mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
DatFile types into their own folder and namespace
This commit is contained in:
447
SabreTools.DatFiles/Formats/DosCenter.cs
Normal file
447
SabreTools.DatFiles/Formats/DosCenter.cs
Normal file
@@ -0,0 +1,447 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Core;
|
||||
using SabreTools.Core.Tools;
|
||||
using SabreTools.DatItems;
|
||||
using SabreTools.IO;
|
||||
|
||||
namespace SabreTools.DatFiles.Formats
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents parsing and writing of a DosCenter DAT
|
||||
/// </summary>
|
||||
internal class DosCenter : DatFile
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructor designed for casting a base DatFile
|
||||
/// </summary>
|
||||
/// <param name="datFile">Parent DatFile to copy from</param>
|
||||
public DosCenter(DatFile datFile)
|
||||
: base(datFile)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a DOSCenter DAT and return all found games and roms within
|
||||
/// </summary>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
|
||||
protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
ClrMameProReader cmpr = new ClrMameProReader(File.OpenRead(filename), enc)
|
||||
{
|
||||
DosCenter = true
|
||||
};
|
||||
|
||||
while (!cmpr.EndOfStream)
|
||||
{
|
||||
try
|
||||
{
|
||||
cmpr.ReadNextLine();
|
||||
|
||||
// Ignore everything not top-level
|
||||
if (cmpr.RowType != CmpRowType.TopLevel)
|
||||
continue;
|
||||
|
||||
// Switch on the top-level name
|
||||
switch (cmpr.TopLevel.ToLowerInvariant())
|
||||
{
|
||||
// Header values
|
||||
case "doscenter":
|
||||
ReadHeader(cmpr);
|
||||
break;
|
||||
|
||||
// Sets
|
||||
case "game":
|
||||
ReadGame(cmpr, filename, indexId);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
string message = $"'{filename}' - There was an error parsing line {cmpr.LineNumber} '{cmpr.CurrentLine}'";
|
||||
logger.Error(ex, message);
|
||||
if (throwOnError)
|
||||
{
|
||||
cmpr.Dispose();
|
||||
throw new Exception(message, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cmpr.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read header information
|
||||
/// </summary>
|
||||
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
|
||||
private void ReadHeader(ClrMameProReader cmpr)
|
||||
{
|
||||
// If there's no subtree to the header, skip it
|
||||
if (cmpr == null || cmpr.EndOfStream)
|
||||
return;
|
||||
|
||||
// While we don't hit an end element or end of stream
|
||||
while (!cmpr.EndOfStream)
|
||||
{
|
||||
cmpr.ReadNextLine();
|
||||
|
||||
// Ignore comments, internal items, and nothingness
|
||||
if (cmpr.RowType == CmpRowType.None || cmpr.RowType == CmpRowType.Comment || cmpr.RowType == CmpRowType.Internal)
|
||||
continue;
|
||||
|
||||
// If we reached the end of a section, break
|
||||
if (cmpr.RowType == CmpRowType.EndTopLevel)
|
||||
break;
|
||||
|
||||
// If the standalone value is null, we skip
|
||||
if (cmpr.Standalone == null)
|
||||
continue;
|
||||
|
||||
string itemKey = cmpr.Standalone?.Key.ToLowerInvariant().TrimEnd(':');
|
||||
string itemVal = cmpr.Standalone?.Value;
|
||||
|
||||
// For all other cases
|
||||
switch (itemKey)
|
||||
{
|
||||
case "name":
|
||||
Header.Name = Header.Name ?? itemVal;
|
||||
break;
|
||||
case "description":
|
||||
Header.Description = Header.Description ?? itemVal;
|
||||
break;
|
||||
case "dersion":
|
||||
Header.Version = Header.Version ?? itemVal;
|
||||
break;
|
||||
case "date":
|
||||
Header.Date = Header.Date ?? itemVal;
|
||||
break;
|
||||
case "author":
|
||||
Header.Author = Header.Author ?? itemVal;
|
||||
break;
|
||||
case "homepage":
|
||||
Header.Homepage = Header.Homepage ?? itemVal;
|
||||
break;
|
||||
case "comment":
|
||||
Header.Comment = Header.Comment ?? itemVal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read set information
