mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
BucketedBy superseded by Field
This commit is contained in:
@@ -63,7 +63,7 @@ contents of any changed dats.";
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DatFile datroot = DatFile.Create();
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datroot.Header.Type = "SuperDAT";
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datroot.PopulateFromDir(_dats, asFiles: TreatAsFiles.CHDs);
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datroot.Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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datroot.Items.BucketBy(Field.SHA1, DedupeType.None);
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// Create a List of dat hashes in the database (SHA-1)
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List<string> databaseDats = new List<string>();
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@@ -93,7 +93,7 @@ contents of any changed dats.";
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}
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}
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datroot.Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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datroot.Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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watch.Stop();
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@@ -65,7 +65,7 @@ namespace RombaSharp.Features
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// Now rescan the depot itself
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DatFile depot = DatFile.Create();
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depot.PopulateFromDir(depotname, asFiles: TreatAsFiles.CHDs);
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depot.Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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depot.Items.BucketBy(Field.SHA1, DedupeType.None);
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// Set the base queries to use
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string crcquery = "INSERT OR IGNORE INTO crc (crc) VALUES";
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@@ -252,8 +252,8 @@ namespace SabreTools.Library.DatFiles
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if (updateFields.Intersect(DatItem.DatItemFields).Any())
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{
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// For comparison's sake, we want to use CRC as the base bucketing
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Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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intDat.Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.Full);
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intDat.Items.BucketBy(Field.CRC, DedupeType.None);
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// Then we do a hashwise comparison against the base DAT
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Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
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@@ -282,8 +282,8 @@ namespace SabreTools.Library.DatFiles
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if (updateFields.Intersect(DatItem.MachineFields).Any())
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{
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// For comparison's sake, we want to use Machine Name as the base bucketing
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Items.BucketBy(BucketedBy.Game, DedupeType.Full);
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intDat.Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.Full);
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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// Then we do a namewise comparison against the base DAT
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Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
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@@ -356,9 +356,9 @@ namespace SabreTools.Library.DatFiles
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{
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// For comparison's sake, we want to use a base ordering
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if (useGames)
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Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.None);
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else
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Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.None);
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// Now we want to compare each input DAT against the base
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foreach (ParentablePath path in inputs)
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@@ -373,9 +373,9 @@ namespace SabreTools.Library.DatFiles
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// For comparison's sake, we want to a the base bucketing
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if (useGames)
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intDat.Items.BucketBy(BucketedBy.Game, DedupeType.None);
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intDat.Items.BucketBy(Field.MachineName, DedupeType.None);
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else
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intDat.Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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intDat.Items.BucketBy(Field.CRC, DedupeType.Full);
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// Then we compare against the base DAT
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List<string> keys = intDat.Items.Keys.ToList();
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@@ -504,7 +504,7 @@ namespace SabreTools.Library.DatFiles
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watch.Stop();
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// Then, ensure that the internal dat can be bucketed in the best possible way
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Items.BucketBy(BucketedBy.CRC, DedupeType.None);
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Items.BucketBy(Field.CRC, DedupeType.None);
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// Now, loop through the dictionary and populate the correct DATs
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watch.Start("Populating all output DATs");
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@@ -939,7 +939,7 @@ namespace SabreTools.Library.DatFiles
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try
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{
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// Bucket by game first
