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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
So many fields and TODOs...
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@@ -286,8 +286,8 @@ namespace SabreTools.Library.DatFiles
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if (updateFields.Intersect(DatItem.MachineFields).Any())
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{
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// For comparison's sake, we want to use Machine Name as the base bucketing
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Items.BucketBy(Field.MachineName, DedupeType.Full);
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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Items.BucketBy(Field.Machine_Name, DedupeType.Full);
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intDat.Items.BucketBy(Field.Machine_Name, DedupeType.None);
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// Then we do a namewise comparison against the base DAT
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Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
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@@ -360,7 +360,7 @@ namespace SabreTools.Library.DatFiles
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{
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// For comparison's sake, we want to use a base ordering
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if (useGames)
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Items.BucketBy(Field.MachineName, DedupeType.None);
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Items.BucketBy(Field.Machine_Name, DedupeType.None);
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else
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Items.BucketBy(Field.CRC, DedupeType.None);
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@@ -377,7 +377,7 @@ namespace SabreTools.Library.DatFiles
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// For comparison's sake, we want to a the base bucketing
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if (useGames)
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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intDat.Items.BucketBy(Field.Machine_Name, DedupeType.None);
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else
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intDat.Items.BucketBy(Field.CRC, DedupeType.Full);
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@@ -943,7 +943,7 @@ namespace SabreTools.Library.DatFiles
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try
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{
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// Bucket by game first
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Items.BucketBy(Field.MachineName, DedupeType.None);
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Items.BucketBy(Field.Machine_Name, DedupeType.None);
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// Create a new set of mappings based on the items
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var map = new Dictionary<string, Dictionary<Field, string>>();
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@@ -1193,7 +1193,7 @@ namespace SabreTools.Library.DatFiles
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public void OneGamePerRegion()
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{
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = new Dictionary<string, List<string>>();
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@@ -1382,7 +1382,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating device non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(false, false)) ;
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@@ -1401,7 +1401,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating fully non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(true, true)) ;
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@@ -1424,7 +1424,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromChildren();
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@@ -1446,7 +1446,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromParent();
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@@ -1468,7 +1468,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating split sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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RemoveRomsFromChild();
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@@ -3501,7 +3501,7 @@ namespace SabreTools.Library.DatFiles
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public bool SplitByLevel(string outDir, bool shortname, bool basedat)
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{
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// First, bucket by games so that we can do the right thing
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Items.BucketBy(Field.MachineName, DedupeType.None, lower: false, norename: true);
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Items.BucketBy(Field.Machine_Name, DedupeType.None, lower: false, norename: true);
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// Create a temporary DAT to add things to
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DatFile tempDat = Create(Header);
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@@ -3762,7 +3762,7 @@ namespace SabreTools.Library.DatFiles
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if (Items.RomCount + Items.DiskCount == 0)
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Items.RecalculateStats();
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: true);
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var consoleOutput = BaseReport.Create(StatReportFormat.None, null, true, true);
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consoleOutput.ReplaceStatistics(Header.FileName, Items.Keys.Count(), Items);
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@@ -3772,10 +3772,10 @@ namespace SabreTools.Library.DatFiles
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if (Header.DedupeRoms == DedupeType.Full)
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Items.BucketBy(Field.CRC, Header.DedupeRoms, norename: norename);
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else if (Header.DedupeRoms == DedupeType.Game)
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Items.BucketBy(Field.MachineName, Header.DedupeRoms, norename: norename);
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Items.BucketBy(Field.Machine_Name, Header.DedupeRoms, norename: norename);
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// Bucket roms by game name, if not already
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: norename);
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Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: norename);
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// Output the number of items we're going to be writing
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Globals.Logger.User($"A total of {Items.TotalCount} items will be written out to '{Header.FileName}'");
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