|
||||
/// </summary>
|
||||
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadGame(ClrMameProReader cmpr, string filename, int indexId)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
bool containsItems = false;
|
||||
Machine machine = new Machine()
|
||||
{
|
||||
MachineType = MachineType.NULL,
|
||||
};
|
||||
|
||||
// If there's no subtree to the header, skip it
|
||||
if (cmpr == null || cmpr.EndOfStream)
|
||||
return;
|
||||
|
||||
// While we don't hit an end element or end of stream
|
||||
while (!cmpr.EndOfStream)
|
||||
{
|
||||
cmpr.ReadNextLine();
|
||||
|
||||
// Ignore comments and nothingness
|
||||
if (cmpr.RowType == CmpRowType.None || cmpr.RowType == CmpRowType.Comment)
|
||||
continue;
|
||||
|
||||
// If we reached the end of a section, break
|
||||
if (cmpr.RowType == CmpRowType.EndTopLevel)
|
||||
break;
|
||||
|
||||
// Handle any standalone items
|
||||
if (cmpr.RowType == CmpRowType.Standalone && cmpr.Standalone != null)
|
||||
{
|
||||
string itemKey = cmpr.Standalone?.Key.ToLowerInvariant();
|
||||
string itemVal = cmpr.Standalone?.Value;
|
||||
|
||||
switch (itemKey)
|
||||
{
|
||||
case "name":
|
||||
machine.Name = (itemVal.ToLowerInvariant().EndsWith(".zip") ? itemVal.Remove(itemVal.Length - 4) : itemVal);
|
||||
machine.Description = (itemVal.ToLowerInvariant().EndsWith(".zip") ? itemVal.Remove(itemVal.Length - 4) : itemVal);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle any internal items
|
||||
else if (cmpr.RowType == CmpRowType.Internal
|
||||
&& string.Equals(cmpr.InternalName, "file", StringComparison.OrdinalIgnoreCase)
|
||||
&& cmpr.Internal != null)
|
||||
{
|
||||
containsItems = true;
|
||||
|
||||
// Create the proper DatItem based on the type
|
||||
Rom item = DatItem.Create(ItemType.Rom) as Rom;
|
||||
|
||||
// Then populate it with information
|
||||
item.CopyMachineInformation(machine);
|
||||
item.Source = new Source
|
||||
{
|
||||
Index = indexId,
|
||||
Name = filename,
|
||||
};
|
||||
|
||||
// Loop through all of the attributes
|
||||
foreach (var kvp in cmpr.Internal)
|
||||
{
|
||||
string attrKey = kvp.Key;
|
||||
string attrVal = kvp.Value;
|
||||
|
||||
switch (attrKey)
|
||||
{
|
||||
//If the item is empty, we automatically skip it because it's a fluke
|
||||
case "":
|
||||
continue;
|
||||
|
||||
// Regular attributes
|
||||
case "name":
|
||||
item.Name = attrVal;
|
||||
break;
|
||||
|
||||
case "size":
|
||||
item.Size = Sanitizer.CleanLong(attrVal);
|
||||
break;
|
||||
|
||||
case "crc":
|
||||
item.CRC = attrVal;
|
||||
break;
|
||||
case "date":
|
||||
item.Date = attrVal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Now process and add the rom
|
||||
ParseAddHelper(item);
|
||||
}
|
||||
}
|
||||
|
||||
// If no items were found for this machine, add a Blank placeholder
|
||||
if (!containsItems)
|
||||
{
|
||||
Blank blank = new Blank()
|
||||
{
|
||||
Source = new Source
|
||||
{
|
||||
Index = indexId,
|
||||
Name = filename,
|
||||
},
|
||||
};
|
||||
|
||||
blank.CopyMachineInformation(machine);
|
||||
|
||||
// Now process and add the rom
|
||||
ParseAddHelper(blank);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override ItemType[] GetSupportedTypes()
|
||||
{
|
||||
return new ItemType[] { ItemType.Rom };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and open an output file for writing direct from a dictionary
|
||||
/// </summary>
|
||||
/// <param name="outfile">Name of the file to write to</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
|
||||
/// <returns>True if the DAT was written correctly, false otherwise</returns>
|
||||
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
|
||||
{
|
||||
try
|
||||
{
|
||||
logger.User($"Opening file for writing: {outfile}");
|
||||
FileStream fs = File.Create(outfile);
|
||||
