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[SabreTools, DatFile, Enums] Add split as a valid splittype
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@@ -878,6 +878,219 @@ namespace SabreTools.Helper.Dats
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}
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}
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/// <summary>
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/// Use cloneof and romof tags to create split sets and remove the tags
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/// </summary>
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/// <param name="mergeroms">True if roms should be deduped, false otherwise</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
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public void CreateSplitSets(bool mergeroms, Logger logger, bool output = true)
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{
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logger.User("Creating split sets from the DAT");
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// For sake of ease, the first thing we want to do is sort by game
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BucketByGame(mergeroms, true, logger, output);
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_sortedBy = SortedBy.Default;
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// Now we want to loop through all of the games and set the correct information
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List<string> games = Keys.ToList();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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if (this[game].Count == 0)
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{
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continue;
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}
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// Determine if the game has a parent or not
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string parent = null;
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if (!String.IsNullOrEmpty(this[game][0].Machine.CloneOf))
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{
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parent = this[game][0].Machine.CloneOf;
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}
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// If the parent doesnt exist, we want to continue
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if (String.IsNullOrEmpty(parent))
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{
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continue;
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}
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// If the parent doesn't have any items, we want to continue
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if (this[parent].Count == 0)
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{
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continue;
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}
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// If the parent exists and has items, we copy the items from the parent to the current game
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Machine currentMachine = this[game][0].Machine;
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List<DatItem> parentItems = this[parent];
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foreach (DatItem item in parentItems)
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{
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// Figure out the type of the item and remove it accordingly
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switch (item.Type)
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{
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case ItemType.Archive:
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Archive archive = ((Archive)item).Clone() as Archive;
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if (this[game].Contains(archive))
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{
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this[game].Remove(archive);
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}
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break;
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case ItemType.BiosSet:
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BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
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if (this[game].Contains(biosSet))
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{
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this[game].Remove(biosSet);
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}
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break;
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case ItemType.Disk:
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Disk disk = ((Disk)item).Clone() as Disk;
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if (this[game].Contains(disk))
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{
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this[game].Remove(disk);
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}
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break;
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case ItemType.Release:
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Release release = ((Release)item).Clone() as Release;
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if (this[game].Contains(release))
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{
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this[game].Remove(release);
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}
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break;
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case ItemType.Rom:
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Rom rom = ((Rom)item).Clone() as Rom;
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if (this[game].Contains(rom))
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{
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this[game].Remove(rom);
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}
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break;
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case ItemType.Sample:
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Sample sample = ((Sample)item).Clone() as Sample;
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if (this[game].Contains(sample))
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{
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this[game].Remove(sample);
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}
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break;
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}
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}
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// Now we want to get the parent romof tag and put it in each of the items
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List<DatItem> items = this[game];
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string romof = this[parent][0].Machine.RomOf;
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foreach (DatItem item in items)
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{
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item.Machine.RomOf = romof;
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}
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}
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// Now that we have looped through the cloneof tags, we loop through the romof tags
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games = Keys.ToList();
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foreach (string game in games)
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{
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// If the game has no items in it, we want to continue
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if (this[game].Count == 0)
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{
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continue;
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}
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// Determine if the game has a parent or not
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string parent = null;
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if (!String.IsNullOrEmpty(this[game][0].Machine.RomOf))
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{
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parent = this[game][0].Machine.RomOf;
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}
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// If the parent doesnt exist, we want to continue
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if (String.IsNullOrEmpty(parent))
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{
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continue;
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}
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// If the parent doesn't have any items, we want to continue
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if (this[parent].Count == 0)
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{
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continue;
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}
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// If the parent exists and has items, we remove the items that are in the parent from the current game
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Machine currentMachine = this[game][0].Machine;
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List<DatItem> parentItems = this[parent];
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foreach (DatItem item in parentItems)
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{
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// Figure out the type of the item and add it accordingly
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switch (item.Type)
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{
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case ItemType.Archive:
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Archive archive = ((Archive)item).Clone() as Archive;
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if (this[game].Contains(archive))
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{
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this[game].Remove(archive);
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}
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break;
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case ItemType.BiosSet:
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BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
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if (this[game].Contains(biosSet))
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{
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this[game].Remove(biosSet);
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}
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break;
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case ItemType.Disk:
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Disk disk = ((Disk)item).Clone() as Disk;
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if (this[game].Contains(disk))
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{
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this[game].Remove(disk);
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}
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break;
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case ItemType.Release:
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Release release = ((Release)item).Clone() as Release;
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if (this[game].Contains(release))
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{
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this[game].Remove(release);
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}
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break;
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case ItemType.Rom:
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Rom rom = ((Rom)item).Clone() as Rom;
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if (this[game].Contains(rom))
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{
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this[game].Remove(rom);
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}
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break;
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case ItemType.Sample:
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Sample sample = ((Sample)item).Clone() as Sample;
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if (this[game].Contains(sample))
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{
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this[game].Remove(sample);
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}
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break;
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}
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}
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}
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// Finally, remove the romof and cloneof tags so it's not picked up by the manager
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games = Keys.ToList();
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foreach (string game in games)
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{
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List<DatItem> items = this[game];
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foreach (DatItem item in items)
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{
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item.Machine.CloneOf = null;
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item.Machine.RomOf = null;
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}
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}
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}
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#endregion
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#endregion // Instance Methods
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