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DatItem formats to own sub-namespace
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201
SabreTools.DatItems/Formats/Control.cs
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201
SabreTools.DatItems/Formats/Control.cs
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using System.Xml.Serialization;
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using SabreTools.Core;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace SabreTools.DatItems.Formats
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{
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/// <summary>
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/// Represents control for an input
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/// </summary>
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[JsonObject("control"), XmlRoot("control")]
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public class Control : DatItem
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{
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#region Fields
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/// <summary>
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/// General type of input
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/// </summary>
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[JsonProperty("type", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[JsonConverter(typeof(StringEnumConverter))]
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[XmlElement("type")]
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public ControlType ControlType { get; set; }
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[JsonIgnore]
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public bool ControlTypeSpecified { get { return ControlType != ControlType.NULL; } }
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/// <summary>
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/// Player which the input belongs to
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/// </summary>
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[JsonProperty("player", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("player")]
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public long? Player { get; set; }
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[JsonIgnore]
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public bool PlayerSpecified { get { return Player != null; } }
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/// <summary>
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/// Total number of buttons
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/// </summary>
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[JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("buttons")]
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public long? Buttons { get; set; }
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[JsonIgnore]
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public bool ButtonsSpecified { get { return Buttons != null; } }
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/// <summary>
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/// Total number of non-optional buttons
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/// </summary>
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[JsonProperty("reqbuttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("reqbuttons")]
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public long? RequiredButtons { get; set; }
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[JsonIgnore]
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public bool RequiredButtonsSpecified { get { return RequiredButtons != null; } }
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/// <summary>
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/// Analog minimum value
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/// </summary>
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[JsonProperty("minimum", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("minimum")]
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public long? Minimum { get; set; }
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[JsonIgnore]
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public bool MinimumSpecified { get { return Minimum != null; } }
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/// <summary>
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/// Analog maximum value
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/// </summary>
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[JsonProperty("maximum", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("maximum")]
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public long? Maximum { get; set; }
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[JsonIgnore]
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public bool MaximumSpecified { get { return Maximum != null; } }
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/// <summary>
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/// Default analog sensitivity
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/// </summary>
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[JsonProperty("sensitivity", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("sensitivity")]
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public long? Sensitivity { get; set; }
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[JsonIgnore]
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public bool SensitivitySpecified { get { return Sensitivity != null; } }
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/// <summary>
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/// Default analog keydelta
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/// </summary>
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[JsonProperty("keydelta", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("keydelta")]
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public long? KeyDelta { get; set; }
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[JsonIgnore]
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public bool KeyDeltaSpecified { get { return KeyDelta != null; } }
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/// <summary>
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/// Default analog reverse setting
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/// </summary>
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[JsonProperty("reverse", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("reverse")]
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public bool? Reverse { get; set; }
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[JsonIgnore]
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public bool ReverseSpecified { get { return Reverse != null; } }
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/// <summary>
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/// First set of ways
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/// </summary>
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[JsonProperty("ways", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("ways")]
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public string Ways { get; set; }
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/// <summary>
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/// Second set of ways
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/// </summary>
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[JsonProperty("ways2", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("ways2")]
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public string Ways2 { get; set; }
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/// <summary>
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/// Third set of ways
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/// </summary>
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[JsonProperty("ways3", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("ways3")]
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public string Ways3 { get; set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Control object
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/// </summary>
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public Control()
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{
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ItemType = ItemType.Control;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Control()
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{
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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ControlType = this.ControlType,
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Player = this.Player,
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Buttons = this.Buttons,
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RequiredButtons = this.RequiredButtons,
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Minimum = this.Minimum,
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Maximum = this.Maximum,
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Sensitivity = this.Sensitivity,
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KeyDelta = this.KeyDelta,
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Reverse = this.Reverse,
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Ways = this.Ways,
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Ways2 = this.Ways2,
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Ways3 = this.Ways3,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Control, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Control
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Control newOther = other as Control;
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// If the Control information matches
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return (ControlType == newOther.ControlType
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&& Player == newOther.Player
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&& Buttons == newOther.Buttons
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&& RequiredButtons == newOther.RequiredButtons
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&& Minimum == newOther.Minimum
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&& Maximum == newOther.Maximum
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&& Sensitivity == newOther.Sensitivity
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&& KeyDelta == newOther.KeyDelta
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&& Reverse == newOther.Reverse
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&& Ways == newOther.Ways
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&& Ways2 == newOther.Ways2
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&& Ways3 == newOther.Ways3);
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}
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#endregion
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}
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}
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