|
||||
// If we get back null for some reason, just log and return
|
||||
if (fs == null)
|
||||
{
|
||||
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
|
||||
return false;
|
||||
}
|
||||
|
||||
ClrMameProWriter cmpw = new ClrMameProWriter(fs, new UTF8Encoding(false))
|
||||
{
|
||||
Quotes = false
|
||||
};
|
||||
|
||||
// Write out the header
|
||||
WriteHeader(cmpw);
|
||||
|
||||
// Write out each of the machines and roms
|
||||
string lastgame = null;
|
||||
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// If this machine doesn't contain any writable items, skip
|
||||
if (!ContainsWritable(datItems))
|
||||
continue;
|
||||
|
||||
// Resolve the names in the block
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(cmpw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(cmpw, datItem);
|
||||
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(cmpw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
// Write the file footer out
|
||||
WriteFooter(cmpw);
|
||||
|
||||
logger.Verbose($"File written!{Environment.NewLine}");
|
||||
cmpw.Dispose();
|
||||
fs.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex);
|
||||
if (throwOnError) throw ex;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DAT header using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
private void WriteHeader(ClrMameProWriter cmpw)
|
||||
{
|
||||
// Build the state
|
||||
cmpw.WriteStartElement("DOSCenter");
|
||||
|
||||
cmpw.WriteRequiredStandalone("Name:", Header.Name, false);
|
||||
cmpw.WriteRequiredStandalone("Description:", Header.Description, false);
|
||||
cmpw.WriteRequiredStandalone("Version:", Header.Version, false);
|
||||
cmpw.WriteRequiredStandalone("Date:", Header.Date, false);
|
||||
cmpw.WriteRequiredStandalone("Author:", Header.Author, false);
|
||||
cmpw.WriteRequiredStandalone("Homepage:", Header.Homepage, false);
|
||||
cmpw.WriteRequiredStandalone("Comment:", Header.Comment, false);
|
||||
|
||||
cmpw.WriteEndElement();
|
||||
|
||||
cmpw.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game start using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
private void WriteStartGame(ClrMameProWriter cmpw, DatItem datItem)
|
||||
{
|
||||
// No game should start with a path separator
|
||||
datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
|
||||
|
||||
// Build the state
|
||||
cmpw.WriteStartElement("game");
|
||||
cmpw.WriteRequiredStandalone("name", $"{datItem.Machine.Name}.zip", true);
|
||||
|
||||
cmpw.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game end using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
private void WriteEndGame(ClrMameProWriter cmpw)
|
||||
{
|
||||
// End game
|
||||
cmpw.WriteEndElement();
|
||||
|
||||
cmpw.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DatItem using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
private void WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
|
||||
{
|
||||
// Pre-process the item name
|
||||
ProcessItemName(datItem, true);
|
||||
|
||||
// Build the state
|
||||
switch (datItem.ItemType)
|
||||
{
|
||||
case ItemType.Rom:
|
||||
var rom = datItem as Rom;
|
||||
cmpw.WriteStartElement("file");
|
||||
cmpw.WriteRequiredAttributeString("name", rom.Name);
|
||||
cmpw.WriteOptionalAttributeString("size", rom.Size?.ToString());
|
||||
cmpw.WriteOptionalAttributeString("date", rom.Date);
|
||||
cmpw.WriteOptionalAttributeString("crc", rom.CRC?.ToLowerInvariant());
|
||||
cmpw.WriteEndElement();
|
||||
break;
|
||||
}
|
||||
|
||||
cmpw.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out DAT footer using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private void WriteFooter(ClrMameProWriter cmpw)
|
||||
{
|
||||
// End game
|
||||
cmpw.WriteEndElement();
|
||||
|
||||
cmpw.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user