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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Add new methods to DB implementation
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@@ -609,7 +609,7 @@ namespace SabreTools.DatFiles
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return;
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// Reassign the item to the new machine
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ItemsDB._itemToMachineMapping[datItem.Key] = newMachineIndex;
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ItemsDB.RemapDatItemToMachine(datItem.Key, newMachineIndex);
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// Remove extensions from File and Rom items
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if (datItem.Value is DatItems.Formats.File || datItem.Value is Rom)
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@@ -395,6 +395,9 @@ namespace SabreTools.DatFiles
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items = GetItemsForBucketDB(bucket);
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foreach (var item in items)
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{
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// Get the source for the current item
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var source = ItemsDB.GetSourceForItem(item.Key);
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// Get the parent items and current machine name
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Dictionary<long, DatItem> parentItems = GetItemsForBucketDB(cloneOf);
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if (parentItems.Count == 0)
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@@ -423,15 +426,15 @@ namespace SabreTools.DatFiles
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.Select(i => (i as Disk)!.GetName())
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.Contains(mergeTag))
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{
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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ItemsDB.RemapDatItemToMachine(item.Key, cloneOfMachine.Key);
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ItemsDB.AddItem(item.Value, cloneOfMachine.Key, source.Key);
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}
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// If there is no merge tag, add to parent
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else if (mergeTag == null)
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{
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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ItemsDB.RemapDatItemToMachine(item.Key, cloneOfMachine.Key);
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ItemsDB.AddItem(item.Value, cloneOfMachine.Key, source.Key);
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}
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}
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@@ -456,8 +459,8 @@ namespace SabreTools.DatFiles
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if (subfolder)
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rom.SetName($"{machineName}\\{rom.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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ItemsDB.RemapDatItemToMachine(item.Key, machineIndex: cloneOfMachine.Key);
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ItemsDB.AddItem(item.Value, cloneOfMachine.Key, source.Key);
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}
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// If the parent doesn't already contain this item, add to subfolder of parent
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@@ -466,8 +469,8 @@ namespace SabreTools.DatFiles
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if (subfolder)
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rom.SetName($"{machineName}\\{rom.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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ItemsDB.RemapDatItemToMachine(item.Key, cloneOfMachine.Key);
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ItemsDB.AddItem(item.Value, cloneOfMachine.Key, source.Key);
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}
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}
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@@ -477,17 +480,13 @@ namespace SabreTools.DatFiles
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if (subfolder)
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item.Value.SetName($"{machineName}\\{item.Value.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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ItemsDB.RemapDatItemToMachine(item.Key, cloneOfMachine.Key);
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ItemsDB.AddItem(item.Value, cloneOfMachine.Key, source.Key);
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}
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// Then, remove the old game so it's not picked up by the writer
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#if NET40_OR_GREATER || NETCOREAPP
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ItemsDB._buckets.TryRemove(bucket, out _);
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#else
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ItemsDB._buckets.Remove(bucket);
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#endif
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// Remove the current item
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ItemsDB.RemoveItem(item.Key);
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}
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}
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}
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@@ -95,12 +95,11 @@ namespace SabreTools.DatFiles
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/// <summary>
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/// Internal dictionary for item to machine mappings
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/// </summary>
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/// TODO: Make private when access issues are figured out
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[JsonIgnore, XmlIgnore]
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#if NET40_OR_GREATER || NETCOREAPP
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internal readonly ConcurrentDictionary<long, long> _itemToMachineMapping = [];
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private readonly ConcurrentDictionary<long, long> _itemToMachineMapping = [];
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#else
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internal readonly Dictionary<long, long> _itemToMachineMapping = [];
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private readonly Dictionary<long, long> _itemToMachineMapping = [];
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#endif
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/// <summary>
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@@ -116,12 +115,11 @@ namespace SabreTools.DatFiles
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/// <summary>
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/// Internal dictionary representing the current buckets
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/// </summary>
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/// TODO: Make private when access issues are figured out
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[JsonIgnore, XmlIgnore]
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#if NET40_OR_GREATER || NETCOREAPP
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internal readonly ConcurrentDictionary<string, List<long>> _buckets = [];
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private readonly ConcurrentDictionary<string, List<long>> _buckets = [];
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#else
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internal readonly Dictionary<string, List<long>> _buckets = [];
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private readonly Dictionary<string, List<long>> _buckets = [];
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#endif
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/// <summary>
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@@ -572,6 +570,19 @@ namespace SabreTools.DatFiles
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/// </summary>
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public IDictionary<long, Source> GetSources() => _sources;
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/// <summary>
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/// Remap an item to a new machine index without validation
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/// </summary>
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/// <param name="itemIndex">Current item index</param>
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/// <param name="machineIndex">New machine index</param>
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public void RemapDatItemToMachine(long itemIndex, long machineIndex)
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{
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lock (_itemToMachineMapping)
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{
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_itemToMachineMapping[itemIndex] = machineIndex;
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}
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}
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/// <summary>
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/// Remove an item, returning if it could be removed
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/// </summary>
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