"" + timestamp + "\"" +
|
||||
">\n" +
|
||||
@"<!-- Credits -->
|
||||
<![CDATA[
|
||||
The softwaredb.xml file contains information about rom mapper types
|
||||
|
||||
Copyright 2003 Nicolas Beyaert (Initial Database)
|
||||
Copyright 2004-2013 BlueMSX Team
|
||||
Copyright 2005-2018 openMSX Team
|
||||
Generation MSXIDs by www.generation-msx.nl
|
||||
|
||||
]]>";
|
||||
|
||||
// Write the header out
|
||||
sw.Write(header);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game start using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="rom">DatItem object to be output</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteStartGame(StreamWriter sw, DatItem rom)
|
||||
{
|
||||
try
|
||||
{
|
||||
// No game should start with a path separator
|
||||
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
||||
{
|
||||
rom.MachineName = rom.MachineName.Substring(1);
|
||||
}
|
||||
|
||||
string state = "<software>\n"
|
||||
+ "\t<title>" + HttpUtility.HtmlEncode(rom.MachineName) + "</title>\n"
|
||||
// + "\t<genmsxid>" + msxid + "</genmsxid>\n"
|
||||
// + "\t<system>" + system + "</system>\n"
|
||||
+ "\t<company>" + rom.Manufacturer + "</company>\n"
|
||||
+ "\t<year>" + rom.Year + "</year>\n";
|
||||
// + "\t<country>" + rom.Year + "</country>\n";
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game start using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteEndGame(StreamWriter sw)
|
||||
{
|
||||
try
|
||||
{
|
||||
string state = "</software>\n";
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DatItem using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="rom">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks
|
||||
&& (rom.Type == ItemType.Rom
|
||||
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string state = "";
|
||||
|
||||
// Pre-process the item name
|
||||
ProcessItemName(rom, true);
|
||||
|
||||
switch (rom.Type)
|
||||
{
|
||||
case ItemType.Archive:
|
||||
break;
|
||||
case ItemType.BiosSet:
|
||||
break;
|
||||
case ItemType.Disk:
|
||||
break;
|
||||
case ItemType.Release:
|
||||
break;
|
||||
case ItemType.Rom: // Currently this encapsulates rom, megarom, and sccpluscart
|
||||
state += "\t\t<dump>"
|
||||
// + "<original value=\"true\">GoodMSX</original>"
|
||||
+ "<rom>"
|
||||
+ (!String.IsNullOrWhiteSpace(((Rom)rom).Offset) ? "<start>" + ((Rom)rom).Offset + "</start>" : "")
|
||||
// + "<type>Normal</type>"
|
||||
+ "<hash>" + ((Rom)rom).SHA1 + "</hash>"
|
||||
// + "<remark></remark>"
|
||||
+ "</rom></dump>\n";
|
||||
break;
|
||||
case ItemType.Sample:
|
||||
break;
|
||||
}
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DAT footer using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteFooter(StreamWriter sw)
|
||||
{
|
||||
try
|
||||
{
|
||||
string footer = "</software>\n</softwaredb>\n";
|
||||
|
||||
// Write the footer out
|
||||
sw.Write(footer);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user