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Items.BucketBy(BucketedBy.Game, DedupeType.None);
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Items.BucketBy(Field.MachineName, DedupeType.None);
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// Create a new set of mappings based on the items
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var map = new Dictionary<string, Dictionary<Field, string>>();
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@@ -1188,7 +1188,7 @@ namespace SabreTools.Library.DatFiles
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public void OneGamePerRegion()
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{
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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// Then we want to get a mapping of all machines to parents
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Dictionary<string, List<string>> parents = new Dictionary<string, List<string>>();
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@@ -1377,7 +1377,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating device non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(false, false)) ;
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@@ -1396,7 +1396,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating fully non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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while (AddRomsFromDevices(true, true)) ;
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@@ -1419,7 +1419,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromChildren();
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@@ -1441,7 +1441,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating non-merged sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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AddRomsFromParent();
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@@ -1463,7 +1463,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.User("Creating split sets from the DAT");
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
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Items.BucketBy(Field.MachineName, mergeroms, norename: true);
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// Now we want to loop through all of the games and set the correct information
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RemoveRomsFromChild();
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@@ -1949,7 +1949,7 @@ namespace SabreTools.Library.DatFiles
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// If the output type isn't set already, get the internal output type
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Header.DatFormat = (Header.DatFormat == 0 ? currentPath.GetDatFormat() : Header.DatFormat);
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Items.SetBucketedBy(BucketedBy.CRC); // Setting this because it can reduce issues later
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Items.SetBucketedBy(Field.CRC); // Setting this because it can reduce issues later
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// Now parse the correct type of DAT
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try
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@@ -2075,7 +2075,7 @@ namespace SabreTools.Library.DatFiles
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}
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// Get the key and add the file
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key = item.GetKey(BucketedBy.CRC);
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key = item.GetKey(Field.CRC);
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Items.Add(key, item);
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return key;
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@@ -2247,7 +2247,7 @@ namespace SabreTools.Library.DatFiles
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{
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// Add the list if it doesn't exist already
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Rom rom = new Rom(baseFile);
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Items.Add(rom.GetKey(BucketedBy.CRC), rom);
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Items.Add(rom.GetKey(Field.CRC), rom);
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Globals.Logger.User($"File added: {Path.GetFileNameWithoutExtension(item)}{Environment.NewLine}");
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}
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else
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@@ -2371,7 +2371,7 @@ namespace SabreTools.Library.DatFiles
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SetDatItemInfo(datItem, item, parent, basepath);
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// Add the file information to the DAT
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string key = datItem.GetKey(BucketedBy.CRC);
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string key = datItem.GetKey(Field.CRC);
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Items.Add(key, datItem);
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Globals.Logger.User($"File added: {datItem.Name}{Environment.NewLine}");
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@@ -2563,7 +2563,7 @@ namespace SabreTools.Library.DatFiles
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return success;
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// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
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Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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Items.BucketBy(Field.SHA1, DedupeType.None);
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// Then we want to loop through each of the hashes and see if we can rebuild
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var keys = Items.SortedKeys.ToList();
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@@ -3135,7 +3135,7 @@ namespace SabreTools.Library.DatFiles
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return success;
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// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
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Items.BucketBy(BucketedBy.SHA1, DedupeType.None);
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Items.BucketBy(Field.SHA1, DedupeType.None);
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// Then we want to loop through each of the hashes and see if we can rebuild
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var keys = Items.SortedKeys.ToList();
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@@ -3239,7 +3239,7 @@ namespace SabreTools.Library.DatFiles
