mirror of
https://github.com/claunia/SabreTools.git
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Fix incorrect class name
This commit is contained in:
449
SabreTools.DatFiles/DatFromDir.cs
Normal file
449
SabreTools.DatFiles/DatFromDir.cs
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@@ -0,0 +1,449 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using SabreTools.Core;
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using SabreTools.DatItems;
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using SabreTools.FileTypes;
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using SabreTools.IO;
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using SabreTools.Logging;
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namespace SabreTools.DatFiles
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{
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/// <summary>
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/// This file represents all methods related to populating a DatFile
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/// from a set of files and directories
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/// </summary>
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public class DatFromDir
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{
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#region Logging
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/// <summary>
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/// Logging object
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/// </summary>
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private static readonly Logger logger = new Logger();
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#endregion
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/// <summary>
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/// Create a new Dat from a directory
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="basePath">Base folder to be used in creating the DAT</param>
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/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
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/// <param name="skipFileType">Type of files that should be skipped</param>
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/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
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/// <param name="hashes">Hashes to include in the information</param>
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public static bool PopulateFromDir(
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DatFile datFile,
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string basePath,
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TreatAsFile asFiles = 0x00,
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SkipFileType skipFileType = SkipFileType.None,
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bool addBlanks = false,
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Hash hashes = Hash.Standard)
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{
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// Clean the temp directory path
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Globals.TempDir = DirectoryExtensions.Ensure(Globals.TempDir, temp: true);
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// Set the progress variables
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long totalSize = 0;
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long currentSize = 0;
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// Process the input
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if (Directory.Exists(basePath))
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{
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logger.Verbose($"Folder found: {basePath}");
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// Get a list of all files to process
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List<string> files = Directory.EnumerateFiles(basePath, "*", SearchOption.AllDirectories).ToList();
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// Loop through and add the file sizes
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Parallel.ForEach(files, Globals.ParallelOptions, item =>
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{
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Interlocked.Add(ref totalSize, new FileInfo(item).Length);
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});
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// Process the files in the main folder or any subfolder
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logger.User(totalSize, currentSize);
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foreach (string item in files)
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{
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CheckFileForHashes(datFile, item, basePath, asFiles, skipFileType, addBlanks, hashes);
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currentSize += new FileInfo(item).Length;
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logger.User(totalSize, currentSize, item);
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}
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// Now find all folders that are empty, if we are supposed to
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if (addBlanks)
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ProcessDirectoryBlanks(datFile, basePath);
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}
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else if (File.Exists(basePath))
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{
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logger.Verbose($"File found: {basePath}");
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totalSize = new FileInfo(basePath).Length;
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logger.User(totalSize, currentSize);
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string parentPath = Path.GetDirectoryName(Path.GetDirectoryName(basePath));
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CheckFileForHashes(datFile, basePath, parentPath, asFiles, skipFileType, addBlanks, hashes);
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logger.User(totalSize, totalSize, basePath);
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}
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// Now that we're done, delete the temp folder (if it's not the default)
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logger.User("Cleaning temp folder");
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if (Globals.TempDir != Path.GetTempPath())
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{
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if (Directory.Exists(Globals.TempDir))
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Directory.Delete(Globals.TempDir, true);
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}
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return true;
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}
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/// <summary>
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/// Check a given file for hashes, based on current settings
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">Filename of the item to be checked</param>
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/// <param name="basePath">Base folder to be used in creating the DAT</param>
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/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
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/// <param name="skipFileType">Type of files that should be skipped</param>
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/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
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/// <param name="hashes">Hashes to include in the information</param>
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private static void CheckFileForHashes(
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DatFile datFile,
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string item,
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string basePath,
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TreatAsFile asFiles,
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SkipFileType skipFileType,
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bool addBlanks,
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Hash hashes)
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{
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// If we're in depot mode, process it separately
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if (CheckDepotFile(datFile, item))
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return;
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// Initialize possible archive variables
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BaseArchive archive = BaseArchive.Create(item);
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// Process archives according to flags
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if (archive != null)
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{
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// Set the archive flags
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archive.AvailableHashes = hashes;
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// Skip if we're treating archives as files and skipping files
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if (asFiles.HasFlag(TreatAsFile.Archive) && skipFileType == SkipFileType.File)
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{
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return;
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}
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// Skip if we're skipping archives
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else if (skipFileType == SkipFileType.Archive)
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{
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return;
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}
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// Process as archive if we're not treating archives as files
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else if (!asFiles.HasFlag(TreatAsFile.Archive))
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{
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var extracted = archive.GetChildren();
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// If we have internal items to process, do so
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if (extracted != null)
