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Fix import and generation by fixing how game names and file names are processed and stored.
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@@ -300,7 +300,7 @@ JOIN checksums
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// If the name and set are the same, rename it with whatever is different
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if (samename && samegame)
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{
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temp.Name = Regex.Replace(temp.Name, @"^(.*)(\..*)", "$1 (" +
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temp.Name = Regex.Replace(temp.Name, @"^(.*)(\..*)", "$1(" +
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(temp.CRC != "" ? temp.CRC :
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(temp.MD5 != "" ? temp.MD5 :
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(temp.SHA1 != "" ? temp.SHA1 : "Alt"))) +
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@@ -514,14 +514,13 @@ namespace DATabase
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private bool AddRomHelper(string machinename, string romtype, long gameid, string name, string date, int size, string crc, string md5, string sha1)
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{
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// WOD origninally stripped out any subdirs from the imported files, we do the same
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name = Path.GetFileName(name);
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// Run the name through the filters to make sure that it's correct
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name = Style.NormalizeChars(name);
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name = Style.RussianToLatin(name);
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name = Style.SearchPattern(name);
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// WOD origninally stripped out any subdirs from the imported files, we do the same
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string[] fullname = name.Split('\\');
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name = fullname[fullname.Length - 1];
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name = Regex.Replace(name, @"(.*) \.(.*)", "$1.$2");
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if (romtype != "rom" && romtype != "disk")
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{
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