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if (hashOnly)
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{
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// First we need to bucket and dedupe by hash to get duplicates
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Items.BucketBy(BucketedBy.CRC, DedupeType.Full);
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Items.BucketBy(Field.CRC, DedupeType.Full);
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// Then follow the same tactics as before
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var keys = Items.SortedKeys.ToList();
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@@ -3493,7 +3493,7 @@ namespace SabreTools.Library.DatFiles
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public bool SplitByLevel(string outDir, bool shortname, bool basedat)
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{
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// First, bucket by games so that we can do the right thing
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Items.BucketBy(BucketedBy.Game, DedupeType.None, lower: false, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, lower: false, norename: true);
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// Create a temporary DAT to add things to
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DatFile tempDat = Create(Header);
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@@ -3754,7 +3754,7 @@ namespace SabreTools.Library.DatFiles
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if (Items.RomCount + Items.DiskCount == 0)
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Items.RecalculateStats();
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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var consoleOutput = BaseReport.Create(StatReportFormat.None, null, true, true);
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consoleOutput.ReplaceStatistics(Header.FileName, Items.Keys.Count(), Items);
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@@ -3762,12 +3762,12 @@ namespace SabreTools.Library.DatFiles
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// Bucket and dedupe according to the flag
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if (Header.DedupeRoms == DedupeType.Full)
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Items.BucketBy(BucketedBy.CRC, Header.DedupeRoms, norename: norename);
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Items.BucketBy(Field.CRC, Header.DedupeRoms, norename: norename);
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else if (Header.DedupeRoms == DedupeType.Game)
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Items.BucketBy(BucketedBy.Game, Header.DedupeRoms, norename: norename);
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Items.BucketBy(Field.MachineName, Header.DedupeRoms, norename: norename);
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// Bucket roms by game name, if not already
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Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: norename);
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Items.BucketBy(Field.MachineName, DedupeType.None, norename: norename);
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// Output the number of items we're going to be writing
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Globals.Logger.User($"A total of {Items.TotalCount} items will be written out to '{Header.FileName}'");
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@@ -2,26 +2,6 @@
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Determines how the current dictionary is bucketed by
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/// </summary>
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/// TODO: Can we use "Field" instead of this? How much more stupidly complex would that make things?
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public enum BucketedBy
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{
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Default = 0,
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Size,
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CRC,
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MD5,
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#if NET_FRAMEWORK
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RIPEMD160,
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#endif
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SHA1,
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SHA256,
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SHA384,
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SHA512,
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Game,
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}
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/// <summary>
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/// DAT output formats
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/// </summary>
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@@ -23,7 +23,7 @@ namespace SabreTools.Library.DatFiles
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/// <summary>
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/// Determine the bucketing key for all items
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/// </summary>
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private BucketedBy bucketedBy;
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private Field bucketedBy;
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/// <summary>
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/// Determine merging type for all items
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@@ -340,10 +340,10 @@ namespace SabreTools.Library.DatFiles
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}
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/// <summary>
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/// Override the internal BucketedBy value
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/// Override the internal Field value
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/// </summary>
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/// <param name="newBucket"></param>
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public void SetBucketedBy(BucketedBy newBucket)
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public void SetBucketedBy(Field newBucket)
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{
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bucketedBy = newBucket;
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}
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@@ -544,7 +544,7 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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public ItemDictionary()