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ProcessArchive(datFile, item, basePath, extracted);
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// Now find all folders that are empty, if we are supposed to
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if (addBlanks)
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ProcessArchiveBlanks(datFile, item, basePath, archive);
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}
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// Process as file if we're treating archives as files
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else
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{
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ProcessFile(datFile, item, basePath, hashes, asFiles);
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}
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}
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// Process non-archives according to flags
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else
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{
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// Skip if we're skipping files
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if (skipFileType == SkipFileType.File)
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return;
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// Process as file
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else
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ProcessFile(datFile, item, basePath, hashes, asFiles);
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}
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}
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/// <summary>
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/// Check an item as if it's supposed to be in a depot
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">Filename of the item to be checked</param>
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/// <returns>True if we checked a depot file, false otherwise</returns>
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private static bool CheckDepotFile(DatFile datFile, string item)
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{
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// If we're not in Depot mode, return false
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if (datFile.Header.OutputDepot?.IsActive != true)
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return false;
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// Check the file as if it were in a depot
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GZipArchive gzarc = new GZipArchive(item);
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BaseFile baseFile = gzarc.GetTorrentGZFileInfo();
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// If the rom is valid, add it
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if (baseFile != null && baseFile.Filename != null)
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{
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// Add the list if it doesn't exist already
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Rom rom = new Rom(baseFile);
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datFile.Items.Add(rom.GetKey(Field.DatItem_CRC), rom);
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logger.Verbose($"File added: {Path.GetFileNameWithoutExtension(item)}");
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}
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else
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{
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logger.Verbose($"File not added: {Path.GetFileNameWithoutExtension(item)}");
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return true;
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}
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return true;
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}
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/// <summary>
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/// Process a single file as an archive
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">File to be added</param>
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/// <param name="basePath">Path the represents the parent directory</param>
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/// <param name="extracted">List of BaseFiles representing the internal files</param>
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private static void ProcessArchive(DatFile datFile, string item, string basePath, List<BaseFile> extracted)
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{
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// Get the parent path for all items
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string parent = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item);
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// First take care of the found items
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Parallel.ForEach(extracted, Globals.ParallelOptions, baseFile =>
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{
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DatItem datItem = DatItem.Create(baseFile);
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ProcessFileHelper(datFile, item, datItem, basePath, parent);
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});
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}
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/// <summary>
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/// Process blank folders in an archive
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">File containing the blanks</param>
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/// <param name="basePath">Path the represents the parent directory</param>
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/// <param name="archive">BaseArchive to get blanks from</param>
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private static void ProcessArchiveBlanks(DatFile datFile, string item, string basePath, BaseArchive archive)
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{
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List<string> empties = new List<string>();
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// Get the parent path for all items
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string parent = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item);
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// Now get all blank folders from the archive
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if (archive != null)
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empties = archive.GetEmptyFolders();
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// Add add all of the found empties to the DAT
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Parallel.ForEach(empties, Globals.ParallelOptions, empty =>
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{
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Rom emptyRom = new Rom(Path.Combine(empty, "_"), item);
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ProcessFileHelper(datFile, item, emptyRom, basePath, parent);
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});
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}
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/// <summary>
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/// Process blank folders in a directory
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="basePath">Path the represents the parent directory</param>
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private static void ProcessDirectoryBlanks(DatFile datFile, string basePath)
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{
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// If we're in depot mode, we don't process blanks
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if (datFile.Header.OutputDepot?.IsActive == true)
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return;
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List<string> empties = DirectoryExtensions.ListEmpty(basePath);
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Parallel.ForEach(empties, Globals.ParallelOptions, dir =>
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{
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// Get the full path for the directory
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string fulldir = Path.GetFullPath(dir);
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// Set the temporary variables
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string gamename = string.Empty;
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string romname = string.Empty;
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// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
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if (datFile.Header.Type == "SuperDAT")
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{
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gamename = fulldir.Remove(0, basePath.Length + 1);
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romname = "_";
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}
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// Otherwise, we want just the top level folder as the game, and the file as everything else
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else
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{
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gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
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romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
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}
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// Sanitize the names
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gamename = gamename.Trim(Path.DirectorySeparatorChar);
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romname = romname.Trim(Path.DirectorySeparatorChar);
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logger.Verbose($"Adding blank empty folder: {gamename}");
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datFile.Items["null"].Add(new Rom(romname, gamename));
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});
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}
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/// <summary>
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/// Process a single file as a file
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">File to be added</param>
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/// <param name="basePath">Path the represents the parent directory</param>
