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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
BucketedBy superseded by Field
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@@ -252,8 +252,8 @@ namespace SabreTools.Library.DatFiles
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if (updateFields.Intersect(DatItem.DatItemFields).Any())
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{
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// For comparison's sake, we want to use CRC as the base bucketing
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Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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intDat.Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.Full);
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intDat.Items.BucketBy(Field.CRC, DedupeType.None);
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// Then we do a hashwise comparison against the base DAT
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Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
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@@ -282,8 +282,8 @@ namespace SabreTools.Library.DatFiles
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if (updateFields.Intersect(DatItem.MachineFields).Any())
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{
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// For comparison's sake, we want to use Machine Name as the base bucketing
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Items.BucketBy(BucketedBy.Game, DedupeType.Full);
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intDat.Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.Full);
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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// Then we do a namewise comparison against the base DAT
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Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
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@@ -356,9 +356,9 @@ namespace SabreTools.Library.DatFiles
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{
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// For comparison's sake, we want to use a base ordering
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if (useGames)
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Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.None);
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else
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Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.None);
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// Now we want to compare each input DAT against the base
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foreach (ParentablePath path in inputs)
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@@ -373,9 +373,9 @@ namespace SabreTools.Library.DatFiles
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// For comparison's sake, we want to a the base bucketing
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if (useGames)
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intDat.Items.BucketBy(BucketedBy.Game, DedupeType.None);
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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else
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intDat.Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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intDat.Items.BucketBy(Field.CRC, DedupeType.Full);
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// Then we compare against the base DAT
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List<string> keys = intDat.Items.Keys.ToList();
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@@ -504,7 +504,7 @@ namespace SabreTools.Library.DatFiles
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watch.Stop();
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// Then, ensure that the internal dat can be bucketed in the best possible way
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Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.None);
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// Now, loop through the dictionary and populate the correct DATs
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watch.Start("Populating all output DATs");
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@@ -939,7 +939,7 @@ namespace SabreTools.Library.DatFiles
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try
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{
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// Bucket by game first
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Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.None);
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// Create a new set of mappings based on the items
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var map = new Dictionary<string, Dictionary<Field, string>>();
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@@ -1188,7 +1188,7 @@ namespace SabreTools.Library.DatFiles
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public void OneGamePerRegion()
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{
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = new Dictionary<string, List<string>>();
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@@ -1377,7 +1377,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating device non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(false, false)) ;
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@@ -1396,7 +1396,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating fully non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(true, true)) ;
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@@ -1419,7 +1419,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromChildren();
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@@ -1441,7 +1441,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromParent();
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@@ -1463,7 +1463,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating split sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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RemoveRomsFromChild();
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@@ -1949,7 +1949,7 @@ namespace SabreTools.Library.DatFiles
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// If the output type isn't set already, get the internal output type
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Header.DatFormat = (Header.DatFormat == 0 ? currentPath.GetDatFormat() : Header.DatFormat);
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Items.SetBucketedBy(BucketedBy.CRC); // Setting this because it can reduce issues later
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Items.SetBucketedBy(Field.CRC); // Setting this because it can reduce issues later
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// Now parse the correct type of DAT
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try
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@@ -2075,7 +2075,7 @@ namespace SabreTools.Library.DatFiles
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}
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// Get the key and add the file
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key = item.GetKey(BucketedBy.CRC);
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key = item.GetKey(Field.CRC);
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Items.Add(key, item);
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return key;
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@@ -2247,7 +2247,7 @@ namespace SabreTools.Library.DatFiles
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{
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// Add the list if it doesn't exist already
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Rom rom = new Rom(baseFile);
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Items.Add(rom.GetKey(BucketedBy.CRC), rom);
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Items.Add(rom.GetKey(Field.CRC), rom);
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Globals.Logger.User($"File added: {Path.GetFileNameWithoutExtension(item)}{Environment.NewLine}");
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}
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else
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@@ -2371,7 +2371,7 @@ namespace SabreTools.Library.DatFiles
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SetDatItemInfo(datItem, item, parent, basepath);
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// Add the file information to the DAT
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string key = datItem.GetKey(BucketedBy.CRC);
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string key = datItem.GetKey(Field.CRC);
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Items.Add(key, datItem);
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Globals.Logger.User($"File added: {datItem.Name}{Environment.NewLine}");
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@@ -2563,7 +2563,7 @@ namespace SabreTools.Library.DatFiles
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return success;
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// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
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Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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Items.BucketBy(Field.SHA1, DedupeType.None);
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// Then we want to loop through each of the hashes and see if we can rebuild
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var keys = Items.SortedKeys.ToList();
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@@ -3135,7 +3135,7 @@ namespace SabreTools.Library.DatFiles
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return success;
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// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
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Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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Items.BucketBy(Field.SHA1, DedupeType.None);
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// Then we want to loop through each of the hashes and see if we can rebuild
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var keys = Items.SortedKeys.ToList();
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@@ -3239,7 +3239,7 @@ namespace SabreTools.Library.DatFiles
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if (hashOnly)
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{
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// First we need to bucket and dedupe by hash to get duplicates
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Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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Items.BucketBy(Field.CRC, DedupeType.Full);
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// Then follow the same tactics as before
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var keys = Items.SortedKeys.ToList();
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@@ -3493,7 +3493,7 @@ namespace SabreTools.Library.DatFiles
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public bool SplitByLevel(string outDir, bool shortname, bool basedat)
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{
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// First, bucket by games so that we can do the right thing
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Items.BucketBy(BucketedBy.Game, DedupeType.None, lower: false, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, lower: false, norename: true);
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// Create a temporary DAT to add things to
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DatFile tempDat = Create(Header);
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@@ -3754,7 +3754,7 @@ namespace SabreTools.Library.DatFiles
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if (Items.RomCount + Items.DiskCount == 0)
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Items.RecalculateStats();
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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var consoleOutput = BaseReport.Create(StatReportFormat.None, null, true, true);
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consoleOutput.ReplaceStatistics(Header.FileName, Items.Keys.Count(), Items);
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@@ -3762,12 +3762,12 @@ namespace SabreTools.Library.DatFiles
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// Bucket and dedupe according to the flag
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if (Header.DedupeRoms == DedupeType.Full)
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Items.BucketBy(BucketedBy.CRC, Header.DedupeRoms, norename: norename);
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Items.BucketBy(Field.CRC, Header.DedupeRoms, norename: norename);
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else if (Header.DedupeRoms == DedupeType.Game)
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Items.BucketBy(BucketedBy.Game, Header.DedupeRoms, norename: norename);
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Items.BucketBy(Field.MachineName, Header.DedupeRoms, norename: norename);
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// Bucket roms by game name, if not already
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: norename);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: norename);
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// Output the number of items we're going to be writing
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Globals.Logger.User($"A total of {Items.TotalCount} items will be written out to '{Header.FileName}'");
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