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{
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bucketedBy = BucketedBy.Default;
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bucketedBy = Field.NULL;
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mergedBy = DedupeType.None;
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items = new Dictionary<string, List<DatItem>>();
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}
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@@ -556,11 +556,11 @@ namespace SabreTools.Library.DatFiles
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/// <summary>
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/// Take the arbitrarily bucketed Files Dictionary and convert to one bucketed by a user-defined method
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/// </summary>
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/// <param name="bucketBy">BucketedBy enum representing how to bucket the individual items</param>
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/// <param name="bucketBy">Field enum representing how to bucket the individual items</param>
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/// <param name="dedupeType">Dedupe type that should be used</param>
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/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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public void BucketBy(BucketedBy bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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public void BucketBy(Field bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
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// If we have a situation where there's no dictionary or no keys at all, we skip
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if (items == null || items.Count == 0)
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@@ -625,7 +625,7 @@ namespace SabreTools.Library.DatFiles
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DatItem.Sort(ref sortedlist, false);
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// If we're merging the roms, do so
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if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == BucketedBy.Game))
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if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == Field.MachineName))
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sortedlist = DatItem.Merge(sortedlist);
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// Add the list back to the dictionary
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@@ -778,39 +778,39 @@ namespace SabreTools.Library.DatFiles
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}
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/// <summary>
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/// Get the highest-order BucketedBy value that represents the statistics
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/// Get the highest-order Field value that represents the statistics
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/// </summary>
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private BucketedBy GetBestAvailable()
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private Field GetBestAvailable()
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{
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// If all items are supposed to have a SHA-512, we bucket by that
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if (RomCount + DiskCount - NodumpCount == SHA512Count)
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return BucketedBy.SHA512;
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return Field.SHA512;
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// If all items are supposed to have a SHA-384, we bucket by that
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else if (RomCount + DiskCount - NodumpCount == SHA384Count)
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return BucketedBy.SHA384;
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return Field.SHA384;
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// If all items are supposed to have a SHA-256, we bucket by that
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else if (RomCount + DiskCount - NodumpCount == SHA256Count)
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return BucketedBy.SHA256;
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return Field.SHA256;
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// If all items are supposed to have a SHA-1, we bucket by that
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else if (RomCount + DiskCount - NodumpCount == SHA1Count)
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return BucketedBy.SHA1;
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return Field.SHA1;
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#if NET_FRAMEWORK
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// If all items are supposed to have a RIPEMD160, we bucket by that
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else if (RomCount + DiskCount - NodumpCount == RIPEMD160Count)
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return BucketedBy.RIPEMD160;
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return Field.RIPEMD160;
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#endif
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// If all items are supposed to have a MD5, we bucket by that
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else if (RomCount + DiskCount - NodumpCount == MD5Count)
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return BucketedBy.MD5;
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return Field.MD5;
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// Otherwise, we bucket by CRC
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else
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return BucketedBy.CRC;
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return Field.CRC;
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}
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/// <summary>
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@@ -1005,7 +1005,7 @@ namespace SabreTools.Library.DatFiles
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Globals.Logger.Verbose($"Beginning stat collection for '{file}'", false);
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List<string> games = new List<string>();
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DatFile datdata = DatFile.CreateAndParse(file.CurrentPath);
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datdata.Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
