Add setters and getters for Machine

This commit is contained in:
Matt Nadareski
2024-03-09 23:43:43 -05:00
parent f37e3a07da
commit c2e30138db
55 changed files with 534 additions and 890 deletions

View File

@@ -93,26 +93,20 @@ namespace SabreTools.DatFiles.Formats
return;
// Create the machine for copying information
var machine = new Machine
{
Name = game.Name,
SourceFile = game.SourceFile,
Runnable = game.Runnable.AsEnumValue<Runnable>(),
CloneOf = game.CloneOf,
RomOf = game.RomOf,
SampleOf = game.SampleOf,
Description = game.Description,
Year = game.Year,
Manufacturer = game.Manufacturer,
History = game.History,
};
if (game.IsBios.AsYesNo() == true)
machine.MachineType |= MachineType.Bios;
if (game.IsDevice.AsYesNo() == true)
machine.MachineType |= MachineType.Device;
if (game.IsMechanical.AsYesNo() == true)
machine.MachineType |= MachineType.Mechanical;
var machine = new Machine();
machine.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, game.CloneOf);
machine.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, game.Description);
machine.SetFieldValue<string?>(Models.Metadata.Machine.HistoryKey, game.History);
machine.SetFieldValue<bool?>(Models.Metadata.Machine.IsBiosKey, game.IsBios.AsYesNo());
machine.SetFieldValue<bool?>(Models.Metadata.Machine.IsDeviceKey, game.IsDevice.AsYesNo());
machine.SetFieldValue<bool?>(Models.Metadata.Machine.IsMechanicalKey, game.IsMechanical.AsYesNo());
machine.SetFieldValue<string?>(Models.Metadata.Machine.ManufacturerKey, game.Manufacturer);
machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, game.Name);
machine.SetFieldValue<Runnable>(Models.Metadata.Machine.RunnableKey, game.Runnable.AsEnumValue<Runnable>());
machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, game.RomOf);
machine.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, game.SampleOf);
machine.SetFieldValue<string?>(Models.Metadata.Machine.SourceFileKey, game.SourceFile);
machine.SetFieldValue<string?>(Models.Metadata.Machine.YearKey, game.Year);
// Check if there are any items
bool containsItems = false;