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[DatFile] Fixes for split by level
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@@ -338,7 +338,7 @@ namespace SabreTools.Helper.Dats
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+ rom.SourceID.ToString().PadLeft(10, '0') + "-")
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+ (String.IsNullOrEmpty(rom.Machine.Name)
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? "Default"
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: rom.Machine.Name.ToLowerInvariant());
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: rom.Machine.Name);
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newkey = HttpUtility.HtmlEncode(newkey);
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if (sortable.ContainsKey(newkey))
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{
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@@ -5290,17 +5290,18 @@ namespace SabreTools.Helper.Dats
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if (tempDat.Name != null && tempDat.Name != Path.GetDirectoryName(key))
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{
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// Get the path that the file will be written out to
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string path = (String.IsNullOrEmpty(tempDat.Name)
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string path = HttpUtility.HtmlDecode(String.IsNullOrEmpty(tempDat.Name)
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? outDir
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: Path.Combine(outDir, tempDat.Name));
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// Now use the original DAT values and append the path to them
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tempDat.FileName += " (" + tempDat.Name.Replace(Path.DirectorySeparatorChar, '-').Replace(Path.AltDirectorySeparatorChar, '-') + ")";
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// Now set the new output values
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tempDat.FileName = HttpUtility.HtmlDecode(String.IsNullOrEmpty(tempDat.Name) ? FileName : Path.GetFileName(tempDat.Name));
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tempDat.Description += " (" + tempDat.Name.Replace(Path.DirectorySeparatorChar, '-').Replace(Path.AltDirectorySeparatorChar, '-') + ")";
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tempDat.Name = Name + " (" + tempDat.Name.Replace(Path.DirectorySeparatorChar, '-').Replace(Path.AltDirectorySeparatorChar, '-') + ")";
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tempDat.Type = null;
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// Write out the temporary DAT to the proper directory
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WriteToFile(path, logger);
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tempDat.WriteToFile(path, logger);
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// Reset the DAT for the next items
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tempDat = (DatFile)CloneHeader();
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@@ -5310,6 +5311,7 @@ namespace SabreTools.Helper.Dats
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// Clean the input list and set all games to be pathless
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List<DatItem> items = Files[key];
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items.ForEach(item => item.Machine.Name = Path.GetFileName(item.Machine.Name));
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items.ForEach(item => item.Machine.Description = Path.GetFileName(item.Machine.Description));
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// Now add the game to the output DAT
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if (tempDat.Files.ContainsKey(key))
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