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https://github.com/claunia/SabreTools.git
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DatFile types into their own folder and namespace
This commit is contained in:
273
SabreTools.DatFiles/Formats/AttractMode.cs
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273
SabreTools.DatFiles/Formats/AttractMode.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Core;
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using SabreTools.DatItems;
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using SabreTools.IO;
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namespace SabreTools.DatFiles.Formats
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{
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/// <summary>
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/// Represents parsing and writing of an AttractMode DAT
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/// </summary>
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internal class AttractMode : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public AttractMode(DatFile datFile)
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: base(datFile)
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{
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}
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/// <summary>
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/// Parse an AttractMode DAT and return all found games within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
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{
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// Open a file reader
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Encoding enc = FileExtensions.GetEncoding(filename);
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SeparatedValueReader svr = new SeparatedValueReader(File.OpenRead(filename), enc)
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{
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Header = true,
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Quotes = false,
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Separator = ';',
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VerifyFieldCount = true
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};
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// If we're somehow at the end of the stream already, we can't do anything
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if (svr.EndOfStream)
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return;
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// Read in the header
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svr.ReadHeader();
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// Header values should match
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// #Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
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// Loop through all of the data lines
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while (!svr.EndOfStream)
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{
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try
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{
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// Get the current line, split and parse
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svr.ReadNextLine();
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Rom rom = new Rom
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{
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Name = "-",
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Size = Constants.SizeZero,
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CRC = Constants.CRCZero,
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MD5 = Constants.MD5Zero,
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SHA1 = Constants.SHA1Zero,
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ItemStatus = ItemStatus.None,
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Machine = new Machine
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{
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Name = svr.Line[0], // #Name
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Description = svr.Line[1], // Title
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CloneOf = svr.Line[3], // CloneOf
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Year = svr.Line[4], // Year
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Manufacturer = svr.Line[5], // Manufacturer
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Category = svr.Line[6], // Category
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Players = svr.Line[7], // Players
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Rotation = svr.Line[8], // Rotation
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Control = svr.Line[9], // Control
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Status = svr.Line[10], // Status
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DisplayCount = svr.Line[11], // DisplayCount
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DisplayType = svr.Line[12], // DisplayType
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Comment = svr.Line[15], // Extra
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Buttons = svr.Line[16], // Buttons
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},
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AltName = svr.Line[13], // AltRomname
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AltTitle = svr.Line[14], // AltTitle
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Source = new Source
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{
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Index = indexId,
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Name = filename,
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},
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};
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// Now process and add the rom
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ParseAddHelper(rom);
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}
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catch (Exception ex)
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{
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string message = $"'{filename}' - There was an error parsing line {svr.LineNumber} '{svr.CurrentLine}'";
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logger.Error(ex, message);
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if (throwOnError)
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{
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svr.Dispose();
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throw new Exception(message, ex);
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}
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}
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}
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svr.Dispose();
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}
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/// <inheritdoc/>
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protected override ItemType[] GetSupportedTypes()
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{
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return new ItemType[] { ItemType.Rom };
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Opening file for writing: {outfile}");
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FileStream fs = File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
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{
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Quotes = false,
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Separator = ';',
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VerifyFieldCount = true
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};
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// Write out the header
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WriteHeader(svw);
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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List<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
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if (!ContainsWritable(datItems))
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continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're not ignoring
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(svw, datItem);
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}
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}
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logger.Verbose($"File written!{Environment.NewLine}");
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svw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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if (throwOnError) throw ex;
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DAT header using the supplied StreamWriter
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/// </summary>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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private void WriteHeader(SeparatedValueWriter svw)
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{
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string[] headers = new string[]
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{
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"#Name",
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"Title",
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"Emulator",
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"CloneOf",
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"Year",
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"Manufacturer",
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"Category",
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"Players",
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"Rotation",
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"Control",
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"Status",
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"DisplayCount",
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"DisplayType",
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"AltRomname",
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"AltTitle",
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"Extra",
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"Buttons",
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};
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svw.WriteHeader(headers);
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svw.Flush();
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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private void WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
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{
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// No game should start with a path separator
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datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
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// Pre-process the item name
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ProcessItemName(datItem, true);
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// Build the state
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switch (datItem.ItemType)
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{
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case ItemType.Rom:
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var rom = datItem as Rom;
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string[] fields = new string[]
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{
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rom.Machine.Name,
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rom.Machine.Description,
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Header.FileName,
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rom.Machine.CloneOf,
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rom.Machine.Year,
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rom.Machine.Manufacturer,
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rom.Machine.Category,
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rom.Machine.Players,
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rom.Machine.Rotation,
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rom.Machine.Control,
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rom.ItemStatus.ToString(),
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rom.Machine.DisplayCount,
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rom.Machine.DisplayType,
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rom.AltName,
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rom.AltTitle,
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rom.Machine.Comment,
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rom.Machine.Buttons,
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};
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svw.WriteValues(fields);
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break;
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}
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svw.Flush();
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}
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}
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}
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