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/// <param name="hashes">Hashes to include in the information</param>
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/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
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private static void ProcessFile(DatFile datFile, string item, string basePath, Hash hashes, TreatAsFile asFiles)
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{
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logger.Verbose($"'{Path.GetFileName(item)}' treated like a file");
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BaseFile baseFile = BaseFile.GetInfo(item, header: datFile.Header.HeaderSkipper, hashes: hashes, asFiles: asFiles);
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DatItem datItem = DatItem.Create(baseFile);
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ProcessFileHelper(datFile, item, datItem, basePath, string.Empty);
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}
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/// <summary>
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/// Process a single file as a file (with found Rom data)
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="item">File to be added</param>
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/// <param name="item">Rom data to be used to write to file</param>
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/// <param name="basepath">Path the represents the parent directory</param>
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/// <param name="parent">Parent game to be used</param>
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private static void ProcessFileHelper(DatFile datFile, string item, DatItem datItem, string basepath, string parent)
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{
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// If we didn't get an accepted parsed type somehow, cancel out
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List<ItemType> parsed = new List<ItemType> { ItemType.Disk, ItemType.Media, ItemType.Rom };
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if (!parsed.Contains(datItem.ItemType))
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return;
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try
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{
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// If the basepath doesn't end with a directory separator, add it
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if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
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basepath += Path.DirectorySeparatorChar.ToString();
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// Make sure we have the full item path
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item = Path.GetFullPath(item);
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// Process the item to sanitize names based on input
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SetDatItemInfo(datFile, datItem, item, parent, basepath);
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// Add the file information to the DAT
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string key = datItem.GetKey(Field.DatItem_CRC);
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datFile.Items.Add(key, datItem);
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logger.Verbose($"File added: {datItem.GetName() ?? string.Empty}");
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}
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catch (IOException ex)
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{
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logger.Error(ex);
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return;
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}
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}
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/// <summary>
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/// Set proper Game and Rom names from user inputs
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/// </summary>
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/// <param name="datFile">Current DatFile object to add to</param>
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/// <param name="datItem">DatItem representing the input file</param>
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/// <param name="item">Item name to use</param>
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/// <param name="parent">Parent name to use</param>
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/// <param name="basepath">Base path to use</param>
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private static void SetDatItemInfo(DatFile datFile, DatItem datItem, string item, string parent, string basepath)
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{
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// Get the data to be added as game and item names
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string machineName, itemName;
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// If the parent is blank, then we have a non-archive file
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if (string.IsNullOrWhiteSpace(parent))
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{
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// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
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if (datFile.Header.Type == "SuperDAT")
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{
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machineName = Path.GetDirectoryName(item.Remove(0, basepath.Length));
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itemName = Path.GetFileName(item);
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}
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// Otherwise, we want just the top level folder as the game, and the file as everything else
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else
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{
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machineName = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
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itemName = item.Remove(0, (Path.Combine(basepath, machineName).Length));
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}
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}
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// Otherwise, we assume that we have an archive
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else
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{
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// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
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if (datFile.Header.Type == "SuperDAT")
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{
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machineName = parent;
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itemName = datItem.GetName();
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}
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// Otherwise, we want the archive name as the game, and the file as everything else
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else
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{
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machineName = parent;
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itemName = datItem.GetName();
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}
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}
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// Sanitize the names
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machineName = machineName.Trim(Path.DirectorySeparatorChar);
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itemName = itemName?.Trim(Path.DirectorySeparatorChar) ?? string.Empty;
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if (!string.IsNullOrWhiteSpace(machineName) && string.IsNullOrWhiteSpace(itemName))
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{
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itemName = machineName;
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machineName = "Default";
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}
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// Update machine information
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datItem.Machine.Name = machineName;
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datItem.Machine.Description = machineName;
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// If we have a Disk, then the ".chd" extension needs to be removed
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if (datItem.ItemType == ItemType.Disk && itemName.EndsWith(".chd"))
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{
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itemName = itemName.Substring(0, itemName.Length - 4);
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}
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// If we have a Media, then the extension needs to be removed
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else if (datItem.ItemType == ItemType.Media)
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{
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if (itemName.EndsWith(".dicf"))
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itemName = itemName.Substring(0, itemName.Length - 5);
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else if (itemName.EndsWith(".aaru"))
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itemName = itemName.Substring(0, itemName.Length - 5);
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else if (itemName.EndsWith(".aaruformat"))
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itemName = itemName.Substring(0, itemName.Length - 11);
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else if (itemName.EndsWith(".aaruf"))
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itemName = itemName.Substring(0, itemName.Length - 6);
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else if (itemName.EndsWith(".aif"))
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itemName = itemName.Substring(0, itemName.Length - 4);
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}
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// Set the item name back
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datItem.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = itemName });
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}
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}
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}
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