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datdata.Items.BucketBy(Field.MachineName, DedupeType.None, norename: true);
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// Output single DAT stats (if asked)
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Globals.Logger.User($"Adding stats for file '{file}'\n", false);
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@@ -897,11 +897,12 @@ namespace SabreTools.Library.DatItems
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/// <summary>
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/// Get the dictionary key that should be used for a given item and bucketing type
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/// </summary>
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/// <param name="bucketedBy">BucketedBy enum representing what key to get</param>
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/// <param name="bucketedBy">Field value representing what key to get</param>
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/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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/// <returns>String representing the key to be used for the DatItem</returns>
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public virtual string GetKey(BucketedBy bucketedBy, bool lower = true, bool norename = true)
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/// TODO: What other fields can we reasonably allow bucketing on?
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public virtual string GetKey(Field bucketedBy, bool lower = true, bool norename = true)
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{
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// Set the output key as the default blank string
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string key = string.Empty;
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||||
@@ -909,11 +910,11 @@ namespace SabreTools.Library.DatItems
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// Now determine what the key should be based on the bucketedBy value
|
||||
switch (bucketedBy)
|
||||
{
|
||||
case BucketedBy.CRC:
|
||||
case Field.CRC:
|
||||
key = Constants.CRCZero;
|
||||
break;
|
||||
|
||||
case BucketedBy.Game:
|
||||
case Field.MachineName:
|
||||
key = (norename ? string.Empty
|
||||
: Source.Index.ToString().PadLeft(10, '0')
|
||||
+ "-")
|
||||
@@ -929,29 +930,29 @@ namespace SabreTools.Library.DatItems
|
||||
key = WebUtility.HtmlEncode(key);
|
||||
break;
|
||||
|
||||
case BucketedBy.MD5:
|
||||
case Field.MD5:
|
||||
key = Constants.MD5Zero;
|
||||
break;
|
||||
|
||||
#if NET_FRAMEWORK
|
||||
case BucketedBy.RIPEMD160:
|
||||
case Field.RIPEMD160:
|
||||
key = Constants.RIPEMD160Zero;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case BucketedBy.SHA1:
|
||||
case Field.SHA1:
|
||||
key = Constants.SHA1Zero;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA256:
|
||||
case Field.SHA256:
|
||||
key = Constants.SHA256Zero;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA384:
|
||||
case Field.SHA384:
|
||||
key = Constants.SHA384Zero;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA512:
|
||||
case Field.SHA512:
|
||||
key = Constants.SHA512Zero;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -668,11 +668,11 @@ namespace SabreTools.Library.DatItems
|
||||
/// <summary>
|
||||
/// Get the dictionary key that should be used for a given item and bucketing type
|
||||
/// </summary>
|
||||
/// <param name="bucketedBy">BucketedBy enum representing what key to get</param>
|
||||
/// <param name="bucketedBy">Field enum representing what key to get</param>
|
||||
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
|
||||
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
|
||||
/// <returns>String representing the key to be used for the DatItem</returns>
|
||||
public override string GetKey(BucketedBy bucketedBy, bool lower = true, bool norename = true)
|
||||
public override string GetKey(Field bucketedBy, bool lower = true, bool norename = true)
|
||||
{
|
||||
// Set the output key as the default blank string
|
||||
string key = string.Empty;
|
||||
@@ -680,29 +680,29 @@ namespace SabreTools.Library.DatItems
|
||||
// Now determine what the key should be based on the bucketedBy value
|
||||
switch (bucketedBy)
|
||||
{
|
||||
case BucketedBy.MD5:
|
||||
case Field.MD5:
|
||||
key = MD5;
|
||||
break;
|
||||
|
||||
#if NET_FRAMEWORK
|
||||
case BucketedBy.RIPEMD160:
|
||||
case Field.RIPEMD160:
|
||||
key = RIPEMD160;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case BucketedBy.SHA1:
|
||||
case Field.SHA1:
|
||||
key = SHA1;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA256:
|
||||
case Field.SHA256:
|
||||
key = SHA256;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA384:
|
||||
case Field.SHA384:
|
||||
key = SHA384;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA512:
|
||||
case Field.SHA512:
|
||||
key = SHA512;
|
||||
break;
|
||||
|
||||
|
||||
@@ -755,11 +755,11 @@ namespace SabreTools.Library.DatItems
|
||||
/// <summary>
|
||||
/// Get the dictionary key that should be used for a given item and bucketing type
|
||||
/// </summary>
|
||||
/// <param name="bucketedBy">BucketedBy enum representing what key to get</param>
|
||||
/// <param name="bucketedBy">Field enum representing what key to get</param>
|
||||
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
|
||||
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
|
||||
/// <returns>String representing the key to be used for the DatItem</returns>
|
||||
public override string GetKey(BucketedBy bucketedBy, bool lower = true, bool norename = true)
|
||||
public override string GetKey(Field bucketedBy, bool lower = true, bool norename = true)
|
||||
{
|
||||
// Set the output key as the default blank string
|
||||
string key = string.Empty;
|
||||
@@ -767,33 +767,33 @@ namespace SabreTools.Library.DatItems
|
||||
// Now determine what the key should be based on the bucketedBy value
|
||||
switch (bucketedBy)
|
||||
{
|
||||
case BucketedBy.CRC:
|
||||
case Field.CRC:
|
||||
key = CRC;
|
||||
break;
|
||||
|
||||
case BucketedBy.MD5:
|
||||
case Field.MD5:
|
||||
key = MD5;
|
||||
break;
|
||||
|
||||
#if NET_FRAMEWORK
|
||||
case BucketedBy.RIPEMD160:
|
||||
case Field.RIPEMD160:
|
||||
key = RIPEMD160;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case BucketedBy.SHA1:
|
||||
case Field.SHA1:
|
||||
key = SHA1;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA256:
|
||||
case Field.SHA256:
|
||||
key = SHA256;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA384:
|
||||
case Field.SHA384:
|
||||
key = SHA384;
|
||||
break;
|
||||
|
||||
case BucketedBy.SHA512:
|
||||
case Field.SHA512:
|
||||
key = SHA512;
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user