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Add setters and getters for Machine
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@@ -395,11 +395,11 @@ namespace SabreTools.DatFiles.Formats
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DatItem datItem = datItems[index];
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name?.ToLowerInvariant())
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)?.ToLowerInvariant())
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SabreJSON.WriteEndGame(jtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name?.ToLowerInvariant())
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)?.ToLowerInvariant())
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SabreJSON.WriteStartGame(jtw, datItem);
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// Check for a "null" item
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@@ -410,7 +410,7 @@ namespace SabreTools.DatFiles.Formats
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WriteDatItem(jtw, datItem);
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// Set the new data to compare against
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lastgame = datItem.Machine.Name;
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lastgame = datItem.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey);
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}
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}
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@@ -457,8 +457,8 @@ namespace SabreTools.DatFiles.Formats
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private static void WriteStartGame(JsonTextWriter jtw, DatItem datItem)
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{
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// No game should start with a path separator
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if (!string.IsNullOrEmpty(datItem.Machine.Name))
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datItem.Machine.Name = datItem.Machine.Name!.TrimStart(Path.DirectorySeparatorChar);
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if (!string.IsNullOrEmpty(datItem.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)))
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datItem.Machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, datItem.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)!.TrimStart(Path.DirectorySeparatorChar));
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// Build the state
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jtw.WriteStartObject();
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